mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-30 02:52:30 +00:00
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Fixes #89261 by adding the thing This loop was present prior to #88465 , but it seems like it was deleted by accident together with some check <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Bug fix <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and its effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> 🆑 fix: showers wash things under them when they're turned on again /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
428 lines
14 KiB
Plaintext
428 lines
14 KiB
Plaintext
#define SHOWER_FREEZING "freezing"
|
|
#define SHOWER_FREEZING_TEMP 100
|
|
#define SHOWER_NORMAL "normal"
|
|
#define SHOWER_NORMAL_TEMP 300
|
|
#define SHOWER_BOILING "boiling"
|
|
#define SHOWER_BOILING_TEMP 400
|
|
/// The volume of its internal reagents the shower applies to everything it sprays.
|
|
#define SHOWER_SPRAY_VOLUME 5
|
|
/// How much the volume of the shower's spay reagents are amplified by when it sprays something.
|
|
#define SHOWER_EXPOSURE_MULTIPLIER 2 // Showers effectively double exposed reagents
|
|
/// How long we run in TIMED mode
|
|
#define SHOWER_TIMED_LENGTH (15 SECONDS)
|
|
|
|
/// Run the shower until we run out of reagents.
|
|
#define SHOWER_MODE_UNTIL_EMPTY 0
|
|
/// Run the shower for SHOWER_TIMED_LENGTH time, or until we run out of reagents.
|
|
#define SHOWER_MODE_TIMED 1
|
|
/// Run the shower forever, pausing when we run out of liquid, and then resuming later.
|
|
#define SHOWER_MODE_FOREVER 2
|
|
/// Number of modes to cycle through
|
|
#define SHOWER_MODE_COUNT 3
|
|
|
|
GLOBAL_LIST_INIT(shower_mode_descriptions, list(
|
|
"[SHOWER_MODE_UNTIL_EMPTY]" = "run until empty",
|
|
"[SHOWER_MODE_TIMED]" = "run for 15 seconds or until empty",
|
|
"[SHOWER_MODE_FOREVER]" = "keep running forever and auto turn back on",
|
|
))
|
|
|
|
/obj/machinery/shower
|
|
name = "shower"
|
|
desc = "The HS-452. Installed in the 2550s by the Nanotrasen Hygiene Division, now with 2560 lead compliance! Passively replenishes itself with water when not in use."
|
|
icon = 'icons/obj/watercloset.dmi'
|
|
icon_state = "shower"
|
|
density = FALSE
|
|
layer = ABOVE_WINDOW_LAYER
|
|
use_power = NO_POWER_USE
|
|
subsystem_type = /datum/controller/subsystem/processing/plumbing
|
|
///Does the user want the shower on or off?
|
|
var/intended_on = FALSE
|
|
///Is the shower actually spitting out water currently
|
|
var/actually_on = FALSE
|
|
///What temperature the shower reagents are set to.
|
|
var/current_temperature = SHOWER_NORMAL
|
|
///What sound will be played on loop when the shower is on and pouring water.
|
|
var/datum/looping_sound/showering/soundloop
|
|
///What reagent should the shower be filled with when initially built.
|
|
var/reagent_id = /datum/reagent/water
|
|
///How much reagent capacity should the shower begin with when built.
|
|
var/reagent_capacity = 200
|
|
///How many units the shower refills every second.
|
|
var/refill_rate = 0.5
|
|
///Does the shower have a water recycler to recollect its water supply?
|
|
var/has_water_reclaimer = TRUE
|
|
///Which mode the shower is operating in.
|
|
var/mode = SHOWER_MODE_UNTIL_EMPTY
|
|
///The cooldown for SHOWER_MODE_TIMED mode.
|
|
COOLDOWN_DECLARE(timed_cooldown)
|
|
///How far to shift the sprite when placing.
|
|
var/pixel_shift = 16
|
|
|
|
MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/shower, (-16))
|
|
|
|
/obj/machinery/shower/Initialize(mapload, ndir = 0, has_water_reclaimer = null)
|
|
. = ..()
|
|
|
|
if(ndir)
|
|
dir = ndir
|
|
|
|
if(has_water_reclaimer != null)
|
|
src.has_water_reclaimer = has_water_reclaimer
|
|
|
|
switch(dir)
|
|
if(NORTH)
|
|
pixel_x = 0
|
|
pixel_y = -pixel_shift
|
|
if(SOUTH)
|
|
pixel_x = 0
|
|
pixel_y = pixel_shift
|
|
if(EAST)
|
|
pixel_x = -pixel_shift
|
|
pixel_y = 0
|
|
if(WEST)
|
|
pixel_x = pixel_shift
|
|
pixel_y = 0
|
|
|
|
create_reagents(reagent_capacity)
|
|
if(src.has_water_reclaimer)
|
|
reagents.add_reagent(reagent_id, reagent_capacity)
|
|
soundloop = new(src, FALSE)
|
|
AddComponent(/datum/component/plumbing/simple_demand, extend_pipe_to_edge = TRUE)
|
|
var/static/list/loc_connections = list(
|
|
COMSIG_ATOM_ENTERED = PROC_REF(on_entered),
|
|
COMSIG_ATOM_EXITED = PROC_REF(on_exited),
|
|
)
|
|
AddElement(/datum/element/connect_loc, loc_connections)
|
|
|
|
/obj/machinery/shower/examine(mob/user)
|
|
. = ..()
|
|
. += span_notice("It looks like the thermostat has an adjustment screw.")
|
|
if(has_water_reclaimer)
|
|
. += span_notice("A water recycler is installed. It looks like you could pry it out.")
|
|
. += span_notice("The auto shut-off is programmed to [GLOB.shower_mode_descriptions["[mode]"]].")
|
|
. += span_notice("[reagents.total_volume]/[reagents.maximum_volume] liquids remaining.")
|
|
|
|
/obj/machinery/shower/Destroy()
|
|
QDEL_NULL(soundloop)
|
|
QDEL_NULL(reagents)
|
|
return ..()
|
|
|
|
/obj/machinery/shower/interact(mob/user)
|
|
. = ..()
|
|
if(.)
|
|
return
|
|
|
|
intended_on = !intended_on
|
|
if(!update_actually_on(intended_on))
|
|
balloon_alert(user, "[src] is dry!")
|
|
return FALSE
|
|
|
|
balloon_alert(user, "turned [intended_on ? "on" : "off"]")
|
|
|
|
return TRUE
|
|
|
|
/obj/machinery/shower/analyzer_act(mob/living/user, obj/item/tool)
|
|
. = ..()
|
|
|
|
tool.play_tool_sound(src)
|
|
to_chat(user, span_notice("The water temperature seems to be [current_temperature]."))
|
|
return TRUE
|
|
|
|
/obj/machinery/shower/attackby(obj/item/tool, mob/user, params)
|
|
if(istype(tool, /obj/item/stock_parts/water_recycler))
|
|
if(has_water_reclaimer)
|
|
to_chat(user, span_warning("There is already has a water recycler installed."))
|
|
return
|
|
|
|
playsound(src, 'sound/machines/click.ogg', 20, TRUE)
|
|
qdel(tool)
|
|
has_water_reclaimer = TRUE
|
|
begin_processing()
|
|
|
|
return ..()
|
|
|
|
/obj/machinery/shower/multitool_act(mob/living/user, obj/item/tool)
|
|
. = ..()
|
|
if(.)
|
|
return
|
|
|
|
tool.play_tool_sound(src)
|
|
mode = (mode + 1) % SHOWER_MODE_COUNT
|
|
begin_processing()
|
|
to_chat(user, span_notice("You change the shower's auto shut-off mode to [GLOB.shower_mode_descriptions["[mode]"]]."))
|
|
return TRUE
|
|
|
|
/obj/machinery/shower/crowbar_act(mob/living/user, obj/item/tool)
|
|
. = ..()
|
|
if(.)
|
|
return
|
|
if(!has_water_reclaimer)
|
|
to_chat(user, span_warning("There isn't a water recycler to remove."))
|
|
return
|
|
|
|
tool.play_tool_sound(src)
|
|
has_water_reclaimer = FALSE
|
|
new/obj/item/stock_parts/water_recycler(get_turf(loc))
|
|
to_chat(user, span_notice("You remove the water reclaimer from [src]"))
|
|
return TRUE
|
|
|
|
/obj/machinery/shower/screwdriver_act(mob/living/user, obj/item/I)
|
|
..()
|
|
to_chat(user, span_notice("You begin to adjust the temperature valve with \the [I]..."))
|
|
if(I.use_tool(src, user, 50))
|
|
switch(current_temperature)
|
|
if(SHOWER_NORMAL)
|
|
current_temperature = SHOWER_FREEZING
|
|
if(SHOWER_FREEZING)
|
|
current_temperature = SHOWER_BOILING
|
|
if(SHOWER_BOILING)
|
|
current_temperature = SHOWER_NORMAL
|
|
user.visible_message(span_notice("[user] adjusts the shower with \the [I]."), span_notice("You adjust the shower with \the [I] to [current_temperature] temperature."))
|
|
user.log_message("has wrenched a shower to [current_temperature].", LOG_ATTACK)
|
|
add_hiddenprint(user)
|
|
handle_mist()
|
|
return TRUE
|
|
|
|
/obj/machinery/shower/wrench_act(mob/living/user, obj/item/I)
|
|
. = ..()
|
|
I.play_tool_sound(src)
|
|
deconstruct()
|
|
return TRUE
|
|
|
|
/obj/machinery/shower/update_overlays()
|
|
. = ..()
|
|
if(!actually_on)
|
|
return
|
|
var/mutable_appearance/water_falling = mutable_appearance('icons/obj/watercloset.dmi', "water", ABOVE_MOB_LAYER, appearance_flags = KEEP_APART)
|
|
water_falling.color = mix_color_from_reagents(reagents.reagent_list)
|
|
switch(dir)
|
|
if(NORTH)
|
|
water_falling.pixel_y += pixel_shift
|
|
if(SOUTH)
|
|
water_falling.pixel_y -= pixel_shift
|
|
if(EAST)
|
|
water_falling.pixel_x += pixel_shift
|
|
if(WEST)
|
|
water_falling.pixel_x -= pixel_shift
|
|
. += water_falling
|
|
|
|
/obj/machinery/shower/on_changed_z_level(turf/old_turf, turf/new_turf, same_z_layer, notify_contents)
|
|
if(same_z_layer)
|
|
return ..()
|
|
update_appearance()
|
|
return ..()
|
|
|
|
/obj/machinery/shower/proc/handle_mist()
|
|
// If there is no mist, and the shower was turned on (on a non-freezing temp): make mist in 5 seconds
|
|
// If there was already mist, and the shower was turned off (or made cold): remove the existing mist in 25 sec
|
|
var/obj/effect/mist/mist = locate() in loc
|
|
if(!mist && actually_on && current_temperature != SHOWER_FREEZING)
|
|
addtimer(CALLBACK(src, PROC_REF(make_mist)), 5 SECONDS)
|
|
|
|
if(mist && !(actually_on && current_temperature != SHOWER_FREEZING))
|
|
addtimer(CALLBACK(src, PROC_REF(clear_mist)), 25 SECONDS)
|
|
|
|
/obj/machinery/shower/proc/make_mist()
|
|
var/obj/effect/mist/mist = locate() in loc
|
|
if(!mist && actually_on && current_temperature != SHOWER_FREEZING)
|
|
var/obj/effect/mist/new_mist = new /obj/effect/mist(loc)
|
|
new_mist.color = mix_color_from_reagents(reagents.reagent_list)
|
|
|
|
/obj/machinery/shower/proc/clear_mist()
|
|
var/obj/effect/mist/mist = locate() in loc
|
|
if(mist && !(actually_on && current_temperature != SHOWER_FREEZING))
|
|
qdel(mist)
|
|
|
|
/obj/machinery/shower/proc/on_entered(datum/source, atom/movable/enterer)
|
|
SIGNAL_HANDLER
|
|
|
|
if(actually_on && reagents.total_volume)
|
|
expose_to_reagents(enterer)
|
|
|
|
/obj/machinery/shower/proc/on_exited(datum/source, atom/movable/exiter)
|
|
SIGNAL_HANDLER
|
|
|
|
if(!isliving(exiter))
|
|
return
|
|
|
|
var/obj/machinery/shower/locate_new_shower = locate() in get_turf(exiter)
|
|
if(locate_new_shower && isturf(exiter.loc))
|
|
return
|
|
var/mob/living/take_his_status_effect = exiter
|
|
take_his_status_effect.remove_status_effect(/datum/status_effect/washing_regen)
|
|
|
|
/obj/machinery/shower/proc/expose_to_reagents(atom/target)
|
|
var/purity_volume = reagents.total_volume*0.70 // need 70% of total reagents
|
|
var/datum/reagent/blood/bloody_shower = reagents.has_reagent(/datum/reagent/blood, amount=purity_volume)
|
|
var/datum/reagent/water/clean_shower = reagents.has_reagent(/datum/reagent/water, amount=purity_volume)
|
|
// we only care about blood and h20 for mood/status effect
|
|
var/datum/reagent/shower_reagent = bloody_shower || clean_shower || null
|
|
|
|
reagents.expose(target, (TOUCH), SHOWER_EXPOSURE_MULTIPLIER * SHOWER_SPRAY_VOLUME / max(reagents.total_volume, SHOWER_SPRAY_VOLUME))
|
|
if(!isliving(target))
|
|
return
|
|
var/mob/living/living_target = target
|
|
check_heat(living_target)
|
|
|
|
living_target.apply_status_effect(/datum/status_effect/washing_regen, shower_reagent)
|
|
living_target.add_mood_event("shower", /datum/mood_event/shower, shower_reagent)
|
|
|
|
/**
|
|
* Toggle whether shower is actually on and outputting water.
|
|
* May not match what user asked to happen by clicking.
|
|
* Returns TRUE if the state was changed.
|
|
*
|
|
* Arguments:
|
|
* * new_on_state - new state
|
|
*/
|
|
/obj/machinery/shower/proc/update_actually_on(new_on_state)
|
|
if(new_on_state == actually_on)
|
|
return FALSE
|
|
|
|
// Check if we have enough reagents to actually turn on.
|
|
if(new_on_state && reagents.total_volume < SHOWER_SPRAY_VOLUME)
|
|
return FALSE
|
|
|
|
actually_on = new_on_state
|
|
|
|
update_appearance()
|
|
handle_mist()
|
|
if(new_on_state)
|
|
begin_processing()
|
|
soundloop.start()
|
|
COOLDOWN_START(src, timed_cooldown, SHOWER_TIMED_LENGTH)
|
|
else
|
|
soundloop.stop()
|
|
if(isopenturf(loc))
|
|
var/turf/open/tile = loc
|
|
tile.MakeSlippery(TURF_WET_WATER, min_wet_time = 5 SECONDS, wet_time_to_add = 1 SECONDS)
|
|
for(var/mob/living/showerer in loc)
|
|
showerer.remove_status_effect(/datum/status_effect/washing_regen)
|
|
return TRUE
|
|
|
|
/obj/machinery/shower/process(seconds_per_tick)
|
|
// the TIMED mode cutoff feature. User has to manually reactivate.
|
|
if(intended_on && mode == SHOWER_MODE_TIMED && COOLDOWN_FINISHED(src, timed_cooldown))
|
|
// the TIMED mode cutoff feature. User has to manually reactivate.
|
|
intended_on = FALSE
|
|
|
|
// Out of water.
|
|
if(actually_on && reagents.total_volume < SHOWER_SPRAY_VOLUME)
|
|
update_actually_on(FALSE)
|
|
|
|
// Don't turn back on.
|
|
if(mode != SHOWER_MODE_FOREVER)
|
|
intended_on = FALSE
|
|
else
|
|
// Cycle: update_actually_on() will only change state if appropriate.
|
|
update_actually_on(intended_on)
|
|
|
|
// Reclaim water
|
|
if(!actually_on)
|
|
if(has_water_reclaimer && reagents.total_volume < reagents.maximum_volume)
|
|
reagents.add_reagent(reagent_id, refill_rate * seconds_per_tick)
|
|
return 0
|
|
|
|
// FOREVER mode stays processing so it can cycle back on.
|
|
return mode == SHOWER_MODE_FOREVER ? 0 : PROCESS_KILL
|
|
// Assemble cleaning flags
|
|
var/purity_volume = reagents.total_volume*0.70 // need 70% of total reagents
|
|
var/datum/reagent/water/clean_shower = reagents.has_reagent(/datum/reagent/water, amount=purity_volume)
|
|
|
|
// radiation my beloved
|
|
var/rad_purity_volume = reagents.total_volume*0.20 // need 20% of total reagents
|
|
var/radium_volume = reagents.get_reagent_amount(/datum/reagent/uranium/radium)
|
|
var/uranium_volume = reagents.get_reagent_amount(/datum/reagent/uranium)
|
|
var/polonium_volume = reagents.get_reagent_amount(/datum/reagent/toxin/polonium) * 3 // highly radioactive
|
|
var/total_radiation_volume = (radium_volume + uranium_volume + polonium_volume)
|
|
var/radioactive_shower = total_radiation_volume >= rad_purity_volume
|
|
|
|
var/wash_flags = NONE
|
|
if(clean_shower)
|
|
wash_flags |= CLEAN_WASH
|
|
if(!radioactive_shower)
|
|
// note it is possible to have a clean_shower that is radioactive (+70% water mixed with +20% radiation)
|
|
wash_flags |= CLEAN_RAD
|
|
|
|
// Wash up.
|
|
loc.wash(wash_flags, TRUE)
|
|
expose_to_reagents(loc)
|
|
for(var/atom/movable/movable_content as anything in loc)
|
|
expose_to_reagents(movable_content) // Wash the items on the turf (=expose them to the shower reagent)
|
|
reagents.remove_all(SHOWER_SPRAY_VOLUME)
|
|
|
|
/obj/machinery/shower/on_deconstruction(disassembled = TRUE)
|
|
new /obj/item/stack/sheet/iron(drop_location(), 2)
|
|
if(has_water_reclaimer)
|
|
new /obj/item/stock_parts/water_recycler(drop_location())
|
|
|
|
/obj/machinery/shower/proc/check_heat(mob/living/living)
|
|
|
|
if(current_temperature == SHOWER_FREEZING)
|
|
living.adjust_bodytemperature(-80, 80)
|
|
to_chat(living, span_warning("[src] is freezing!"))
|
|
else if(current_temperature == SHOWER_BOILING)
|
|
living.adjust_bodytemperature(35, 0, 500)
|
|
living.adjustFireLoss(5)
|
|
to_chat(living, span_danger("[src] is searing!"))
|
|
|
|
|
|
/obj/structure/showerframe
|
|
name = "shower frame"
|
|
icon = 'icons/obj/watercloset.dmi'
|
|
icon_state = "shower_frame"
|
|
desc = "A shower frame, that needs a water recycler to finish construction."
|
|
anchored = FALSE
|
|
|
|
/obj/structure/showerframe/Initialize(mapload)
|
|
. = ..()
|
|
AddComponent(/datum/component/simple_rotation)
|
|
|
|
/obj/structure/showerframe/attackby(obj/item/tool, mob/living/user, params)
|
|
if(istype(tool, /obj/item/stock_parts/water_recycler))
|
|
qdel(tool)
|
|
var/obj/machinery/shower/shower = new(loc, REVERSE_DIR(dir), TRUE)
|
|
qdel(src)
|
|
playsound(shower, 'sound/machines/click.ogg', 20, TRUE)
|
|
return
|
|
return ..()
|
|
|
|
/obj/structure/showerframe/wrench_act(mob/living/user, obj/item/tool)
|
|
. = ..()
|
|
|
|
tool.play_tool_sound(src)
|
|
new/obj/machinery/shower(loc, REVERSE_DIR(dir), FALSE)
|
|
qdel(src)
|
|
|
|
return TRUE
|
|
|
|
/obj/structure/sinkframe/wrench_act_secondary(mob/living/user, obj/item/tool)
|
|
. = ..()
|
|
tool.play_tool_sound(src)
|
|
deconstruct()
|
|
return TRUE
|
|
|
|
|
|
/obj/effect/mist
|
|
name = "mist"
|
|
icon = 'icons/obj/watercloset.dmi'
|
|
icon_state = "mist"
|
|
layer = FLY_LAYER
|
|
plane = ABOVE_GAME_PLANE
|
|
anchored = TRUE
|
|
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
|
|
|
#undef SHOWER_MODE_UNTIL_EMPTY
|
|
#undef SHOWER_MODE_TIMED
|
|
#undef SHOWER_MODE_FOREVER
|
|
#undef SHOWER_MODE_COUNT
|
|
#undef SHOWER_TIMED_LENGTH
|
|
#undef SHOWER_SPRAY_VOLUME
|
|
#undef SHOWER_EXPOSURE_MULTIPLIER
|
|
#undef SHOWER_BOILING_TEMP
|
|
#undef SHOWER_BOILING
|
|
#undef SHOWER_NORMAL_TEMP
|
|
#undef SHOWER_NORMAL
|
|
#undef SHOWER_FREEZING_TEMP
|
|
#undef SHOWER_FREEZING
|