Files
Bubberstation/code/modules/surgery/revival.dm
SkyratBot 7979f4d1b0 [MIRROR] Fully removes devil and affiliated shitcode (#922)
* Fully removes devil and affiliated shitcode (#53612)

Its all over the place, messy, and overall a bad enough gamemode to be removed from rotation.
A rework would have to tear out everything as is so there is no reason to allow the shitcode to live beyond tripping up everything.

* Fully removes devil and affiliated shitcode

* weh

Co-authored-by: TiviPlus <57223640+TiviPlus@users.noreply.github.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-09-23 10:00:29 +01:00

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/datum/surgery/revival
name = "Revival"
desc = "An experimental surgical procedure which involves reconstruction and reactivation of the patient's brain even long after death. The body must still be able to sustain life."
steps = list(/datum/surgery_step/incise,
/datum/surgery_step/retract_skin,
/datum/surgery_step/saw,
/datum/surgery_step/clamp_bleeders,
/datum/surgery_step/incise,
/datum/surgery_step/revive,
/datum/surgery_step/close)
target_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
possible_locs = list(BODY_ZONE_HEAD)
requires_bodypart_type = 0
/datum/surgery/revival/can_start(mob/user, mob/living/carbon/target)
if(!..())
return FALSE
if(target.stat != DEAD)
return FALSE
if(target.suiciding || HAS_TRAIT(target, TRAIT_HUSK))
return FALSE
var/obj/item/organ/brain/B = target.getorganslot(ORGAN_SLOT_BRAIN)
if(!B)
return FALSE
return TRUE
/datum/surgery_step/revive
name = "shock body"
implements = list(/obj/item/shockpaddles = 100, /obj/item/melee/baton = 75, /obj/item/gun/energy = 60)
repeatable = TRUE
time = 5 SECONDS
/datum/surgery_step/revive/tool_check(mob/user, obj/item/tool)
. = TRUE
if(istype(tool, /obj/item/shockpaddles))
var/obj/item/shockpaddles/S = tool
if((S.req_defib && !S.defib.powered) || !S.wielded || S.cooldown || S.busy)
to_chat(user, "<span class='warning'>You need to wield both paddles, and [S.defib] must be powered!</span>")
return FALSE
if(istype(tool, /obj/item/melee/baton))
var/obj/item/melee/baton/B = tool
if(!B.turned_on)
to_chat(user, "<span class='warning'>[B] needs to be active!</span>")
return FALSE
if(istype(tool, /obj/item/gun/energy))
var/obj/item/gun/energy/E = tool
if(E.chambered && istype(E.chambered, /obj/item/ammo_casing/energy/electrode))
return TRUE
else
to_chat(user, "<span class='warning'>You need an electrode for this!</span>")
return FALSE
/datum/surgery_step/revive/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, "<span class='notice'>You prepare to give [target]'s brain the spark of life with [tool].</span>",
"<span class='notice'>[user] prepares to shock [target]'s brain with [tool].</span>",
"<span class='notice'>[user] prepares to shock [target]'s brain with [tool].</span>")
target.notify_ghost_cloning("Someone is trying to zap your brain.", source = target)
/datum/surgery_step/revive/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results)
display_results(user, target, "<span class='notice'>You successfully shock [target]'s brain with [tool]...</span>",
"<span class='notice'>[user] send a powerful shock to [target]'s brain with [tool]...</span>",
"<span class='notice'>[user] send a powerful shock to [target]'s brain with [tool]...</span>")
playsound(get_turf(target), 'sound/magic/lightningbolt.ogg', 50, TRUE)
target.grab_ghost()
target.adjustOxyLoss(-50, 0)
target.updatehealth()
if(target.revive(full_heal = FALSE, admin_revive = FALSE))
target.visible_message("<span class='notice'>...[target] wakes up, alive and aware!</span>")
target.emote("gasp")
target.adjustOrganLoss(ORGAN_SLOT_BRAIN, 50, 199) //MAD SCIENCE
return TRUE
else
target.visible_message("<span class='warning'>...[target.p_they()] convulses, then lies still.</span>")
return FALSE
/datum/surgery_step/revive/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, "<span class='notice'>You shock [target]'s brain with [tool], but [target.p_they()] doesn't react.</span>",
"<span class='notice'>[user] send a powerful shock to [target]'s brain with [tool], but [target.p_they()] doesn't react.</span>",
"<span class='notice'>[user] send a powerful shock to [target]'s brain with [tool], but [target.p_they()] doesn't react.</span>")
playsound(get_turf(target), 'sound/magic/lightningbolt.ogg', 50, TRUE)
target.adjustOrganLoss(ORGAN_SLOT_BRAIN, 15, 180)
return FALSE