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Bubberstation/code/game/objects/items/candle.dm
tralezab 6c01cc2c01 every case of initialize that should have mapload, does (#61623)
## About The Pull Request

stop forgetting to include mapload, if you don't include it then every single subtype past it by default doesn't include it

for example, `obj/item` didn't include mapload so every single item by default didn't fill in mapload

![](https://media.discordapp.net/attachments/823293417186000909/875122648605147146/image0.gif)

## Regex used:

procs without args, not even regex

`/Initialize()`

procs with args
`\/Initialize\((?!mapload)((.)*\w)?`

cleanup of things i didn't want to mapload:
`\/datum\/(.)*\/Initialize\(mapload`
2021-09-24 17:56:50 -04:00

83 lines
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#define CANDLE_LUMINOSITY 2
/obj/item/candle
name = "red candle"
desc = "In Greek myth, Prometheus stole fire from the Gods and gave it to \
humankind. The jewelry he kept for himself."
icon = 'icons/obj/candle.dmi'
icon_state = "candle1"
inhand_icon_state = "candle1"
w_class = WEIGHT_CLASS_TINY
light_color = LIGHT_COLOR_FIRE
heat = 1000
/// How many seconds it burns for
var/wax = 2000
var/lit = FALSE
var/infinite = FALSE
var/start_lit = FALSE
/obj/item/candle/Initialize(mapload)
. = ..()
if(start_lit)
light()
/obj/item/candle/update_icon_state()
icon_state = "candle[(wax > 800) ? ((wax > 1500) ? 1 : 2) : 3][lit ? "_lit" : ""]"
return ..()
/obj/item/candle/attackby(obj/item/W, mob/user, params)
var/msg = W.ignition_effect(src, user)
if(msg)
light(msg)
else
return ..()
/obj/item/candle/fire_act(exposed_temperature, exposed_volume)
if(!lit)
light() //honk
return ..()
/obj/item/candle/get_temperature()
return lit * heat
/obj/item/candle/proc/light(show_message)
if(!lit)
lit = TRUE
if(show_message)
usr.visible_message(show_message)
set_light(CANDLE_LUMINOSITY)
START_PROCESSING(SSobj, src)
update_appearance()
/obj/item/candle/proc/put_out_candle()
if(!lit)
return
lit = FALSE
update_appearance()
set_light(0)
return TRUE
/obj/item/candle/extinguish()
put_out_candle()
return ..()
/obj/item/candle/process(delta_time)
if(!lit)
return PROCESS_KILL
if(!infinite)
wax -= delta_time
if(wax <= 0)
new /obj/item/trash/candle(loc)
qdel(src)
update_appearance()
open_flame()
/obj/item/candle/attack_self(mob/user)
if(put_out_candle())
user.visible_message(span_notice("[user] snuffs [src]."))
/obj/item/candle/infinite
infinite = TRUE
start_lit = TRUE
#undef CANDLE_LUMINOSITY