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The coding isn't done yet, but the design is. So comment on the design while I smooth out the code. tldr; Gang mode rewrite to follow my original vision: Slower and longer rounds with less deathmatching, and a resource both teams have to fight over NEW OBJECTIVE: CLAIM HALF THE STATION AS TERRITORY - Gang bosses can spawn special spray cans that can be used to tag areas - Any gang member can tag areas. - Gang tags must be removed before another one is placed in the same area - Game mode no longer automatically ends when the boss dies. It now ends when either the station evacs, or one gang claims more than 50% of the station areas - Boss can promote gangers into his lieutenants, which basically means adding more bosses - Lieutenants can do anything bosses can except promote others to lieutenant NEW RECRUITMENT TOOL: PENS - Recruitment pens replace flashes - Looks exactly like a pen. Stab people to recruit them. - Recruitment is silent but obvious to the perceptive (Causes a brief seizure) - Cooldown between uses that gets longer as the gang gets larger NEW TOOL: GANGTOOL - Replaces the recaller device. Can still recall the shuttle. - Provides overview information about the gang (membership size, income amount and time) - Can spawn pistols and ammo - Can spawn additional recruitment pens - Can spawn additional gangtools (For personal use, or promoting a single ganger to lieutenant) NEW CURRENCY SYSTEM: NAME IS WIP - Gangtools purchase items with new currency with the placeholder name "Supply Points (SP)" - Supply points are collected every 5 minutes. The more territory a gang has claimed, the more points they get. - Supply points are accumulated per-gang. Having more gangtools does not intrinsically give you more points to use.