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Bubberstation/code/game/objects/items/weapons/storage/internal.dm
2015-08-04 18:28:38 +03:00

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/obj/item/weapon/storage/internal
storage_slots = 2
max_w_class = 2
max_combined_w_class = 4
w_class = 4
var/priority = 1
/*obj/item/weapon/storage/internal/pocket/New()
..()
if(loc) name = loc.name
/obj/item/weapon/storage/internal/pocket/big
max_w_class = 3
max_combined_w_class = 6
/obj/item/weapon/storage/internal/pocket/small
storage_slots = 1
max_combined_w_class = 2
priority = 0
/obj/item/weapon/storage/internal/pocket/tiny
storage_slots = 1
max_w_class = 1
max_combined_w_class = 1
priority = 0
/obj/item/weapon/storage/internal/pocket/small/detective
priority = 1
/obj/item/weapon/storage/internal/pocket/small/detective/New()
..()
new /obj/item/weapon/reagent_containers/food/drinks/flask/det(src)
proc/isstorage(var/atom/A)
if(istype(A, /obj/item/weapon/storage))
return 1
if(istype(A, /obj/item/clothing))
var/obj/item/clothing/C = A
if(C.pockets) return 1*/