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Bubberstation/code/datums/components
Ryll Ryll 69e59ccc06 Fixes gunboots shooting the wearer (#58651)
For whatever reason, gunboots could immediately shoot the person wearing them when they fired. This obviously isn't ideal, so this fixes that. Once the bullet has ricocheted off something, of course, they're once again fair game to be hit. This also kills the projectile_shooter component because it was pointless
Fixes: #58242 (Bullets fired from gunboots hit the wearer)

As if the trail of people trying to kill you for wearing this isn't bad enough, you don't need the shoes themselves doing you in
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Datum Component System (DCS)

Concept

Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.

See this thread for an introduction to the system as a whole.

See/Define signals and their arguments in __DEFINES\components.dm