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* Converts foxes to basic mobs. (#76662) ## About The Pull Request As the title says, foxes are now basic mobs. Foxes have a few new behaviors now, rather than the zero behaviors they had before. Foxes, being very skittish animals, will flee from anything that damages them. Additionally, they now have hunting behavior, tracking down and killing anything of their size or smaller - regardless of faction. They will not, however, hunt as long as someone is watching them - which is to say, if any living humans are within 7 tiles of them. Don't leave a fox and a chicken together while you're transporting your grain to Lavaland! Also, make sure you don't leave Renault and Ian on their play date unsupervised...  ## Why It's Good For The Game Gets rid of another simple animal. We grow ever closer to ascension. Also, makes foxes a little more interesting rather than simply another animal that does literally nothing. Renault will now flee from anyone trying to kill her, for instance. Also opens up unique avenues of pet murder if you want to make it look like an accident. ## Changelog 🆑 refactor: Foxes are more crafty now. They will run from danger, and hunt small prey when no one is keeping an eye on them. Don't leave Renault alone with Ian! /🆑 * Converts foxes to basic mobs. * Run UpdatePaths * Fixes a renalt objective modular override --------- Co-authored-by: lizardqueenlexi <105025397+lizardqueenlexi@users.noreply.github.com> Co-authored-by: Giz <vinylspiders@gmail.com>