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* Add the system for managed global variables * Travis ban old globals * So you CAN inline proccall, that's neat * Fix that * master.dm * Remove the hack procs * Move InitGlobals to the proper spot * configuration.dm * Fix the missing pre-slash * clockcult.dm * This is probably for the best * Doy * Fix shit * Rest of the DEFINES tree * Fix * Use global. for access * Update find_references_in_globals Always hated that proc Whoever made it must've bee a r e a l idiot... * __HELPERS tree * Move global initialization to master. Fix the declaration * database.dm * Dat newline * I said DECLARATIVE order! * Here's something you can chew on @Iamgoofball * game_modes.dm * Fix this * genetics.dm * flavor_misc.dm * More stuff * Do it mso's way. Keep the controllers as global * Make master actually see it * Fix * Finish _globalvars/lists * Finish the rest of the _globalvars tree * This is weird * Migrate the controllers * SLOTH -> GLOB * Lighting globals * round_start_time -> ticker * PAI card list -> pai SS * record_id_num -> static * Diseases list -> SSdisease * More disease globals to the SS * More disease stuff * Emote list * Better and better * Bluh * So much stuff * Ahh * Wires * dview * station_areas * Teleportlocs * blood_splatter_icons * Stuff and such * More stuff * RAD IO * More stuff and such * Blob shit * Changeling stuff * Add "Balance" to changelogs * Balance for changelog compiler + Auto Tagging * Update the PR template * hivemind_bank * Bip * sacrificed * Good shit * Better define * More cult shit * Devil shit * Gang shit * > borers Fix shit * Rename the define * Nuke * Objectives * Sandbox * Multiverse sword * Announce systems * Stuff and such * TC con * Airlock * doppllllerrrrrr * holopads * Shut up byond you inconsistent fuck * Sneaky fuck * Burp * Bip * Fixnshit * Port without regard * askdlfjs; * asdfjasoidojfi * Protected globals and more * SO MANY * ajsimkvahsaoisd * akfdsiaopwimfeoiwafaw * gsdfigjosidjfgiosdg * AHHHHHHHHHHHHHHHHHHHHHHH!!!!! * facerolll * ASDFASDFASDF * Removes the unused parts of dmm_suite * WIP * Fix quote * asdfjauwfnkjs * afwlunhskjfda * asfjlaiwuefhaf * SO CLOSE * wwwweeeeeewwwww * agdgmoewranwg * HOLY MOTHER OF FUCK AND THATS JUST HALF THE JOB?!? * Fix syntax errors * 100 errors * Another 100 * So many... * Ugh * More shit * kilme * Stuuuuuufffff * ajrgmrlshio;djfa;sdkl * jkbhkhjbmjvjmh * soi soi soi * butt * TODAY WE LEARNED THAT GLOBAL AND STATIC ARE THE EXACT SAME FUCKING THING * lllllllllllllllllllllllllllllllllllllllllll * afsdijfiawhnflnjhnwsdfs * yugykihlugk,kj * time to go * STUFFF!!! * AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!! * ngoaijdjlfkamsdlkf * Break time * aufjsdklfalsjfi * CONTROL KAY AND PRAY * IT COMPILEELEELELAKLJFKLDAFJLKFDJLADKJHFLJKAJGAHIEJALDFJ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! * Goteem * Fix testing mode * This does not belong in this PR * Convert it to a controller * Eh, fuck this option * Revert controllerization Ill do it some other time * Fix * Working controllerization * FOR THE LOVE OF CHRIST PROTECT THE LOGS * Protect admins and deadmins * Use the inbuilt proc
62 lines
2.1 KiB
Plaintext
62 lines
2.1 KiB
Plaintext
// Tries to draw power from charger or, if no operational charger is present, from power cell.
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/obj/item/device/modular_computer/proc/use_power(amount = 0)
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if(check_power_override())
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return TRUE
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var/obj/item/weapon/computer_hardware/recharger/recharger = all_components[MC_CHARGE]
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if(recharger && recharger.check_functionality())
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if(recharger.use_power(amount))
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return TRUE
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var/obj/item/weapon/computer_hardware/battery/battery_module = all_components[MC_CELL]
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if(battery_module && battery_module.battery && battery_module.battery.charge)
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var/obj/item/weapon/stock_parts/cell/cell = battery_module.battery
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if(cell.use(amount * GLOB.CELLRATE))
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return TRUE
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else // Discharge the cell anyway.
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cell.use(min(amount*GLOB.CELLRATE, cell.charge))
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return FALSE
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return FALSE
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/obj/item/device/modular_computer/proc/give_power(amount)
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var/obj/item/weapon/computer_hardware/battery/battery_module = all_components[MC_CELL]
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if(battery_module && battery_module.battery)
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return battery_module.battery.give(amount)
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return 0
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// Used in following function to reduce copypaste
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/obj/item/device/modular_computer/proc/power_failure()
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if(enabled) // Shut down the computer
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if(active_program)
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active_program.event_powerfailure(0)
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for(var/I in idle_threads)
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var/datum/computer_file/program/PRG = I
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PRG.event_powerfailure(1)
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shutdown_computer(0)
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// Handles power-related things, such as battery interaction, recharging, shutdown when it's discharged
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/obj/item/device/modular_computer/proc/handle_power()
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var/obj/item/weapon/computer_hardware/recharger/recharger = all_components[MC_CHARGE]
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if(recharger)
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recharger.process()
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var/power_usage = screen_on ? base_active_power_usage : base_idle_power_usage
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for(var/obj/item/weapon/computer_hardware/H in all_components)
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if(H.enabled)
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power_usage += H.power_usage
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if(use_power(power_usage))
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last_power_usage = power_usage
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return TRUE
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else
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power_failure()
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return FALSE
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// Used by child types if they have other power source than battery or recharger
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/obj/item/device/modular_computer/proc/check_power_override()
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return FALSE
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