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* moves blast doors and shutters to a layer above windows and doors and changes shutters cost and build time (#64669) This PR increases the layer of poddoors to 3.3, above windows and doors. (Poddoors include blast doors and shutters). I tested this PR to see how blast doors and shutters look with the changes, and they look better open and closed with the new changes. I did not see any bad interactions with windows or doors, except the preexisting fact you need to build a blast door before making a door, or you will be unable to link them up. This PR also rebalances shutters to be a cheaper, easy to build alternative to the monstrosity that is a blast door. Blast doors and shutters (collectively referred to as poddoors) are thematically important parts of the game, providing a level of extra security and reinforcement that is hard to recreate. Somehow, they are below windows and doors, meaning someone with a fireaxe can destroy windows and doors quite easily without scratching the poddoors. It also makes no sense for a poddoor to be under a window, somehow inside a grille or glass pane. This change will make it so someone who wishes to destroy areas must actually first defeat the theoretically first line of defense (poddoors). Shutters now actually have a noticeably different purpose to blast doors. They are still not meant to be anything but reinforcement to existing barriers. This will help encourage their usage over blast doors. * moves blast doors and shutters to a layer above windows and doors and changes shutters cost and build time Co-authored-by: MacBlaze1 <33578623+MacBlaze1@users.noreply.github.com>