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Bubberstation/code/modules/language/_language_holder.dm
MrMelbert 67dd51be79 Reworks language translations. Add partial language understanding. Bilingual update. (#90252)
## About The Pull Request

Fixes #89445 (well, technically. It fixes the bug associated but these
`say`s should really be emotes.)

Three things:

1. Reworks how language translation works.

Rather than scrambling a sentence into a language entirely, sentences
are now scrambled on a per-word basis.

Additionally, the 1000 most common words of a language are *never*
re-scrambled across the duration of a round. Once it's set it's set in
stone.

Example: (Sample / Old / New)


![image](https://github.com/user-attachments/assets/69be41fa-bc40-45f0-bd80-e24e799c9f38)

This allows for a number of things:

- More consistent translations, making it (more) viable to actually
"teach" someone words for something
- Maintaining emphasis such as caps (but not `||`, `++`, or `__` - at
least not yet)
- The following:

2. Adds partial language understanding

Some languages can understand portions of other languages.


![image](https://github.com/user-attachments/assets/b6eee2c7-f564-437b-8c7a-bd1d88a9b680)

This pr adds the following:
- Those who understand Beachtongue can understand 50% of Common and 33%
of Uncommon words.
- Those who understand Common can understand 33% of Beachtongue and 20%
of Uncommon words.
- Those who understand Uncommon can understand 20% of Common and 20% of
Beachtongue words.

3. Bilingual quirk has been expanded to accomodate these changes.

There are now two more preferences:
- Language Speakable
- You can toggle this, so you only understand the language, rather than
understand AND speak.
- Language Skill
- If you choose to be unable to speak the language, you can set how much
of the language you can understand, down to 10%.

## Why It's Good For The Game

Playing around languages is fun, but due to the way our translation
works, ALL context is immediately lost for what the other person may be
saying.

If the other person is shouting in all caps? Output language is normal
chatting. This is lame!

Even if someone is unable to understand you, there's a LOT you can
convey just by how you speak, and getting that across in game is quite
difficult when all translations get mauled so badly.

So this changes that. 

- Emphasis like caps lock is maintained, so you see someone shouting in
caps in a foreign language you can probably intuit something is wrong
(but not what is wrong!)
- Some languages can gleam bits of other languages, so you MIGHT be able
to pick out context if you pay close attention
- "Brother" languages will now feel more like "brothers" and not
completely divergent
- You can even "teach" someone words in your language - at least the
most common words! (Until next round)

## Changelog

🆑 Melbert
add: Languages can now have partial understanding of other languages.
More common English words are more likely to be mutually understood.
add: Those who understand Beachtongue can understand 50% of Common and
33% of Uncommon words.
add: Those who understand Common can understand 33% of Beachtongue and
20% of Uncommon words.
add: Those who understand Uncommon can understand 20% of Common and 20%
of Beachtongue words.
add: Bilingual quirk: You can now choose between being able to speak or
not speak the language
add: Bilingual quirk: You can now choose to have partial understanding
of your language, rather than full.
qol: If you speak in ALL CAPS in a foreign language, the translated
words will also be ALL CAPS.
qol: Many more forms of punctuation are now conveyed across
translations.
qol: The 1000 most common English words will now never be scrambled when
translating into other languages for the duration of the round. This
means you can actually "learn" some words if you are especially
attentive! (Until the next round at least)
refactor: Refactored language translations. Report if you see any super
odd looking translations.
fix: Force-says forcing you to speak common (such as cult invocations)
will now correctly force you to speak common (even if you don't know
common)
/🆑
2025-04-13 22:01:33 +01:00

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/*!Language holders will either exist in an atom/movable. Creation of language holders happens
automatically when they are needed, for example when something tries to speak.
Where a mind is available, the mind language holder will be the one "in charge". The mind holder
will update its languages based on the atom holder, and will get updated as part of
transformations and other events that cause new languages to become available.
Every language holder has three lists of languages (and sources for each of them):
- understood_languages
- spoken_languages
- blocked_languages
Understood languages let you understand them, spoken languages lets you speak them
(if your tongue is compatible), and blocked languages will let you do neither no matter
what the source of the language is.
Language holders are designed to mostly only ever require the use the helpers in atom/movable
to achieve your goals, but it is also possible to work on them directly if needed. Any adding
and removing of languages and sources should only happen through the procs, as directly changing
these will mess something up somewhere down the line.
All atom movables have the initial_language_holder var which allows you to set the default language
holder to create. For example, /datum/language_holder/alien will give you xenocommon and a block for
galactic common. Human species also have a default language holder var that will be updated on
species change, initial_species_holder.
Key procs
* [grant_language](atom/movable.html#proc/grant_language)
* [remove_language](atom/movable.html#proc/remove_language)
* [add_blocked_language](atom/movable.html#proc/add_blocked_language)
* [remove_blocked_language](atom/movable.html#proc/remove_blocked_language)
* [grant_all_languages](atom/movable.html#proc/grant_all_languages)
* [remove_all_languages](atom/movable.html#proc/remove_all_languages)
* [has_language](atom/movable.html#proc/has_language)
* [can_speak_language](atom/movable.html#proc/can_speak_language)
* [get_selected_language](atom/movable.html#proc/get_selected_language)
*/
/datum/language_holder
/// Lazyassoclist of all understood languages
var/list/understood_languages
/// Lazyassoclist of languages that can be spoken.
/// Tongue organ may also set limits beyond this list.
var/list/spoken_languages
/// Lazyassoclist of blocked languages.
/// Used to prevent understanding and speaking certain languages, ie for certain mobs, mutations etc.
var/list/blocked_languages
/// If true, overrides tongue aforementioned limitations.
var/omnitongue = FALSE
/// Handles displaying the language menu UI.
VAR_FINAL/datum/language_menu/language_menu
/// Currently spoken language
var/selected_language
/// Tracks the entity that owns the holder.
VAR_FINAL/atom/movable/owner
/// Lazyassoclist of all mutual understanding this holder has
/// You generally don't want to access this, you want [best_mutual_languages] instead
/// Format: list(language_type = list(source = % of understanding))
VAR_PROTECTED/list/mutual_understanding
/// Cached form of the mutual language list which only contains the best understanding available to each language
VAR_FINAL/list/best_mutual_languages
/// Initializes, and copies in the languages from the current atom if available.
/datum/language_holder/New(atom/new_owner)
if(new_owner)
if(QDELETED(new_owner))
CRASH("Language holder added to a qdeleting thing, what the fuck [text_ref(new_owner)]")
if(!ismovable(new_owner))
CRASH("Language holder being added to a non-movable thing, this is invalid (was: [new_owner] / [new_owner.type])")
owner = new_owner
// If we have an owner, we'll set a default selected language
if(owner)
get_selected_language()
// Normally this is applied in grant_language, which we bypass
for(var/language in understood_languages)
gain_partial_understanding_from_language(language)
/datum/language_holder/Destroy()
QDEL_NULL(language_menu)
owner = null
return ..()
/// Helper to get all the partial understanding from the passed language
/// Does effectively nothing if given a language already understood
/datum/language_holder/proc/gain_partial_understanding_from_language(language)
PRIVATE_PROC(TRUE)
var/datum/language/prototype = GLOB.language_datum_instances[language]
for(var/other_language in prototype.mutual_understanding)
grant_partial_language(other_language, prototype.mutual_understanding[other_language], language)
/// Helper to remove all the partial understanding from the passed language
/datum/language_holder/proc/lose_partial_understanding_from_language(language)
PRIVATE_PROC(TRUE)
var/datum/language/prototype = GLOB.language_datum_instances[language]
for(var/other_language in prototype.mutual_understanding)
remove_partial_language(other_language, language)
/// Calculates the "best mutual language list"
/datum/language_holder/proc/calculate_best_mutual_language()
best_mutual_languages = list()
for(var/language in mutual_understanding)
for(var/source in mutual_understanding[language])
// if this mutual understanding comes from a language, and that language is blocked, skip it
if(LAZYACCESS(blocked_languages, source))
continue
if(!best_mutual_languages[language] || best_mutual_languages[language] < mutual_understanding[language][source])
best_mutual_languages[language] = mutual_understanding[language][source]
/// Grants the supplied language.
/datum/language_holder/proc/grant_language(language, language_flags = ALL, source = LANGUAGE_MIND)
if(language_flags & UNDERSTOOD_LANGUAGE)
LAZYORASSOCLIST(understood_languages, language, source)
gain_partial_understanding_from_language(language)
. = TRUE
if(language_flags & SPOKEN_LANGUAGE)
LAZYORASSOCLIST(spoken_languages, language, source)
. = TRUE
return .
/// Grants every language to understood and spoken, and gives omnitongue.
/datum/language_holder/proc/grant_all_languages(language_flags = ALL, grant_omnitongue = TRUE, source = LANGUAGE_MIND)
for(var/language in GLOB.all_languages)
grant_language(language, language_flags, source)
if(grant_omnitongue) // Overrides tongue limitations.
omnitongue = TRUE
return TRUE
/// Grants partial understanding of the passed language.
/// Giving 100 understanding is basically equivalent to knowning the language, just with butchered punctuation.
/datum/language_holder/proc/grant_partial_language(language, amount = 50, source = LANGUAGE_MIND)
LAZYINITLIST(mutual_understanding)
LAZYSET(mutual_understanding[language], source, amount)
calculate_best_mutual_language()
return TRUE
/// Removes a single language or source, removing all sources returns the pre-removal state of the language.
/datum/language_holder/proc/remove_language(language, language_flags = ALL, source = LANGUAGE_ALL)
if(language_flags & UNDERSTOOD_LANGUAGE)
if(source == LANGUAGE_ALL)
LAZYREMOVE(understood_languages, language)
else
LAZYREMOVEASSOC(understood_languages, language, source)
if(!LAZYACCESS(understood_languages, language))
lose_partial_understanding_from_language(language)
. = TRUE
if(language_flags & SPOKEN_LANGUAGE)
if(source == LANGUAGE_ALL)
LAZYREMOVE(spoken_languages, language)
else
LAZYREMOVEASSOC(spoken_languages, language, source)
. = TRUE
return .
/// Removes every language and optionally sets omnitongue false. If a non default source is supplied, only removes that source.
/datum/language_holder/proc/remove_all_languages(source = LANGUAGE_ALL, remove_omnitongue = FALSE)
for(var/language in GLOB.all_languages)
remove_language(language, ALL, source)
if(remove_omnitongue)
omnitongue = FALSE
return TRUE
/// Removes partial understanding of the passed language.
/datum/language_holder/proc/remove_partial_language(language, source = LANGUAGE_MIND)
. = FALSE
if(source == LANGUAGE_ALL)
for(var/other_source in mutual_understanding[language])
if(ispath(other_source, /datum/language))
continue
. = remove_partial_language(language, other_source) || .
else if(LAZYACCESSASSOC(mutual_understanding, language, source))
LAZYREMOVE(mutual_understanding[language], source)
ASSOC_UNSETEMPTY(mutual_understanding, language)
UNSETEMPTY(mutual_understanding)
. = TRUE
if(.)
calculate_best_mutual_language()
return .
/// Removes all partial understandings of all languages.
/datum/language_holder/proc/remove_all_partial_languages(source = LANGUAGE_MIND)
for(var/language in mutual_understanding)
remove_partial_language(language, source)
return TRUE
/// Adds a single language or list of languages to the blocked language list.
/datum/language_holder/proc/add_blocked_language(languages, source = LANGUAGE_MIND)
if(!islist(languages))
languages = list(languages)
for(var/language in languages)
LAZYORASSOCLIST(blocked_languages, language, source)
calculate_best_mutual_language()
return TRUE
/// Removes a single language or list of languages from the blocked language list.
/datum/language_holder/proc/remove_blocked_language(languages, source = LANGUAGE_MIND)
if(!islist(languages))
languages = list(languages)
for(var/language in languages)
if(source == LANGUAGE_ALL)
LAZYREMOVE(blocked_languages, language)
else
LAZYREMOVEASSOC(blocked_languages, language, source)
calculate_best_mutual_language()
return TRUE
/// Checks if you have the language passed.
/datum/language_holder/proc/has_language(language, flag_to_check = UNDERSTOOD_LANGUAGE)
if(language in blocked_languages)
return FALSE
var/list/langs_to_check = list()
if(flag_to_check & SPOKEN_LANGUAGE)
langs_to_check |= spoken_languages
if(flag_to_check & UNDERSTOOD_LANGUAGE)
langs_to_check |= understood_languages
return language in langs_to_check
/// Checks if you can speak the language. Tongue limitations should be supplied as an argument.
/datum/language_holder/proc/can_speak_language(language)
var/can_speak_language_path = omnitongue || owner.could_speak_language(language)
return (can_speak_language_path && has_language(language, SPOKEN_LANGUAGE))
/// Returns selected language if it can be spoken, or decides, sets and returns a new selected language if possible.
/datum/language_holder/proc/get_selected_language()
if(selected_language && can_speak_language(selected_language))
return selected_language
selected_language = null
var/highest_priority
for(var/lang in spoken_languages)
var/datum/language/language = lang
var/priority = initial(language.default_priority)
if((!highest_priority || (priority > highest_priority)) && !(language in blocked_languages))
if(can_speak_language(language))
selected_language = language
highest_priority = priority
return selected_language
/// Gets a random understood language, useful for hallucinations and such.
/datum/language_holder/proc/get_random_understood_language()
return pick(understood_languages)
/// Gets a random spoken language, useful for forced speech and such.
/datum/language_holder/proc/get_random_spoken_language()
return pick(spoken_languages)
/// Gets a random spoken language, trying to get a non-common language.
/datum/language_holder/proc/get_random_spoken_uncommon_language()
var/list/languages_minus_common = assoc_to_keys(spoken_languages) - /datum/language/common
// They have a language other than common
if(length(languages_minus_common))
return pick(languages_minus_common)
// They can only speak common, oh well.
else
return /datum/language/common
/// Opens a language menu reading from the language holder.
/datum/language_holder/proc/open_language_menu(mob/user)
if(!language_menu)
language_menu = new (src)
language_menu.ui_interact(user)
/// Copies all languages from the supplied atom/language holder. Source should be overridden when you
/// do not want the language overwritten by later atom updates or want to avoid blocked languages.
/datum/language_holder/proc/copy_languages(datum/language_holder/from_holder, source_override)
if(source_override) //No blocked languages here, for now only used by ling absorb.
for(var/language in from_holder.understood_languages)
grant_language(language, UNDERSTOOD_LANGUAGE, source_override)
for(var/language in from_holder.spoken_languages)
grant_language(language, SPOKEN_LANGUAGE, source_override)
else
for(var/language in from_holder.understood_languages)
grant_language(language, UNDERSTOOD_LANGUAGE, from_holder.understood_languages[language])
for(var/language in from_holder.spoken_languages)
grant_language(language, SPOKEN_LANGUAGE, from_holder.spoken_languages[language])
for(var/language in from_holder.blocked_languages)
add_blocked_language(language, from_holder.blocked_languages[language])
return TRUE
/// Transfers all mind languages to the supplied language holder.
/datum/language_holder/proc/transfer_mind_languages(datum/language_holder/to_holder)
for(var/language in understood_languages)
if(LANGUAGE_MIND in understood_languages[language])
remove_language(language, UNDERSTOOD_LANGUAGE, LANGUAGE_MIND)
to_holder.grant_language(language, UNDERSTOOD_LANGUAGE, LANGUAGE_MIND)
for(var/language in spoken_languages)
if(LANGUAGE_MIND in spoken_languages[language])
remove_language(language, SPOKEN_LANGUAGE, LANGUAGE_MIND)
to_holder.grant_language(language, SPOKEN_LANGUAGE, LANGUAGE_MIND)
for(var/language in blocked_languages)
if(LANGUAGE_MIND in blocked_languages[language])
remove_blocked_language(language, LANGUAGE_MIND)
to_holder.add_blocked_language(language, LANGUAGE_MIND)
for(var/language in mutual_understanding)
var/mind_understanding = mutual_understanding[language][LANGUAGE_MIND]
if(mind_understanding > 0)
remove_partial_language(language, LANGUAGE_MIND)
to_holder.grant_partial_language(language, mind_understanding, LANGUAGE_MIND)
if(owner)
get_selected_language()
if(to_holder.owner)
to_holder.get_selected_language()
/// A global assoc list containing prototypes of all language holders
/// [Language holder typepath] to [language holder instance]
/// Used for easy reference of what can speak what without needing to constantly recreate language holders.
GLOBAL_LIST_INIT(prototype_language_holders, init_language_holder_prototypes())
/// Inits the global list of language holder prototypes.
/proc/init_language_holder_prototypes()
var/list/prototypes = list()
for(var/holdertype in typesof(/datum/language_holder))
prototypes[holdertype] = new holdertype()
return prototypes
/*
* Specific language holders presets
*
* Prefer to use [LANGUGAE_ATOM]. Atom languages will stick through species changes but not mindswaps.
*/
/datum/language_holder/alien
understood_languages = list(/datum/language/xenocommon = list(LANGUAGE_ATOM))
spoken_languages = list(/datum/language/xenocommon = list(LANGUAGE_ATOM))
blocked_languages = list(/datum/language/common = list(LANGUAGE_ATOM))
/datum/language_holder/construct
understood_languages = list(
/datum/language/common = list(LANGUAGE_ATOM),
/datum/language/narsie = list(LANGUAGE_ATOM),
)
spoken_languages = list(
/datum/language/common = list(LANGUAGE_ATOM),
/datum/language/narsie = list(LANGUAGE_ATOM),
)
/datum/language_holder/drone
understood_languages = list(/datum/language/drone = list(LANGUAGE_ATOM))
spoken_languages = list(/datum/language/drone = list(LANGUAGE_ATOM))
blocked_languages = list(/datum/language/common = list(LANGUAGE_ATOM))
/datum/language_holder/drone/syndicate
blocked_languages = null
/datum/language_holder/human_basic
understood_languages = list(/datum/language/common = list(LANGUAGE_ATOM))
spoken_languages = list(/datum/language/common = list(LANGUAGE_ATOM))
/datum/language_holder/jelly
understood_languages = list(
/datum/language/common = list(LANGUAGE_ATOM),
/datum/language/slime = list(LANGUAGE_ATOM),
)
spoken_languages = list(
/datum/language/common = list(LANGUAGE_ATOM),
/datum/language/slime = list(LANGUAGE_ATOM),
)
/datum/language_holder/lightbringer
understood_languages = list(/datum/language/slime = list(LANGUAGE_ATOM))
spoken_languages = list(/datum/language/slime = list(LANGUAGE_ATOM))
blocked_languages = list(/datum/language/common = list(LANGUAGE_ATOM))
/datum/language_holder/lizard
understood_languages = list(
/datum/language/common = list(LANGUAGE_ATOM),
/datum/language/draconic = list(LANGUAGE_ATOM),
)
spoken_languages = list(
/datum/language/common = list(LANGUAGE_ATOM),
/datum/language/draconic = list(LANGUAGE_ATOM),
)
/datum/language_holder/lizard/ash
selected_language = /datum/language/draconic
/datum/language_holder/lizard/silver
understood_languages = list(
/datum/language/common = list(LANGUAGE_ATOM), // yes we hear you, but we refuse to speak your peasant language
/datum/language/uncommon = list(LANGUAGE_ATOM),
/datum/language/draconic = list(LANGUAGE_ATOM),
)
spoken_languages = list(
/datum/language/uncommon = list(LANGUAGE_ATOM),
/datum/language/draconic = list(LANGUAGE_ATOM),
)
selected_language = /datum/language/uncommon
/datum/language_holder/lizard/hear_common
selected_language = /datum/language/draconic
understood_languages = list(
/datum/language/common = list(LANGUAGE_ATOM),
/datum/language/draconic = list(LANGUAGE_ATOM),
)
spoken_languages = list(
/datum/language/draconic = list(LANGUAGE_ATOM),
)
/datum/language_holder/monkey
understood_languages = list(
/datum/language/common = list(LANGUAGE_ATOM),
/datum/language/monkey = list(LANGUAGE_ATOM),
)
spoken_languages = list(
/datum/language/monkey = list(LANGUAGE_ATOM),
)
/datum/language_holder/mushroom
understood_languages = list(
/datum/language/common = list(LANGUAGE_ATOM),
/datum/language/mushroom = list(LANGUAGE_ATOM),
)
spoken_languages = list(
/datum/language/common = list(LANGUAGE_ATOM),
/datum/language/mushroom = list(LANGUAGE_ATOM),
)
/datum/language_holder/slime
understood_languages = list(
/datum/language/common = list(LANGUAGE_ATOM),
/datum/language/slime = list(LANGUAGE_ATOM),
)
spoken_languages = list(/datum/language/slime = list(LANGUAGE_ATOM))
/datum/language_holder/venus
understood_languages = list(/datum/language/sylvan = list(LANGUAGE_ATOM))
spoken_languages = list(/datum/language/sylvan = list(LANGUAGE_ATOM))
blocked_languages = list(/datum/language/common = list(LANGUAGE_ATOM))
/datum/language_holder/spider
understood_languages = list(/datum/language/buzzwords = list(LANGUAGE_ATOM))
spoken_languages = list(/datum/language/buzzwords = list(LANGUAGE_ATOM))
blocked_languages = list(/datum/language/common = list(LANGUAGE_ATOM))
/datum/language_holder/synthetic
understood_languages = list(
/datum/language/common = list(LANGUAGE_ATOM),
/datum/language/uncommon = list(LANGUAGE_ATOM),
/datum/language/machine = list(LANGUAGE_ATOM),
)
spoken_languages = list(
/datum/language/common = list(LANGUAGE_ATOM),
/datum/language/uncommon = list(LANGUAGE_ATOM),
/datum/language/machine = list(LANGUAGE_ATOM),
)
/datum/language_holder/moth
understood_languages = list(
/datum/language/common = list(LANGUAGE_ATOM),
/datum/language/moffic = list(LANGUAGE_ATOM),
)
spoken_languages = list(
/datum/language/common = list(LANGUAGE_ATOM),
/datum/language/moffic = list(LANGUAGE_ATOM),
)
/datum/language_holder/skeleton
understood_languages = list(
/datum/language/common = list(LANGUAGE_ATOM),
/datum/language/calcic = list(LANGUAGE_ATOM),
)
spoken_languages = list(
/datum/language/common = list(LANGUAGE_ATOM),
/datum/language/calcic = list(LANGUAGE_ATOM),
)
/datum/language_holder/ethereal
understood_languages = list(
/datum/language/common = list(LANGUAGE_ATOM),
/datum/language/voltaic = list(LANGUAGE_ATOM),
)
spoken_languages = list(
/datum/language/common = list(LANGUAGE_ATOM),
/datum/language/voltaic = list(LANGUAGE_ATOM),
)
/datum/language_holder/golem
understood_languages = list(
/datum/language/common = list(LANGUAGE_ATOM),
/datum/language/terrum = list(LANGUAGE_ATOM),
)
spoken_languages = list(
/datum/language/common = list(LANGUAGE_ATOM),
/datum/language/terrum = list(LANGUAGE_ATOM),
)
/datum/language_holder/fly
understood_languages = list(
/datum/language/common = list(LANGUAGE_ATOM),
/datum/language/buzzwords = list(LANGUAGE_ATOM),
)
spoken_languages = list(
/datum/language/common = list(LANGUAGE_ATOM),
/datum/language/buzzwords = list(LANGUAGE_ATOM),
)
/datum/language_holder/plant
understood_languages = list(
/datum/language/common = list(LANGUAGE_ATOM),
/datum/language/sylvan = list(LANGUAGE_ATOM),
)
spoken_languages = list(
/datum/language/common = list(LANGUAGE_ATOM),
/datum/language/sylvan = list(LANGUAGE_ATOM),
)
/datum/language_holder/felinid
understood_languages = list(
/datum/language/common = list(LANGUAGE_ATOM),
/datum/language/nekomimetic = list(LANGUAGE_ATOM),
)
spoken_languages = list(
/datum/language/common = list(LANGUAGE_ATOM),
/datum/language/nekomimetic = list(LANGUAGE_ATOM),
)
/datum/language_holder/shadowpeople
understood_languages = list(
/datum/language/common = list(LANGUAGE_ATOM),
/datum/language/shadowtongue = list(LANGUAGE_ATOM),
)
spoken_languages = list(
/datum/language/common = list(LANGUAGE_ATOM),
/datum/language/shadowtongue = list(LANGUAGE_ATOM),
)
/datum/language_holder/clown
understood_languages = list(
/datum/language/common = list(LANGUAGE_ATOM),
/datum/language/monkey = list(LANGUAGE_ATOM),
)
spoken_languages = list(
/datum/language/common = list(LANGUAGE_ATOM),
/datum/language/monkey = list(LANGUAGE_ATOM),
)
/datum/language_holder/syndicate
understood_languages = list(
/datum/language/common = list(LANGUAGE_ATOM),
/datum/language/codespeak = list(LANGUAGE_ATOM),
)
spoken_languages = list(
/datum/language/common = list(LANGUAGE_ATOM),
/datum/language/codespeak = list(LANGUAGE_ATOM),
)
/datum/language_holder/beachbum
understood_languages = list(
/datum/language/common = list(LANGUAGE_ATOM),
/datum/language/beachbum = list(LANGUAGE_ATOM),
)
spoken_languages = list(
/datum/language/common = list(LANGUAGE_ATOM),
/datum/language/beachbum = list(LANGUAGE_ATOM),
)
selected_language = /datum/language/beachbum
/datum/language_holder/spinwarder
understood_languages = list(
/datum/language/common = list(LANGUAGE_ATOM),
/datum/language/spinwarder = list(LANGUAGE_ATOM),
)
spoken_languages = list(
/datum/language/common = list(LANGUAGE_ATOM),
/datum/language/spinwarder = list(LANGUAGE_ATOM),
)
selected_language = /datum/language/spinwarder
/datum/language_holder/spinwarder_exclusive
understood_languages = list(
/datum/language/spinwarder = list(LANGUAGE_ATOM),
)
spoken_languages = list(
/datum/language/spinwarder = list(LANGUAGE_ATOM),
)
selected_language = /datum/language/spinwarder
// Vending machines are extremely well-educated
/datum/language_holder/speaking_machine
understood_languages = list(
/datum/language/common = list(LANGUAGE_ATOM),
/datum/language/uncommon = list(LANGUAGE_ATOM),
/datum/language/machine = list(LANGUAGE_ATOM),
/datum/language/draconic = list(LANGUAGE_ATOM),
/datum/language/moffic = list(LANGUAGE_ATOM),
/datum/language/calcic = list(LANGUAGE_ATOM),
/datum/language/voltaic = list(LANGUAGE_ATOM),
/datum/language/nekomimetic = list(LANGUAGE_ATOM),
)
spoken_languages = list(
/datum/language/common = list(LANGUAGE_ATOM),
/datum/language/uncommon = list(LANGUAGE_ATOM),
/datum/language/machine = list(LANGUAGE_ATOM),
/datum/language/draconic = list(LANGUAGE_ATOM),
/datum/language/moffic = list(LANGUAGE_ATOM),
/datum/language/calcic = list(LANGUAGE_ATOM),
/datum/language/voltaic = list(LANGUAGE_ATOM),
/datum/language/nekomimetic = list(LANGUAGE_ATOM),
)
/datum/language_holder/carp
selected_language = /datum/language/carptongue
understood_languages = list(
/datum/language/carptongue = list(LANGUAGE_ATOM),
)
spoken_languages = list(
/datum/language/carptongue = list(LANGUAGE_ATOM),
)
/datum/language_holder/carp/dragon
understood_languages = list(
/datum/language/carptongue = list(LANGUAGE_ATOM),
/datum/language/draconic = list(LANGUAGE_ATOM),
/datum/language/common = list(LANGUAGE_ATOM),
)
spoken_languages = list(
/datum/language/carptongue = list(LANGUAGE_ATOM),
/datum/language/draconic = list(LANGUAGE_ATOM),
)
/datum/language_holder/carp/hear_common
understood_languages = list(
/datum/language/carptongue = list(LANGUAGE_ATOM),
/datum/language/common = list(LANGUAGE_ATOM),
)
spoken_languages = list(
/datum/language/carptongue = list(LANGUAGE_ATOM),
)
// Given to atoms by default
/datum/language_holder/atom_basic
understood_languages = list(/datum/language/common = list(LANGUAGE_ATOM))
spoken_languages = list(/datum/language/common = list(LANGUAGE_ATOM))
// Explicitly empty one for readability
/datum/language_holder/empty
// Has all the languages known (via "mind")
/datum/language_holder/universal
/datum/language_holder/universal/New()
. = ..()
grant_all_languages(source = LANGUAGE_MIND)