Files
Bubberstation/code/modules/unit_tests/_unit_tests.dm
Mothblocks 3d319f6157 Autowiki - Generate wiki pages through code (#64417)
Adds a /datum/autowiki template which can be derived in order to create wiki pages and queue file uploads. This is then kickstarted by the new tgs target autowiki (using the AUTOWIKI define) in order to upload these pages.

The pages generated are, in a best case scenario, raw data. This means that wiki editors can decide what the actual theme is without ever having to touch the repository. In the future, MSO will hopefully sandbox the wiki and install Scribunto to let us separate data and style even more.

These will, when done, upload to templates, such as Template:Autowiki/VendingMachines. The actual pages (in this case "Vending Machines") will include this, and thus can write down their own prose and whatnot without ever having to touch repo.

This will also be run on a daily GitHub action, with some secrets setup to link to the account. Currently this is on a bot password (my forum account will not be leaked in the event of a collapse), but at some point I would like to create a dedicated bot account.

This PR adds a Techweb and Vending Machine autowiki. You can look at the Vending Machines one here and the Techweb one here.

I have absolutely no idea what to label this PR (other than note the unit tests I've added). Feel free to add whatever gives GBP 😉
2022-01-28 00:30:15 +00:00

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//include unit test files in this module in this ifdef
//Keep this sorted alphabetically
#if defined(UNIT_TESTS) || defined(SPACEMAN_DMM)
/// Asserts that a condition is true
/// If the condition is not true, fails the test
#define TEST_ASSERT(assertion, reason) if (!(assertion)) { return Fail("Assertion failed: [reason || "No reason"]") }
/// Asserts that the two parameters passed are equal, fails otherwise
/// Optionally allows an additional message in the case of a failure
#define TEST_ASSERT_EQUAL(a, b, message) do { \
var/lhs = ##a; \
var/rhs = ##b; \
if (lhs != rhs) { \
return Fail("Expected [isnull(lhs) ? "null" : lhs] to be equal to [isnull(rhs) ? "null" : rhs].[message ? " [message]" : ""]"); \
} \
} while (FALSE)
/// Asserts that the two parameters passed are not equal, fails otherwise
/// Optionally allows an additional message in the case of a failure
#define TEST_ASSERT_NOTEQUAL(a, b, message) do { \
var/lhs = ##a; \
var/rhs = ##b; \
if (lhs == rhs) { \
return Fail("Expected [isnull(lhs) ? "null" : lhs] to not be equal to [isnull(rhs) ? "null" : rhs].[message ? " [message]" : ""]"); \
} \
} while (FALSE)
/// *Only* run the test provided within the parentheses
/// This is useful for debugging when you want to reduce noise, but should never be pushed
/// Intended to be used in the manner of `TEST_FOCUS(/datum/unit_test/math)`
#define TEST_FOCUS(test_path) ##test_path { focus = TRUE; }
/// Constants indicating unit test completion status
#define UNIT_TEST_PASSED 0
#define UNIT_TEST_FAILED 1
#define UNIT_TEST_SKIPPED 2
#define TEST_DEFAULT 1
#define TEST_DEL_WORLD INFINITY
/// A trait source when adding traits through unit tests
#define TRAIT_SOURCE_UNIT_TESTS "unit_tests"
#include "achievements.dm"
#include "anchored_mobs.dm"
#include "anonymous_themes.dm"
#include "autowiki.dm"
#include "bespoke_id.dm"
#include "binary_insert.dm"
#include "bloody_footprints.dm"
#include "breath.dm"
#include "card_mismatch.dm"
#include "chain_pull_through_space.dm"
#include "chat_filter.dm"
#include "circuit_component_category.dm"
#include "closets.dm"
#include "combat.dm"
#include "component_tests.dm"
#include "confusion.dm"
#include "connect_loc.dm"
#include "crayons.dm"
#include "create_and_destroy.dm"
#include "designs.dm"
#include "dummy_spawn.dm"
#include "dynamic_ruleset_sanity.dm"
#include "egg_glands.dm"
#include "emoting.dm"
#include "food_edibility_check.dm"
#include "gas_transfer.dm"
#include "greyscale_config.dm"
#include "heretic_knowledge.dm"
#include "holidays.dm"
#include "hydroponics_harvest.dm"
#include "hydroponics_self_mutations.dm"
#include "keybinding_init.dm"
#include "load_map_security.dm"
#include "machine_disassembly.dm"
#include "medical_wounds.dm"
#include "merge_type.dm"
#include "metabolizing.dm"
#include "mob_spawn.dm"
#include "modsuit.dm"
#include "modular_map_loader.dm"
#include "ntnetwork_tests.dm"
#include "objectives.dm"
#include "outfit_sanity.dm"
#include "pills.dm"
#include "plantgrowth_tests.dm"
#include "preferences.dm"
#include "projectiles.dm"
#include "quirks.dm"
#include "rcd.dm"
#include "reagent_id_typos.dm"
#include "reagent_mod_expose.dm"
#include "reagent_mod_procs.dm"
#include "reagent_recipe_collisions.dm"
#include "resist.dm"
#include "say.dm"
#include "security_officer_distribution.dm"
#include "serving_tray.dm"
#include "siunit.dm"
#include "spawn_humans.dm"
#include "spawn_mobs.dm"
#include "species_config_sanity.dm"
#include "species_whitelists.dm"
#include "stomach.dm"
#include "strippable.dm"
#include "subsystem_init.dm"
#include "surgeries.dm"
#include "teleporters.dm"
#include "tgui_create_message.dm"
#include "timer_sanity.dm"
#include "traitor.dm"
#include "unit_test.dm"
#include "wizard.dm"
#ifdef REFERENCE_TRACKING_DEBUG //Don't try and parse this file if ref tracking isn't turned on. IE: don't parse ref tracking please mr linter
#include "find_reference_sanity.dm"
#endif
#undef TEST_ASSERT
#undef TEST_ASSERT_EQUAL
#undef TEST_ASSERT_NOTEQUAL
//#undef TEST_FOCUS - This define is used by vscode unit test extension to pick specific unit tests to run and appended later so needs to be used out of scope here
#endif