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cyberpresidentvanellope/Bubberstation
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6b091e0cb6b618eed73594de5b6cce7718e3f357
Bubberstation/code/game/mecha
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phil235 b90fcaa765 Remove mech immobilization when shooting.
Changed the fix to delete bullets the user is on the target loc while he fires so we don't get floating bullets.
2015-08-06 16:31:30 +02:00
..
combat
Fixes Bump() of mechs and bots not handling thrown cases correctly.
2015-07-27 14:33:13 +02:00
equipment
Remove mech immobilization when shooting.
2015-08-06 16:31:30 +02:00
medical
Fixes proc arguments
2015-07-15 23:52:35 +02:00
working
Merge pull request #10808 from phil235/ActionButtonMechUpdate
2015-07-25 19:52:10 +10:00
mech_bay.dm
stat checks for update_icon
2015-06-21 21:31:14 +10:00
mech_fabricator.dm
Changed mechfab RD console detection to oview.
2015-07-22 01:28:23 +01:00
mecha_construction_paths.dm
Fixes proc arguments
2015-07-15 23:52:35 +02:00
mecha_control_console.dm
Fixes proc arguments
2015-07-15 23:52:35 +02:00
mecha_defense.dm
Fixes runtime with mech/attack_animal's add_logs()
2015-07-21 22:14:36 +02:00
mecha_parts.dm
Merge branch 'master' of https://github.com/tgstation/-tg-station into MechRefactoring
2015-07-16 13:50:01 +02:00
mecha_topic.dm
- Mech equipment was using its unique processing method, with specific timing for each equipment, but now it uses obj processing, I
2015-07-07 19:40:32 +02:00
mecha_wreckage.dm
span classes removed from visible.messages
2015-04-24 20:50:51 +03:00
mecha.dm
simplifies mecha/Bump() a bit
2015-07-29 12:48:49 +02:00
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