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Bubberstation/code/modules/projectiles
Ryll Ryll 694519e98b Change captain's gun to shoots hellfire lasers (#56625)
This PR changes the Captain's antique laser to fire hellfire lasers
instead of normal ones, which for those who don't know, deal much more
grievous burn wounds and slightly more damage (25 burn vs 20).
Originally this PR let the Cap's gun switch between normal lasers at
the normal energy cost and hellfires at 30% more energy cost, but coiax
suggested just making it shoot hellfires only so here we are.

This gives the Cap's gun more personality and utility than just being a
smaller advanced energy gun without disablers. Hellfire lasers and burn
wounds work best against unarmored targets (like, say, a swarm of
assistants breaking into your office), so this gives the wielder an
extra edge against rowdy crewmembers who need to be brought back into
line.

It also works out fluff-wise, since hellguns are supposed to be really
old laser guns that were so gruesome that NT limited their power to
avoid the bad PR that comes with selling war-crime guns, so an antique
from before that change would still have them. Plus I think it's funny
that the Captain gets a gun that specializes in maiming and disfiguring
people.
2021-02-07 13:05:02 +00:00
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2021-02-05 16:23:09 -08:00
2021-02-03 13:33:57 -08:00