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## About The Pull Request -New sprites for tram crossing signals in titanium, acting as an extension of the railing/decals in front of the tram, acting like an anchor for the end of the railing instead of the misaligned corner, with a more futuristic look. -The speed of amber/red flashing is slowed a bit from current to be less distracting. -Redo of the decals on the floor in front of the tram, it was leading you into the vending machine. -Like any tram, the yellow hazard bump floor tiles in the station. -Moved the vending machines to be flush with the wall.  ## Why It's Good For The Game Tram TLC, looks more space station-like ## Changelog 🆑 LT3 imageadd: New railing pillar tram crossing signals. qol: Vending machines next to the tram are now against the wall. fix: Tramstation floor decals no longer guide you to walk into the vending machines. add: The tram stations now have no-slip hazard floor tiles so you don't accidentally slip and get smacked. Feel free to still run into it anyways, medbay has a counter now so they'll know. /🆑