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Standardizes the two functions of hacking the communications console between ninjas and traitors. The code was copy pasted for some reason. Adds in 3 new options for hack results, resulting in 4 total: If there are >4 ghosts and the map is in space, it can summon Pirates If there are >6 ghosts and the map is in space, it can summon Fugitives If less than 20% of the players are ghosts, it can inject 1-3 Syndicate Sleeper Agents into the crew Lastly, it can flat inject 15 threat into the round. (the "default" option)