Files
Bubberstation/code/datums/components
Jacquerel 6ab9f654f1 Wisdom Cows contain unusual milk (#82269)
## About The Pull Request

Wisdom Cows can now be milked for a random reagent (excepting the
randomly generated reagent blacklist).
Also I changed it to say `you milk the cow` instead of `you milk the
udder` because the latter is stupid.

## Why It's Good For The Game

My experience is that people totally ignore this event when it occurs,
which is _fine_ when we have so many events and they don't all need to
be high impact but I think someone discovering that you can milk the cow
for cognac or meth or something could add something to a round.
I want people to bicker over ownership of the cow, basically.

If the reagent is annoying you can simply speak to the cow to receive
its wisdom and it will disappear.

## Changelog

🆑
add: Wise cows produce surprising milk.
spellcheck: You now milk the owner of an udder, not the udder.
/🆑
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Datum Component System (DCS)

Concept

Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.

HackMD page for an introduction to the system as a whole.

See/Define signals and their arguments in __DEFINES\components.dm