Files
Bubberstation/code/game/objects/effects
san7890 a5045c1a07 Mapping Turf Decal: Opposing Corners (#65455)
Hey there,

This PR is a continuation of #65290. I was not aware that there was an actual use case for these, so I decided to make them as soon as I became aware of it.

image

But what are "these"? Basically, these just add two new types of decals, opposing corners. On the left, you have the current functionality (which will still remain after this PR): adding two different "tile/purple" with different dirs on the same tile to give that effect. HOWEVER, on the right, this has been flattened into one singular turf decal: "tile/purple/opposingcorners". Very cool.

In summation, instead of having multiple corners on one tile to represent the "opposing effect" (as in having one corner in the top left and one in the bottom right) with it being the same color, you now only need one of these turf decals.

Unlike the other PR, this change is not mapped in.
Why It's Good For The Game

Less map key bloat, mappers only have to click a certain tile once if they want, more versatility, etc.

Also: please let me know if I need to change the dirs around for the current sprites. I just went off what made sense to me.
Changelog

cl
imageadd: Nanotrasen has upgraded "that machine that prints all of those decals on our station tiles" to now print two corners that face opposite each other at the same time. Very cool!
/cl
2022-03-25 09:48:35 +13:00
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