mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-20 22:54:46 +00:00
* Add the system for managed global variables * Travis ban old globals * So you CAN inline proccall, that's neat * Fix that * master.dm * Remove the hack procs * Move InitGlobals to the proper spot * configuration.dm * Fix the missing pre-slash * clockcult.dm * This is probably for the best * Doy * Fix shit * Rest of the DEFINES tree * Fix * Use global. for access * Update find_references_in_globals Always hated that proc Whoever made it must've bee a r e a l idiot... * __HELPERS tree * Move global initialization to master. Fix the declaration * database.dm * Dat newline * I said DECLARATIVE order! * Here's something you can chew on @Iamgoofball * game_modes.dm * Fix this * genetics.dm * flavor_misc.dm * More stuff * Do it mso's way. Keep the controllers as global * Make master actually see it * Fix * Finish _globalvars/lists * Finish the rest of the _globalvars tree * This is weird * Migrate the controllers * SLOTH -> GLOB * Lighting globals * round_start_time -> ticker * PAI card list -> pai SS * record_id_num -> static * Diseases list -> SSdisease * More disease globals to the SS * More disease stuff * Emote list * Better and better * Bluh * So much stuff * Ahh * Wires * dview * station_areas * Teleportlocs * blood_splatter_icons * Stuff and such * More stuff * RAD IO * More stuff and such * Blob shit * Changeling stuff * Add "Balance" to changelogs * Balance for changelog compiler + Auto Tagging * Update the PR template * hivemind_bank * Bip * sacrificed * Good shit * Better define * More cult shit * Devil shit * Gang shit * > borers Fix shit * Rename the define * Nuke * Objectives * Sandbox * Multiverse sword * Announce systems * Stuff and such * TC con * Airlock * doppllllerrrrrr * holopads * Shut up byond you inconsistent fuck * Sneaky fuck * Burp * Bip * Fixnshit * Port without regard * askdlfjs; * asdfjasoidojfi * Protected globals and more * SO MANY * ajsimkvahsaoisd * akfdsiaopwimfeoiwafaw * gsdfigjosidjfgiosdg * AHHHHHHHHHHHHHHHHHHHHHHH!!!!! * facerolll * ASDFASDFASDF * Removes the unused parts of dmm_suite * WIP * Fix quote * asdfjauwfnkjs * afwlunhskjfda * asfjlaiwuefhaf * SO CLOSE * wwwweeeeeewwwww * agdgmoewranwg * HOLY MOTHER OF FUCK AND THATS JUST HALF THE JOB?!? * Fix syntax errors * 100 errors * Another 100 * So many... * Ugh * More shit * kilme * Stuuuuuufffff * ajrgmrlshio;djfa;sdkl * jkbhkhjbmjvjmh * soi soi soi * butt * TODAY WE LEARNED THAT GLOBAL AND STATIC ARE THE EXACT SAME FUCKING THING * lllllllllllllllllllllllllllllllllllllllllll * afsdijfiawhnflnjhnwsdfs * yugykihlugk,kj * time to go * STUFFF!!! * AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!! * ngoaijdjlfkamsdlkf * Break time * aufjsdklfalsjfi * CONTROL KAY AND PRAY * IT COMPILEELEELELAKLJFKLDAFJLKFDJLADKJHFLJKAJGAHIEJALDFJ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! * Goteem * Fix testing mode * This does not belong in this PR * Convert it to a controller * Eh, fuck this option * Revert controllerization Ill do it some other time * Fix * Working controllerization * FOR THE LOVE OF CHRIST PROTECT THE LOGS * Protect admins and deadmins * Use the inbuilt proc
138 lines
4.5 KiB
Plaintext
138 lines
4.5 KiB
Plaintext
// Operates TGUI
|
|
/obj/item/device/modular_computer/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
|
if(!enabled)
|
|
if(ui)
|
|
ui.close()
|
|
return 0
|
|
if(!use_power())
|
|
if(ui)
|
|
ui.close()
|
|
return 0
|
|
|
|
// Robots don't really need to see the screen, their wireless connection works as long as computer is on.
|
|
if(!screen_on && !issilicon(user))
|
|
if(ui)
|
|
ui.close()
|
|
return 0
|
|
|
|
// If we have an active program switch to it now.
|
|
if(active_program)
|
|
if(ui) // This is the main laptop screen. Since we are switching to program's UI close it for now.
|
|
ui.close()
|
|
active_program.ui_interact(user)
|
|
return
|
|
|
|
// We are still here, that means there is no program loaded. Load the BIOS/ROM/OS/whatever you want to call it.
|
|
// This screen simply lists available programs and user may select them.
|
|
var/obj/item/weapon/computer_hardware/hard_drive/hard_drive = all_components[MC_HDD]
|
|
if(!hard_drive || !hard_drive.stored_files || !hard_drive.stored_files.len)
|
|
to_chat(user, "<span class='danger'>\The [src] beeps three times, it's screen displaying a \"DISK ERROR\" warning.</span>")
|
|
return // No HDD, No HDD files list or no stored files. Something is very broken.
|
|
|
|
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
|
if (!ui)
|
|
var/datum/asset/assets = get_asset_datum(/datum/asset/simple/headers)
|
|
assets.send(user)
|
|
|
|
ui = new(user, src, ui_key, "computer_main", "NTOS Main menu", 400, 500, master_ui, state)
|
|
ui.open()
|
|
ui.set_autoupdate(state = 1)
|
|
|
|
|
|
/obj/item/device/modular_computer/ui_data(mob/user)
|
|
var/list/data = get_header_data()
|
|
data["programs"] = list()
|
|
var/obj/item/weapon/computer_hardware/hard_drive/hard_drive = all_components[MC_HDD]
|
|
for(var/datum/computer_file/program/P in hard_drive.stored_files)
|
|
var/running = 0
|
|
if(P in idle_threads)
|
|
running = 1
|
|
|
|
data["programs"] += list(list("name" = P.filename, "desc" = P.filedesc, "running" = running))
|
|
|
|
return data
|
|
|
|
|
|
// Handles user's GUI input
|
|
/obj/item/device/modular_computer/ui_act(action, params)
|
|
if(..())
|
|
return
|
|
var/obj/item/weapon/computer_hardware/hard_drive/hard_drive = all_components[MC_HDD]
|
|
switch(action)
|
|
if("PC_exit")
|
|
kill_program()
|
|
return 1
|
|
if("PC_shutdown")
|
|
shutdown_computer()
|
|
return 1
|
|
if("PC_minimize")
|
|
var/mob/user = usr
|
|
if(!active_program || !all_components[MC_CPU])
|
|
return
|
|
|
|
idle_threads.Add(active_program)
|
|
active_program.program_state = PROGRAM_STATE_BACKGROUND // Should close any existing UIs
|
|
|
|
active_program = null
|
|
update_icon()
|
|
if(user && istype(user))
|
|
ui_interact(user) // Re-open the UI on this computer. It should show the main screen now.
|
|
|
|
if("PC_killprogram")
|
|
var/prog = params["name"]
|
|
var/datum/computer_file/program/P = null
|
|
var/mob/user = usr
|
|
if(hard_drive)
|
|
P = hard_drive.find_file_by_name(prog)
|
|
|
|
if(!istype(P) || P.program_state == PROGRAM_STATE_KILLED)
|
|
return
|
|
|
|
P.kill_program(forced = TRUE)
|
|
to_chat(user, "<span class='notice'>Program [P.filename].[P.filetype] with PID [rand(100,999)] has been killed.</span>")
|
|
|
|
if("PC_runprogram")
|
|
var/prog = params["name"]
|
|
var/datum/computer_file/program/P = null
|
|
var/mob/user = usr
|
|
if(hard_drive)
|
|
P = hard_drive.find_file_by_name(prog)
|
|
|
|
if(!P || !istype(P)) // Program not found or it's not executable program.
|
|
to_chat(user, "<span class='danger'>\The [src]'s screen shows \"I/O ERROR - Unable to run program\" warning.</span>")
|
|
return
|
|
|
|
P.computer = src
|
|
|
|
if(!P.is_supported_by_hardware(hardware_flag, 1, user))
|
|
return
|
|
|
|
// The program is already running. Resume it.
|
|
if(P in idle_threads)
|
|
P.program_state = PROGRAM_STATE_ACTIVE
|
|
active_program = P
|
|
idle_threads.Remove(P)
|
|
update_icon()
|
|
return
|
|
|
|
var/obj/item/weapon/computer_hardware/processor_unit/PU = all_components[MC_CPU]
|
|
|
|
if(idle_threads.len > PU.max_idle_programs)
|
|
to_chat(user, "<span class='danger'>\The [src] displays a \"Maximal CPU load reached. Unable to run another program.\" error.</span>")
|
|
return
|
|
|
|
if(P.requires_ntnet && !get_ntnet_status(P.requires_ntnet_feature)) // The program requires NTNet connection, but we are not connected to NTNet.
|
|
to_chat(user, "<span class='danger'>\The [src]'s screen shows \"Unable to connect to NTNet. Please retry. If problem persists contact your system administrator.\" warning.</span>")
|
|
return
|
|
if(P.run_program(user))
|
|
active_program = P
|
|
update_icon()
|
|
return 1
|
|
else
|
|
return
|
|
|
|
/obj/item/device/modular_computer/ui_host()
|
|
if(physical)
|
|
return physical
|
|
return src
|