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## About The Pull Request inspired by https://github.com/tgstation/tgstation/pull/85407 we initialize a global assoc list in SSsounds named sfx_datum_by_key, with k = SFX_KEY, v = ref to the singleton sound_effect datum, then we can call return_sfx on the referenced datum to get an sfx ## Why It's Good For The Game makes the code a bit easier to add onto and work with ## Changelog 🆑 refactor: refactored how sfx with multiple variants are coded, report any issues with sounds not playing! /🆑