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Bubberstation/code/game/objects/items/debug_items.dm
SkyratBot 8f11ad41b0 [MIRROR] Makes uprooting and digging out plants use tool_behaviour instead of just typepath of shovel. [MDB IGNORE] (#20494)
* Makes uprooting and digging out plants use tool_behaviour instead of just typepath of shovel. (#74630)

## About The Pull Request
Closes https://github.com/tgstation/tgstation/issues/74564.

You can now uproot plants with any item that has TOOL_SHOVEL flag
instead of just item/shovel. So you can use trench tool for this
purpose.
And the same with digging out plants. It was originally limited to just
spade shovel, which is rather strange considering that there is bone
shovel recipe and one of it's ingridients is spade.

Changed icon of omnitool's shovel because spade won't be the only shovel
used for uprooting plants.

Also removed a bunch of code and it didn't affect anything in my tests
so I'm assuming it was unused and completely useless.
Maybe i'm not right and it affects something tho.
## Why It's Good For The Game
Trench tool can be used as a normal shovel.
## Changelog
🆑
fix: You can now uproot and dig out plants with any shovel and not just
spade.
/🆑

* Makes uprooting and digging out plants use tool_behaviour instead of just typepath of shovel.

---------

Co-authored-by: Helg2 <93882977+Helg2@users.noreply.github.com>
2023-04-12 04:10:38 +01:00

150 lines
5.8 KiB
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/* This file contains standalone items for debug purposes. */
/obj/item/debug/human_spawner
name = "human spawner"
desc = "Spawn a human by aiming at a turf and clicking. Use in hand to change type."
icon = 'icons/obj/weapons/guns/magic.dmi'
icon_state = "nothingwand"
inhand_icon_state = "wand"
lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
righthand_file = 'icons/mob/inhands/items_righthand.dmi'
w_class = WEIGHT_CLASS_SMALL
var/datum/species/selected_species
var/valid_species = list()
/obj/item/debug/human_spawner/afterattack(atom/target, mob/user, proximity)
..()
if(isturf(target))
var/mob/living/carbon/human/H = new /mob/living/carbon/human(target)
if(selected_species)
H.set_species(selected_species)
/obj/item/debug/human_spawner/attack_self(mob/user)
..()
var/choice = input("Select a species", "Human Spawner", null) in GLOB.species_list
selected_species = GLOB.species_list[choice]
/obj/item/debug/omnitool
name = "omnitool"
desc = "The original hypertool, born before them all. Use it in hand to unleash its true power."
icon = 'icons/obj/device.dmi'
icon_state = "hypertool"
inhand_icon_state = "hypertool"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
toolspeed = 0.1
tool_behaviour = null
/obj/item/debug/omnitool/examine()
. = ..()
. += " The mode is: [tool_behaviour]"
/obj/item/debug/omnitool/proc/check_menu(mob/user)
if(!istype(user))
return FALSE
if(user.incapacitated() || !user.Adjacent(src))
return FALSE
return TRUE
/obj/item/debug/omnitool/attack_self(mob/user)
if(!user)
return
var/list/tool_list = list(
"Crowbar" = image(icon = 'icons/obj/tools.dmi', icon_state = "crowbar"),
"Multitool" = image(icon = 'icons/obj/device.dmi', icon_state = "multitool"),
"Screwdriver" = image(icon = 'icons/obj/tools.dmi', icon_state = "screwdriver_map"),
"Wirecutters" = image(icon = 'icons/obj/tools.dmi', icon_state = "cutters_map"),
"Wrench" = image(icon = 'icons/obj/tools.dmi', icon_state = "wrench"),
"Welding Tool" = image(icon = 'icons/obj/tools.dmi', icon_state = "miniwelder"),
"Analyzer" = image(icon = 'icons/obj/device.dmi', icon_state = "analyzer"),
"Pickaxe" = image(icon = 'icons/obj/mining.dmi', icon_state = "minipick"),
"Shovel" = image(icon = 'icons/obj/mining.dmi', icon_state = "shovel"),
"Retractor" = image(icon = 'icons/obj/medical/surgery_tools.dmi', icon_state = "retractor"),
"Hemostat" = image(icon = 'icons/obj/medical/surgery_tools.dmi', icon_state = "hemostat"),
"Cautery" = image(icon = 'icons/obj/medical/surgery_tools.dmi', icon_state = "cautery"),
"Drill" = image(icon = 'icons/obj/medical/surgery_tools.dmi', icon_state = "drill"),
"Scalpel" = image(icon = 'icons/obj/medical/surgery_tools.dmi', icon_state = "scalpel"),
"Saw" = image(icon = 'icons/obj/medical/surgery_tools.dmi', icon_state = "saw"),
"Bonesetter" = image(icon = 'icons/obj/medical/surgery_tools.dmi', icon_state = "bonesetter"),
"Knife" = image(icon = 'icons/obj/kitchen.dmi', icon_state = "knife"),
"Blood Filter" = image(icon = 'icons/obj/medical/surgery_tools.dmi', icon_state = "bloodfilter"),
"Rolling Pin" = image(icon = 'icons/obj/kitchen.dmi', icon_state = "rolling_pin"),
"Wire Brush" = image(icon = 'icons/obj/tools.dmi', icon_state = "wirebrush"),
)
var/tool_result = show_radial_menu(user, src, tool_list, custom_check = CALLBACK(src, PROC_REF(check_menu), user), require_near = TRUE, tooltips = TRUE)
if(!check_menu(user))
return
switch(tool_result)
if("Crowbar")
tool_behaviour = TOOL_CROWBAR
if("Multitool")
tool_behaviour = TOOL_MULTITOOL
if("Screwdriver")
tool_behaviour = TOOL_SCREWDRIVER
if("Wirecutters")
tool_behaviour = TOOL_WIRECUTTER
if("Wrench")
tool_behaviour = TOOL_WRENCH
if("Welding Tool")
tool_behaviour = TOOL_WELDER
if("Analyzer")
tool_behaviour = TOOL_ANALYZER
if("Pickaxe")
tool_behaviour = TOOL_MINING
if("Shovel")
tool_behaviour = TOOL_SHOVEL
if("Retractor")
tool_behaviour = TOOL_RETRACTOR
if("Hemostat")
tool_behaviour = TOOL_HEMOSTAT
if("Cautery")
tool_behaviour = TOOL_CAUTERY
if("Drill")
tool_behaviour = TOOL_DRILL
if("Scalpel")
tool_behaviour = TOOL_SCALPEL
if("Saw")
tool_behaviour = TOOL_SAW
if("Bonesetter")
tool_behaviour = TOOL_BONESET
if("Knife")
tool_behaviour = TOOL_KNIFE
if("Blood Filter")
tool_behaviour = TOOL_BLOODFILTER
if("Rolling Pin")
tool_behaviour = TOOL_ROLLINGPIN
if("Wire Brush")
tool_behaviour = TOOL_RUSTSCRAPER
/obj/item/debug/omnitool/item_spawner/attack_self(mob/user)
if(!user || !user.client)
return
var/path = text2path(tgui_input_text(user, "Insert an item typepath to spawn", "ADMINS ONLY. FUCK AROUND AND FIND OUT."))
if(!path)
return
var/choice = tgui_alert(user, "Subtypes only?",, list("Yes", "No"))
if(!choice)
return
if(!user.client.holder)
if(!isliving(user))
return
var/mob/living/living_user = user
to_chat(user, span_warning("As you try to use [src], you hear strange tearing sounds, as if the coder gods were attempting to reach out and choke you themselves."))
playsound(src, 'sound/effects/dimensional_rend.ogg')
sleep(4 SECONDS)
var/confirmation = tgui_alert(user, "Are you certain you want to do that?", "Admins Only. Last Chance.", list("Yes", "No"))
if(!confirmation || confirmation == ("No"))
return
if(!user.client.holder) //safety if the admin readmined to save their ass lol.
to_chat(user, span_reallybig("You shouldn't have done that..."))
playsound(src, 'sound/voice/borg_deathsound.ogg')
sleep(3 SECONDS)
living_user.investigate_log("has been gibbed by [src].", INVESTIGATE_DEATHS)
living_user.gib()
return
var/turf/loc_turf = get_turf(src)
for(var/spawn_atom in (choice == "No" ? typesof(path) : subtypesof(path)))
new spawn_atom(loc_turf)