Files
Bubberstation/code/modules/admin/admin_verbs.dm
LemonInTheDark 12a90800c5 Adds tooltips to /tg/c keywords. Adds support for chat embedded tgui components (#65383)
* Refactors tcg code a bit. Adds support for "keywords"

Idea is to allow card makers to embed tooltips in their card
descriptions.
These tooltips are defined in the keywords.json file
They can be referenced using {$keyword_name}

I've also done some refactoring to move more logic and state onto the
subsystem, and implemented a few keywords from the wiki

* New keywords, applies the old ones to the second card set

* Adds support for embedding react components in tgui chat

This is done by adding the data-component attribute to an html element
The value of that attibute is the component you want to use.
New components can be added by modifying the TGUI_CHAT_COMPONENTS list
in tgui-panel/chat/renderer.js.

Props can also be passed in in a limited capacity.
Any props you wish to pass must be added to
TGUI_CHAT_ATTRIBUTES_TO_PROPS.
This is due to a style restriction of html attributes, they cannot
contain an upper case char.
Use this list to convert between attibute compatible text and the prop's
name.

Props support 3 datatypes.
true and false can be passed by wrapping them in ""s. (Note to self add
a special char here to prevent colison with people just passing the
string true.
Numbers are supported in a limited capacity. Whitespace is not allowed,
but floats and ints are fair game.
And of course, strings are fully supported.

I've currently added support for Tooltip, since that's what I'm using
this for. Also added some tooltip html styles to the chat css.

* Implements the embedded component system to make tcg cards have nice pretty tooltips so people don't need to have the wiki open on one screen

* Adds documentation for embedding tgui components in chat, adds some protection against accidentially sending true as a bool

* Adds italitcs to the tooltips, moves the span stuff to a macro

* tGUI -> tgui, thank fikou

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>

* Style suggestions

Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>

* Removes unneeded key from the components list

Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>

* Removes needless span

* Actually adds the tooltip, oops

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
2022-03-15 11:36:31 +02:00

926 lines
36 KiB
Plaintext

//admin verb groups - They can overlap if you so wish. Only one of each verb will exist in the verbs list regardless
//the procs are cause you can't put the comments in the GLOB var define
GLOBAL_LIST_INIT(admin_verbs_default, world.AVerbsDefault())
GLOBAL_PROTECT(admin_verbs_default)
/world/proc/AVerbsDefault()
return list(
/client/proc/deadmin, /*destroys our own admin datum so we can play as a regular player*/
/client/proc/cmd_admin_say, /*admin-only ooc chat*/
/client/proc/hide_verbs, /*hides all our adminverbs*/
/client/proc/debug_variables, /*allows us to -see- the variables of any instance in the game. +VAREDIT needed to modify*/
/client/proc/dsay, /*talk in deadchat using our ckey/fakekey*/
/client/proc/investigate_show, /*various admintools for investigation. Such as a singulo grief-log*/
/client/proc/secrets,
/client/proc/reload_admins,
/client/proc/reestablish_db_connection, /*reattempt a connection to the database*/
/client/proc/cmd_admin_pm_context, /*right-click adminPM interface*/
/client/proc/cmd_admin_pm_panel, /*admin-pm list*/
/client/proc/stop_sounds,
/client/proc/mark_datum_mapview,
/client/proc/tag_datum_mapview,
/client/proc/debugstatpanel,
/client/proc/fix_air, /*resets air in designated radius to its default atmos composition*/
/client/proc/requests
)
GLOBAL_LIST_INIT(admin_verbs_admin, world.AVerbsAdmin())
GLOBAL_PROTECT(admin_verbs_admin)
/world/proc/AVerbsAdmin()
return list(
/client/proc/invisimin, /*allows our mob to go invisible/visible*/
// /datum/admins/proc/show_traitor_panel, /*interface which shows a mob's mind*/ -Removed due to rare practical use. Moved to debug verbs ~Errorage
/datum/admins/proc/show_lag_switch_panel,
/datum/admins/proc/show_player_panel, /*shows an interface for individual players, with various links (links require additional flags*/
/datum/verbs/menu/Admin/verb/playerpanel,
/client/proc/game_panel, /*game panel, allows to change game-mode etc*/
/client/proc/check_ai_laws, /*shows AI and borg laws*/
/client/proc/ghost_pool_protection, /*opens a menu for toggling ghost roles*/
/datum/admins/proc/toggleooc, /*toggles ooc on/off for everyone*/
/datum/admins/proc/toggleoocdead, /*toggles ooc on/off for everyone who is dead*/
/datum/admins/proc/toggleenter, /*toggles whether people can join the current game*/
/datum/admins/proc/toggleguests, /*toggles whether guests can join the current game*/
/datum/admins/proc/announce, /*priority announce something to all clients.*/
/datum/admins/proc/set_admin_notice, /*announcement all clients see when joining the server.*/
/client/proc/admin_ghost, /*allows us to ghost/reenter body at will*/
/client/proc/toggle_view_range, /*changes how far we can see*/
/client/proc/getserverlogs, /*for accessing server logs*/
/client/proc/getcurrentlogs, /*for accessing server logs for the current round*/
/client/proc/cmd_admin_subtle_message, /*send a message to somebody as a 'voice in their head'*/
/client/proc/cmd_admin_headset_message, /*send a message to somebody through their headset as CentCom*/
/client/proc/cmd_admin_delete, /*delete an instance/object/mob/etc*/
/client/proc/cmd_admin_check_contents, /*displays the contents of an instance*/
/client/proc/centcom_podlauncher,/*Open a window to launch a Supplypod and configure it or it's contents*/
/client/proc/check_antagonists, /*shows all antags*/
/datum/admins/proc/access_news_network, /*allows access of newscasters*/
/client/proc/jumptocoord, /*we ghost and jump to a coordinate*/
/client/proc/Getmob, /*teleports a mob to our location*/
/client/proc/Getkey, /*teleports a mob with a certain ckey to our location*/
// /client/proc/sendmob, /*sends a mob somewhere*/ -Removed due to it needing two sorting procs to work, which were executed every time an admin right-clicked. ~Errorage
/client/proc/jumptoarea,
/client/proc/jumptokey, /*allows us to jump to the location of a mob with a certain ckey*/
/client/proc/jumptomob, /*allows us to jump to a specific mob*/
/client/proc/jumptoturf, /*allows us to jump to a specific turf*/
/client/proc/admin_call_shuttle, /*allows us to call the emergency shuttle*/
/client/proc/admin_cancel_shuttle, /*allows us to cancel the emergency shuttle, sending it back to centcom*/
/client/proc/admin_disable_shuttle, /*allows us to disable the emergency shuttle admin-wise so that it cannot be called*/
/client/proc/admin_enable_shuttle, /*undoes the above*/
/client/proc/cmd_admin_direct_narrate, /*send text directly to a player with no padding. Useful for narratives and fluff-text*/
/client/proc/cmd_admin_world_narrate, /*sends text to all players with no padding*/
/client/proc/cmd_admin_local_narrate, /*sends text to all mobs within view of atom*/
/client/proc/cmd_admin_create_centcom_report,
/client/proc/cmd_change_command_name,
/client/proc/cmd_admin_check_player_exp, /* shows players by playtime */
/client/proc/toggle_combo_hud, // toggle display of the combination pizza antag and taco sci/med/eng hud
/client/proc/toggle_AI_interact, /*toggle admin ability to interact with machines as an AI*/
/datum/admins/proc/open_shuttlepanel, /* Opens shuttle manipulator UI */
/client/proc/respawn_character,
/datum/admins/proc/open_borgopanel,
/datum/admins/proc/view_all_circuits,
/datum/admins/proc/view_all_sdql_spells,
/datum/admins/proc/known_alts_panel,
/datum/admins/proc/paintings_manager,
/datum/admins/proc/display_tags,
)
GLOBAL_LIST_INIT(admin_verbs_ban, list(/client/proc/unban_panel, /client/proc/ban_panel, /client/proc/stickybanpanel))
GLOBAL_PROTECT(admin_verbs_ban)
GLOBAL_LIST_INIT(admin_verbs_sounds, list(/client/proc/play_local_sound, /client/proc/play_direct_mob_sound, /client/proc/play_sound, /client/proc/set_round_end_sound))
GLOBAL_PROTECT(admin_verbs_sounds)
GLOBAL_LIST_INIT(admin_verbs_fun, list(
/client/proc/cmd_select_equipment,
/client/proc/cmd_admin_gib_self,
/client/proc/drop_bomb,
/client/proc/set_dynex_scale,
/client/proc/drop_dynex_bomb,
/client/proc/cinematic,
/client/proc/summon_ert,
/client/proc/cmd_admin_add_freeform_ai_law,
/client/proc/object_say,
/client/proc/toggle_random_events,
/client/proc/set_ooc,
/client/proc/reset_ooc,
/client/proc/forceEvent,
/client/proc/admin_change_sec_level,
/client/proc/toggle_nuke,
/client/proc/run_weather,
/client/proc/mass_zombie_infection,
/client/proc/mass_zombie_cure,
/client/proc/polymorph_all,
/client/proc/show_tip,
/client/proc/smite,
/client/proc/admin_away,
/client/proc/add_mob_ability,
/datum/admins/proc/station_traits_panel,
))
GLOBAL_PROTECT(admin_verbs_fun)
GLOBAL_LIST_INIT(admin_verbs_spawn, list(/datum/admins/proc/spawn_atom, /datum/admins/proc/podspawn_atom, /datum/admins/proc/spawn_cargo, /datum/admins/proc/spawn_objasmob, /client/proc/respawn_character, /datum/admins/proc/beaker_panel))
GLOBAL_PROTECT(admin_verbs_spawn)
GLOBAL_LIST_INIT(admin_verbs_server, world.AVerbsServer())
GLOBAL_PROTECT(admin_verbs_server)
/world/proc/AVerbsServer()
return list(
/datum/admins/proc/startnow,
/datum/admins/proc/restart,
/datum/admins/proc/end_round,
/datum/admins/proc/delay,
/datum/admins/proc/toggleaban,
/client/proc/everyone_random,
/datum/admins/proc/toggleAI,
/client/proc/cmd_admin_delete, /*delete an instance/object/mob/etc*/
/client/proc/cmd_debug_del_all,
/client/proc/toggle_random_events,
/client/proc/forcerandomrotate,
/client/proc/adminchangemap,
/client/proc/panicbunker,
/client/proc/toggle_interviews,
/client/proc/toggle_hub,
/client/proc/toggle_cdn
)
GLOBAL_LIST_INIT(admin_verbs_debug, world.AVerbsDebug())
GLOBAL_PROTECT(admin_verbs_debug)
/world/proc/AVerbsDebug()
return list(
/client/proc/restart_controller,
/client/proc/debug_controller,
/client/proc/cmd_admin_list_open_jobs,
/client/proc/Debug2,
/client/proc/cmd_debug_make_powernets,
/client/proc/cmd_debug_mob_lists,
/client/proc/cmd_admin_delete,
/client/proc/cmd_debug_del_all,
/client/proc/restart_controller,
/client/proc/enable_mapping_verbs,
/client/proc/callproc,
/client/proc/callproc_datum,
/client/proc/SDQL2_query,
/client/proc/test_movable_UI,
/client/proc/test_snap_UI,
/client/proc/debugNatureMapGenerator,
/client/proc/check_bomb_impacts,
/proc/machine_upgrade,
/client/proc/populate_world,
/client/proc/get_dynex_power, //*debug verbs for dynex explosions.
/client/proc/get_dynex_range, //*debug verbs for dynex explosions.
/client/proc/set_dynex_scale,
/client/proc/cmd_display_del_log,
/client/proc/outfit_manager,
/client/proc/open_colorblind_test,
/client/proc/generate_wikichem_list,
/client/proc/modify_goals,
/client/proc/debug_huds,
/client/proc/map_template_load,
/client/proc/map_template_upload,
/client/proc/jump_to_ruin,
/client/proc/clear_dynamic_transit,
/client/proc/run_empty_query,
/client/proc/toggle_medal_disable,
/client/proc/view_runtimes,
/client/proc/pump_random_event,
/client/proc/cmd_display_init_log,
/client/proc/cmd_display_overlay_log,
/client/proc/reload_configuration,
/client/proc/atmos_control,
/client/proc/reload_cards,
/client/proc/validate_cards,
/client/proc/test_cardpack_distribution,
/client/proc/print_cards,
#ifdef TESTING
/client/proc/check_missing_sprites,
/client/proc/run_dynamic_simulations,
#endif
/client/proc/display_sendmaps,
/datum/admins/proc/create_or_modify_area,
/client/proc/check_timer_sources,
/client/proc/toggle_cdn,
/client/proc/cmd_sdql_spell_menu,
/client/proc/adventure_manager,
/client/proc/load_circuit,
/client/proc/cmd_admin_toggle_fov,
/client/proc/cmd_admin_debug_traitor_objectives,
/client/proc/spawn_debug_full_crew,
)
GLOBAL_LIST_INIT(admin_verbs_possess, list(/proc/possess, /proc/release))
GLOBAL_PROTECT(admin_verbs_possess)
GLOBAL_LIST_INIT(admin_verbs_permissions, list(/client/proc/edit_admin_permissions))
GLOBAL_PROTECT(admin_verbs_permissions)
GLOBAL_LIST_INIT(admin_verbs_poll, list(/client/proc/poll_panel))
GLOBAL_PROTECT(admin_verbs_poll)
//verbs which can be hidden - needs work
GLOBAL_LIST_INIT(admin_verbs_hideable, list(
/client/proc/set_ooc,
/client/proc/reset_ooc,
/client/proc/deadmin,
/datum/admins/proc/show_traitor_panel,
/datum/admins/proc/show_skill_panel,
/datum/admins/proc/toggleenter,
/datum/admins/proc/toggleguests,
/datum/admins/proc/announce,
/datum/admins/proc/set_admin_notice,
/client/proc/admin_ghost,
/client/proc/toggle_view_range,
/client/proc/cmd_admin_subtle_message,
/client/proc/cmd_admin_headset_message,
/client/proc/cmd_admin_check_contents,
/datum/admins/proc/access_news_network,
/client/proc/admin_call_shuttle,
/client/proc/admin_cancel_shuttle,
/client/proc/cmd_admin_direct_narrate,
/client/proc/cmd_admin_world_narrate,
/client/proc/cmd_admin_local_narrate,
/client/proc/play_local_sound,
/client/proc/play_sound,
/client/proc/set_round_end_sound,
/client/proc/cmd_select_equipment,
/client/proc/cmd_admin_gib_self,
/client/proc/drop_bomb,
/client/proc/drop_dynex_bomb,
/client/proc/get_dynex_range,
/client/proc/get_dynex_power,
/client/proc/set_dynex_scale,
/client/proc/cinematic,
/client/proc/cmd_admin_add_freeform_ai_law,
/client/proc/cmd_admin_create_centcom_report,
/client/proc/cmd_change_command_name,
/client/proc/object_say,
/client/proc/toggle_random_events,
/datum/admins/proc/startnow,
/datum/admins/proc/restart,
/datum/admins/proc/delay,
/datum/admins/proc/toggleaban,
/client/proc/everyone_random,
/datum/admins/proc/toggleAI,
/client/proc/restart_controller,
/client/proc/cmd_admin_list_open_jobs,
/client/proc/callproc,
/client/proc/callproc_datum,
/client/proc/Debug2,
/client/proc/reload_admins,
/client/proc/cmd_debug_make_powernets,
/client/proc/cmd_debug_mob_lists,
/client/proc/cmd_debug_del_all,
/client/proc/enable_mapping_verbs,
/proc/possess,
/proc/release,
/client/proc/reload_admins,
/client/proc/panicbunker,
/client/proc/toggle_interviews,
/client/proc/admin_change_sec_level,
/client/proc/toggle_nuke,
/client/proc/cmd_display_del_log,
/client/proc/toggle_combo_hud,
/client/proc/debug_huds
))
GLOBAL_PROTECT(admin_verbs_hideable)
/client/proc/add_admin_verbs()
if(holder)
control_freak = CONTROL_FREAK_SKIN | CONTROL_FREAK_MACROS
var/rights = holder.rank.rights
add_verb(src, GLOB.admin_verbs_default)
if(rights & R_BUILD)
add_verb(src, /client/proc/togglebuildmodeself)
if(rights & R_ADMIN)
add_verb(src, GLOB.admin_verbs_admin)
if(rights & R_BAN)
add_verb(src, GLOB.admin_verbs_ban)
if(rights & R_FUN)
add_verb(src, GLOB.admin_verbs_fun)
if(rights & R_SERVER)
add_verb(src, GLOB.admin_verbs_server)
if(rights & R_DEBUG)
add_verb(src, GLOB.admin_verbs_debug)
if(rights & R_POSSESS)
add_verb(src, GLOB.admin_verbs_possess)
if(rights & R_PERMISSIONS)
add_verb(src, GLOB.admin_verbs_permissions)
if(rights & R_STEALTH)
add_verb(src, /client/proc/stealth)
if(rights & R_ADMIN)
add_verb(src, GLOB.admin_verbs_poll)
if(rights & R_SOUND)
add_verb(src, GLOB.admin_verbs_sounds)
if(CONFIG_GET(string/invoke_youtubedl))
add_verb(src, /client/proc/play_web_sound)
if(rights & R_SPAWN)
add_verb(src, GLOB.admin_verbs_spawn)
/client/proc/remove_admin_verbs()
remove_verb(src, list(
GLOB.admin_verbs_default,
/client/proc/togglebuildmodeself,
GLOB.admin_verbs_admin,
GLOB.admin_verbs_ban,
GLOB.admin_verbs_fun,
GLOB.admin_verbs_server,
GLOB.admin_verbs_debug,
GLOB.admin_verbs_possess,
GLOB.admin_verbs_permissions,
/client/proc/stealth,
GLOB.admin_verbs_poll,
GLOB.admin_verbs_sounds,
/client/proc/play_web_sound,
GLOB.admin_verbs_spawn,
/*Debug verbs added by "show debug verbs"*/
GLOB.admin_verbs_debug_mapping,
/client/proc/disable_mapping_verbs,
/client/proc/readmin
))
/client/proc/hide_verbs()
set name = "Adminverbs - Hide All"
set category = "Admin"
remove_admin_verbs()
add_verb(src, /client/proc/show_verbs)
to_chat(src, span_interface("Almost all of your adminverbs have been hidden."), confidential = TRUE)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Hide All Adminverbs") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
return
/client/proc/show_verbs()
set name = "Adminverbs - Show"
set category = "Admin"
remove_verb(src, /client/proc/show_verbs)
add_admin_verbs()
to_chat(src, span_interface("All of your adminverbs are now visible."), confidential = TRUE)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Show Adminverbs") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/admin_ghost()
set category = "Admin.Game"
set name = "Aghost"
if(!holder)
return
. = TRUE
if(isobserver(mob))
//re-enter
var/mob/dead/observer/ghost = mob
if(!ghost.mind || !ghost.mind.current) //won't do anything if there is no body
return FALSE
if(!ghost.can_reenter_corpse)
log_admin("[key_name(usr)] re-entered corpse")
message_admins("[key_name_admin(usr)] re-entered corpse")
ghost.can_reenter_corpse = 1 //force re-entering even when otherwise not possible
ghost.reenter_corpse()
SSblackbox.record_feedback("tally", "admin_verb", 1, "Admin Reenter") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
else if(isnewplayer(mob))
to_chat(src, "<font color='red'>Error: Aghost: Can't admin-ghost whilst in the lobby. Join or Observe first.</font>", confidential = TRUE)
return FALSE
else
//ghostize
log_admin("[key_name(usr)] admin ghosted.")
message_admins("[key_name_admin(usr)] admin ghosted.")
var/mob/body = mob
body.ghostize(1)
init_verbs()
if(body && !body.key)
body.key = "@[key]" //Haaaaaaaack. But the people have spoken. If it breaks; blame adminbus
SSblackbox.record_feedback("tally", "admin_verb", 1, "Admin Ghost") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/invisimin()
set name = "Invisimin"
set category = "Admin.Game"
set desc = "Toggles ghost-like invisibility (Don't abuse this)"
if(holder && mob)
if(initial(mob.invisibility) == INVISIBILITY_OBSERVER)
to_chat(mob, span_boldannounce("Invisimin toggle failed. You are already an invisible mob like a ghost."), confidential = TRUE)
return
if(mob.invisibility == INVISIBILITY_OBSERVER)
mob.invisibility = initial(mob.invisibility)
to_chat(mob, span_boldannounce("Invisimin off. Invisibility reset."), confidential = TRUE)
else
mob.invisibility = INVISIBILITY_OBSERVER
to_chat(mob, span_adminnotice("<b>Invisimin on. You are now as invisible as a ghost.</b>"), confidential = TRUE)
/client/proc/check_antagonists()
set name = "Check Antagonists"
set category = "Admin.Game"
if(holder)
holder.check_antagonists()
log_admin("[key_name(usr)] checked antagonists.") //for tsar~
if(!isobserver(usr) && SSticker.HasRoundStarted())
message_admins("[key_name_admin(usr)] checked antagonists.")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Check Antagonists") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/ban_panel()
set name = "Banning Panel"
set category = "Admin"
if(!check_rights(R_BAN))
return
holder.ban_panel()
SSblackbox.record_feedback("tally", "admin_verb", 1, "Banning Panel") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/unban_panel()
set name = "Unbanning Panel"
set category = "Admin"
if(!check_rights(R_BAN))
return
holder.unban_panel()
SSblackbox.record_feedback("tally", "admin_verb", 1, "Unbanning Panel") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/game_panel()
set name = "Game Panel"
set category = "Admin.Game"
if(holder)
holder.Game()
SSblackbox.record_feedback("tally", "admin_verb", 1, "Game Panel") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/poll_panel()
set name = "Server Poll Management"
set category = "Admin"
if(!check_rights(R_POLL))
return
holder.poll_list_panel()
SSblackbox.record_feedback("tally", "admin_verb", 1, "Server Poll Management") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/findStealthKey(txt)
if(txt)
for(var/P in GLOB.stealthminID)
if(GLOB.stealthminID[P] == txt)
return P
txt = GLOB.stealthminID[ckey]
return txt
/client/proc/createStealthKey()
var/num = (rand(0,1000))
var/i = 0
while(i == 0)
i = 1
for(var/P in GLOB.stealthminID)
if(num == GLOB.stealthminID[P])
num++
i = 0
GLOB.stealthminID["[ckey]"] = "@[num2text(num)]"
/client/proc/stealth()
set category = "Admin"
set name = "Stealth Mode"
if(!holder)
return
if(holder.fakekey)
disable_stealth_mode()
else
enable_stealth_mode()
SSblackbox.record_feedback("tally", "admin_verb", 1, "Stealth Mode") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
#define STEALTH_MODE_TRAIT "stealth_mode"
/client/proc/enable_stealth_mode()
var/new_key = ckeyEx(stripped_input(usr, "Enter your desired display name.", "Fake Key", key, 26))
if(!new_key)
return
holder.fakekey = new_key
createStealthKey()
if(isobserver(mob))
mob.invisibility = INVISIBILITY_MAXIMUM //JUST IN CASE
mob.alpha = 0 //JUUUUST IN CASE
mob.name = " "
mob.mouse_opacity = MOUSE_OPACITY_TRANSPARENT
ADD_TRAIT(mob, TRAIT_ORBITING_FORBIDDEN, STEALTH_MODE_TRAIT)
QDEL_NULL(mob.orbiters)
log_admin("[key_name(usr)] has turned stealth mode ON")
message_admins("[key_name_admin(usr)] has turned stealth mode ON")
/client/proc/disable_stealth_mode()
holder.fakekey = null
if(isobserver(mob))
mob.invisibility = initial(mob.invisibility)
mob.alpha = initial(mob.alpha)
if(mob.mind)
if(mob.mind.ghostname)
mob.name = mob.mind.ghostname
else
mob.name = mob.mind.name
else
mob.name = mob.real_name
mob.mouse_opacity = initial(mob.mouse_opacity)
REMOVE_TRAIT(mob, TRAIT_ORBITING_FORBIDDEN, STEALTH_MODE_TRAIT)
log_admin("[key_name(usr)] has turned stealth mode OFF")
message_admins("[key_name_admin(usr)] has turned stealth mode OFF")
#undef STEALTH_MODE_TRAIT
/client/proc/drop_bomb()
set category = "Admin.Fun"
set name = "Drop Bomb"
set desc = "Cause an explosion of varying strength at your location."
var/list/choices = list("Small Bomb (1, 2, 3, 3)", "Medium Bomb (2, 3, 4, 4)", "Big Bomb (3, 5, 7, 5)", "Maxcap", "Custom Bomb")
var/choice = tgui_input_list(src, "What size explosion would you like to produce? NOTE: You can do all this rapidly and in an IC manner (using cruise missiles!) with the Config/Launch Supplypod verb. WARNING: These ignore the maxcap", "Drop Bomb", choices)
if(isnull(choice))
return
var/turf/epicenter = mob.loc
switch(choice)
if("Small Bomb (1, 2, 3, 3)")
explosion(epicenter, devastation_range = 1, heavy_impact_range = 2, light_impact_range = 3, flash_range = 3, adminlog = TRUE, ignorecap = TRUE, explosion_cause = mob)
if("Medium Bomb (2, 3, 4, 4)")
explosion(epicenter, devastation_range = 2, heavy_impact_range = 3, light_impact_range = 4, flash_range = 4, adminlog = TRUE, ignorecap = TRUE, explosion_cause = mob)
if("Big Bomb (3, 5, 7, 5)")
explosion(epicenter, devastation_range = 3, heavy_impact_range = 5, light_impact_range = 7, flash_range = 5, adminlog = TRUE, ignorecap = TRUE, explosion_cause = mob)
if("Maxcap")
explosion(epicenter, devastation_range = GLOB.MAX_EX_DEVESTATION_RANGE, heavy_impact_range = GLOB.MAX_EX_HEAVY_RANGE, light_impact_range = GLOB.MAX_EX_LIGHT_RANGE, flash_range = GLOB.MAX_EX_FLASH_RANGE, adminlog = TRUE, ignorecap = TRUE, explosion_cause = mob)
if("Custom Bomb")
var/range_devastation = input("Devastation range (in tiles):") as null|num
if(range_devastation == null)
return
var/range_heavy = input("Heavy impact range (in tiles):") as null|num
if(range_heavy == null)
return
var/range_light = input("Light impact range (in tiles):") as null|num
if(range_light == null)
return
var/range_flash = input("Flash range (in tiles):") as null|num
if(range_flash == null)
return
if(range_devastation > GLOB.MAX_EX_DEVESTATION_RANGE || range_heavy > GLOB.MAX_EX_HEAVY_RANGE || range_light > GLOB.MAX_EX_LIGHT_RANGE || range_flash > GLOB.MAX_EX_FLASH_RANGE)
if(tgui_alert(usr, "Bomb is bigger than the maxcap. Continue?",,list("Yes","No")) != "Yes")
return
epicenter = mob.loc //We need to reupdate as they may have moved again
explosion(epicenter, devastation_range = range_devastation, heavy_impact_range = range_heavy, light_impact_range = range_light, flash_range = range_flash, adminlog = TRUE, ignorecap = TRUE, explosion_cause = mob)
message_admins("[ADMIN_LOOKUPFLW(usr)] creating an admin explosion at [epicenter.loc].")
log_admin("[key_name(usr)] created an admin explosion at [epicenter.loc].")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Drop Bomb") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/drop_dynex_bomb()
set category = "Admin.Fun"
set name = "Drop DynEx Bomb"
set desc = "Cause an explosion of varying strength at your location."
var/ex_power = input("Explosive Power:") as null|num
var/turf/epicenter = mob.loc
if(ex_power && epicenter)
dyn_explosion(epicenter, ex_power)
message_admins("[ADMIN_LOOKUPFLW(usr)] creating an admin explosion at [epicenter.loc].")
log_admin("[key_name(usr)] created an admin explosion at [epicenter.loc].")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Drop Dynamic Bomb") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/get_dynex_range()
set category = "Debug"
set name = "Get DynEx Range"
set desc = "Get the estimated range of a bomb, using explosive power."
var/ex_power = input("Explosive Power:") as null|num
if (isnull(ex_power))
return
var/range = round((2 * ex_power)**GLOB.DYN_EX_SCALE)
to_chat(usr, "Estimated Explosive Range: (Devastation: [round(range*0.25)], Heavy: [round(range*0.5)], Light: [round(range)])", confidential = TRUE)
/client/proc/get_dynex_power()
set category = "Debug"
set name = "Get DynEx Power"
set desc = "Get the estimated required power of a bomb, to reach a specific range."
var/ex_range = input("Light Explosion Range:") as null|num
if (isnull(ex_range))
return
var/power = (0.5 * ex_range)**(1/GLOB.DYN_EX_SCALE)
to_chat(usr, "Estimated Explosive Power: [power]", confidential = TRUE)
/client/proc/set_dynex_scale()
set category = "Debug"
set name = "Set DynEx Scale"
set desc = "Set the scale multiplier of dynex explosions. The default is 0.5."
var/ex_scale = input("New DynEx Scale:") as null|num
if(!ex_scale)
return
GLOB.DYN_EX_SCALE = ex_scale
log_admin("[key_name(usr)] has modified Dynamic Explosion Scale: [ex_scale]")
message_admins("[key_name_admin(usr)] has modified Dynamic Explosion Scale: [ex_scale]")
/client/proc/atmos_control()
set name = "Atmos Control Panel"
set category = "Debug"
if(!check_rights(R_DEBUG))
return
SSair.ui_interact(mob)
/client/proc/reload_cards()
set name = "Reload Cards"
set category = "Debug"
if(!check_rights(R_DEBUG))
return
if(!SStrading_card_game.loaded)
message_admins("The card subsystem is not currently loaded")
return
SStrading_card_game.reloadAllCardFiles()
/client/proc/validate_cards()
set name = "Validate Cards"
set category = "Debug"
if(!check_rights(R_DEBUG))
return
if(!SStrading_card_game.loaded)
message_admins("The card subsystem is not currently loaded")
return
var/message = SStrading_card_game.checkCardpacks(SStrading_card_game.card_packs)
message += SStrading_card_game.checkCardDatums()
if(message)
message_admins(message)
/client/proc/test_cardpack_distribution()
set name = "Test Cardpack Distribution"
set category = "Debug"
if(!check_rights(R_DEBUG))
return
if(!SStrading_card_game.loaded)
message_admins("The card subsystem is not currently loaded")
return
var/pack = input("Which pack should we test?", "You fucked it didn't you") as null|anything in sort_list(SStrading_card_game.card_packs)
var/batchCount = input("How many times should we open it?", "Don't worry, I understand") as null|num
var/batchSize = input("How many cards per batch?", "I hope you remember to check the validation") as null|num
var/guar = input("Should we use the pack's guaranteed rarity? If so, how many?", "We've all been there. Man you should have seen the old system") as null|num
SStrading_card_game.checkCardDistribution(pack, batchSize, batchCount, guar)
/client/proc/print_cards()
set name = "Print Cards"
set category = "Debug"
SStrading_card_game.printAllCards()
/client/proc/give_spell(mob/spell_recipient in GLOB.mob_list)
set category = "Admin.Fun"
set name = "Give Spell"
set desc = "Gives a spell to a mob."
var/list/spell_list = list()
var/type_length = length_char("/obj/effect/proc_holder/spell") + 2
for(var/spell in GLOB.spells)
spell_list[copytext_char("[spell]", type_length)] = spell
var/spell_desc = input("Choose the spell to give to that guy", "ABRAKADABRA") as null|anything in sort_list(spell_list)
if(!spell_desc)
return
var/robeless = (tgui_alert(usr, "Would you like to force this spell to be robeless?", "Robeless Casting?", list("Force Robeless", "Use Spell Setting")) == "Force Robeless")
if(QDELETED(spell_recipient))
to_chat(usr, span_warning("The intended spell recipient no longer exists."))
return
SSblackbox.record_feedback("tally", "admin_verb", 1, "Give Spell") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
log_admin("[key_name(usr)] gave [key_name(spell_recipient)] the spell [spell_desc][robeless ? " (Forced robeless)" : ""].")
message_admins(span_adminnotice("[key_name_admin(usr)] gave [key_name_admin(spell_recipient)] the spell [spell_desc][spell_desc][robeless ? " (Forced robeless)" : ""]."))
var/spell_path = spell_list[spell_desc]
var/obj/effect/proc_holder/spell/new_spell = new spell_path()
if(robeless)
new_spell.clothes_req = FALSE
if(spell_recipient.mind)
spell_recipient.mind.AddSpell(new_spell)
else
spell_recipient.AddSpell(new_spell)
message_admins(span_danger("Spells given to mindless mobs will not be transferred in mindswap or cloning!"))
/client/proc/remove_spell(mob/removal_target in GLOB.mob_list)
set category = "Admin.Fun"
set name = "Remove Spell"
set desc = "Remove a spell from the selected mob."
var/target_spell_list = length(removal_target?.mind?.spell_list) ? removal_target.mind.spell_list : removal_target.mob_spell_list
if(!length(target_spell_list))
return
var/obj/effect/proc_holder/spell/removed_spell = input("Choose the spell to remove", "NO ABRAKADABRA") as null|anything in sort_list(target_spell_list)
if(removed_spell)
removal_target.mind.RemoveSpell(removed_spell)
log_admin("[key_name(usr)] removed the spell [removed_spell] from [key_name(removal_target)].")
message_admins(span_adminnotice("[key_name_admin(usr)] removed the spell [removed_spell] from [key_name_admin(removal_target)]."))
SSblackbox.record_feedback("tally", "admin_verb", 1, "Remove Spell") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/give_disease(mob/living/T in GLOB.mob_living_list)
set category = "Admin.Fun"
set name = "Give Disease"
set desc = "Gives a Disease to a mob."
if(!istype(T))
to_chat(src, span_notice("You can only give a disease to a mob of type /mob/living."), confidential = TRUE)
return
var/datum/disease/D = input("Choose the disease to give to that guy", "ACHOO") as null|anything in sort_list(SSdisease.diseases, /proc/cmp_typepaths_asc)
if(!D)
return
T.ForceContractDisease(new D, FALSE, TRUE)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Give Disease") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
log_admin("[key_name(usr)] gave [key_name(T)] the disease [D].")
message_admins(span_adminnotice("[key_name_admin(usr)] gave [key_name_admin(T)] the disease [D]."))
/client/proc/object_say(obj/O in world)
set category = "Admin.Events"
set name = "OSay"
set desc = "Makes an object say something."
var/message = tgui_input_text(usr, "What do you want the message to be?", "Make Sound", encode = FALSE)
if(!message)
return
O.say(message, sanitize = FALSE)
log_admin("[key_name(usr)] made [O] at [AREACOORD(O)] say \"[message]\"")
message_admins(span_adminnotice("[key_name_admin(usr)] made [O] at [AREACOORD(O)]. say \"[message]\""))
SSblackbox.record_feedback("tally", "admin_verb", 1, "Object Say") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/togglebuildmodeself()
set name = "Toggle Build Mode Self"
set category = "Admin.Events"
if (!(holder.rank.rights & R_BUILD))
return
if(src.mob)
togglebuildmode(src.mob)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Toggle Build Mode") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/check_ai_laws()
set name = "Check AI Laws"
set category = "Admin.Game"
if(holder)
src.holder.output_ai_laws()
/client/proc/deadmin()
set name = "Deadmin"
set category = "Admin"
set desc = "Shed your admin powers."
if(!holder)
return
holder.deactivate()
to_chat(src, span_interface("You are now a normal player."))
log_admin("[src] deadminned themselves.")
message_admins("[src] deadminned themselves.")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Deadmin")
/client/proc/readmin()
set name = "Readmin"
set category = "Admin"
set desc = "Regain your admin powers."
var/datum/admins/A = GLOB.deadmins[ckey]
if(!A)
A = GLOB.admin_datums[ckey]
if (!A)
var/msg = " is trying to readmin but they have no deadmin entry"
message_admins("[key_name_admin(src)][msg]")
log_admin_private("[key_name(src)][msg]")
return
A.associate(src)
if (!holder)
return //This can happen if an admin attempts to vv themself into somebody elses's deadmin datum by getting ref via brute force
to_chat(src, span_interface("You are now an admin."), confidential = TRUE)
message_admins("[src] re-adminned themselves.")
log_admin("[src] re-adminned themselves.")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Readmin")
/client/proc/populate_world(amount = 50 as num)
set name = "Populate World"
set category = "Debug"
set desc = "(\"Amount of mobs to create\") Populate the world with test mobs."
if (amount > 0)
var/area/area
var/list/candidates
var/turf/open/floor/tile
var/j,k
for (var/i = 1 to amount)
j = 100
do
area = pick(GLOB.the_station_areas)
if (area)
candidates = get_area_turfs(area)
if (length(candidates))
k = 100
do
tile = pick(candidates)
while ((!tile || !istype(tile)) && --k > 0)
if (tile)
var/mob/living/carbon/human/hooman = new(tile)
hooman.equipOutfit(pick(subtypesof(/datum/outfit)))
testing("Spawned test mob at [COORD(tile)]")
while (!area && --j > 0)
/client/proc/toggle_AI_interact()
set name = "Toggle Admin AI Interact"
set category = "Admin.Game"
set desc = "Allows you to interact with most machines as an AI would as a ghost"
AI_Interact = !AI_Interact
if(mob && isAdminGhostAI(mob))
mob.has_unlimited_silicon_privilege = AI_Interact
log_admin("[key_name(usr)] has [AI_Interact ? "activated" : "deactivated"] Admin AI Interact")
message_admins("[key_name_admin(usr)] has [AI_Interact ? "activated" : "deactivated"] their AI interaction")
/client/proc/debugstatpanel()
set name = "Debug Stat Panel"
set category = "Debug"
src << output("", "statbrowser:create_debug")
/client/proc/admin_2fa_verify()
set name = "Verify Admin"
set category = "Admin"
var/datum/admins/admin = GLOB.admin_datums[ckey]
admin?.associate(src)
/client/proc/display_sendmaps()
set name = "Send Maps Profile"
set category = "Debug"
src << link("?debug=profile&type=sendmaps&window=test")
/**
* Debug verb that spawns human crewmembers
* of each job type, gives them a mind and assigns the role,
* and injects them into the manifest, as if they were a "player".
*
* This spawns humans with minds and jobs, but does NOT make them 'players'.
* They're all clientles mobs with minds / jobs.
*/
/client/proc/spawn_debug_full_crew()
set name = "Spawn Debug Full Crew"
set desc = "Creates a full crew for the station, filling the datacore and assigning them all minds / jobs. Don't do this on live"
set category = "Debug"
if(!check_rights(R_DEBUG))
return
var/mob/admin = usr
if(SSticker.current_state != GAME_STATE_PLAYING)
to_chat(admin, "You should only be using this after a round has setup and started.")
return
// Two input checks here to make sure people are certain when they're using this.
if(tgui_alert(admin, "This command will create a bunch of dummy crewmembers with minds, job, and datacore entries, which will take a while and fill the manifest.", "Spawn Crew", list("Yes", "Cancel")) != "Yes")
return
if(tgui_alert(admin, "I sure hope you aren't doing this on live. Are you sure?", "Spawn Crew (Be certain)", list("Yes", "Cancel")) != "Yes")
return
// Find the observer spawn, so we have a place to dump the dummies.
var/obj/effect/landmark/observer_start/observer_point = locate(/obj/effect/landmark/observer_start) in GLOB.landmarks_list
var/turf/destination = get_turf(observer_point)
if(!destination)
to_chat(admin, "Failed to find the observer spawn to send the dummies.")
return
// Okay, now go through all nameable occupations.
// Pick out all jobs that have JOB_CREW_MEMBER set.
// Then, spawn a human and slap a person into it.
var/number_made = 0
for(var/rank in SSjob.name_occupations)
var/datum/job/job = SSjob.GetJob(rank)
// JOB_CREW_MEMBER is all jobs that pretty much aren't silicon
if(!(job.job_flags & JOB_CREW_MEMBER))
continue
// Create our new_player for this job and set up its mind.
var/mob/dead/new_player/new_guy = new()
new_guy.mind_initialize()
new_guy.mind.name = "[rank] Dummy"
// Assign the rank to the new player dummy.
if(!SSjob.AssignRole(new_guy, job))
qdel(new_guy)
to_chat(admin, "[rank] wasn't able to be spawned.")
continue
// It's got a job, spawn in a human and shove it in the human.
var/mob/living/carbon/human/character = new(destination)
character.name = new_guy.mind.name
new_guy.mind.transfer_to(character)
qdel(new_guy)
// Then equip up the human with job gear.
SSjob.EquipRank(character, job)
job.after_latejoin_spawn(character)
// Finally, ensure the minds are tracked and in the manifest.
SSticker.minds += character.mind
if(ishuman(character))
GLOB.data_core.manifest_inject(character)
number_made++
CHECK_TICK
to_chat(admin, "[number_made] crewmembers have been created.")