Files
Bubberstation/code/controllers/subsystem/processing/fishing.dm
Ghom 023bfd0e5d Autowiki for fishing. (#86035)
## About The Pull Request
I've come to realize manually updating all fishing stuff on the very
much outdated wiki would be a colossal pain in the rear, so I've decided
to automate a few bits to generate autowiki lists containing information
about fish, fish traits, bait, hooks, reels, fishng rods, fish sources
and fish experiments.

Now tested.

## Why It's Good For The Game
Making a huge autowiki for a feature that's being constantly updated (by
me) but still has a particularly lame and outdated page on the wiki.

## Changelog
N/A
2024-09-10 12:58:05 -04:00

62 lines
2.3 KiB
Plaintext

/// subsystem for the fishing minigame processing.
PROCESSING_SUBSYSTEM_DEF(fishing)
name = "Fishing"
flags = SS_BACKGROUND|SS_POST_FIRE_TIMING
wait = 0.05 SECONDS // If you raise it to 0.1 SECONDS, you better also modify [datum/fish_movement/move_fish()]
///Cached fish properties so we don't have to initalize fish every time
var/list/fish_properties
///A cache of fish that can be caught by each type of fishing lure
var/list/lure_catchables
/datum/controller/subsystem/processing/fishing/Initialize()
///init the properties
fish_properties = list()
for(var/fish_type in subtypesof(/obj/item/fish))
var/obj/item/fish/fish = new fish_type(null, FALSE)
var/list/properties = list()
fish_properties[fish_type] = properties
properties[FISH_PROPERTIES_FAV_BAIT] = fish.favorite_bait.Copy()
properties[FISH_PROPERTIES_BAD_BAIT] = fish.disliked_bait.Copy()
properties[FISH_PROPERTIES_TRAITS] = fish.fish_traits.Copy()
var/list/evo_types = fish.evolution_types?.Copy()
properties[FISH_PROPERTIES_EVOLUTIONS] = evo_types
for(var/type in evo_types)
LAZYADD(GLOB.fishes_by_fish_evolution[type], fish_type)
var/beauty_score = "???"
switch(fish.beauty)
if(-INFINITY to FISH_BEAUTY_DISGUSTING)
beauty_score = "OH HELL NAW!"
if(FISH_BEAUTY_DISGUSTING to FISH_BEAUTY_UGLY)
beauty_score = "☆☆☆☆☆"
if(FISH_BEAUTY_UGLY to FISH_BEAUTY_BAD)
beauty_score = "★☆☆☆☆"
if(FISH_BEAUTY_BAD to FISH_BEAUTY_NULL)
beauty_score = "★★☆☆☆"
if(FISH_BEAUTY_NULL to FISH_BEAUTY_GENERIC)
beauty_score = "★★★☆☆"
if(FISH_BEAUTY_GENERIC to FISH_BEAUTY_GOOD)
beauty_score = "★★★★☆"
if(FISH_BEAUTY_GOOD to FISH_BEAUTY_GREAT)
beauty_score = "★★★★★"
if(FISH_BEAUTY_GREAT to INFINITY)
beauty_score = "★★★★★★"
properties[FISH_PROPERTIES_BEAUTY_SCORE] = beauty_score
qdel(fish)
///init the list of things lures can catch
lure_catchables = list()
var/list/fish_types = subtypesof(/obj/item/fish)
for(var/lure_type in typesof(/obj/item/fishing_lure))
var/obj/item/fishing_lure/lure = new lure_type
lure_catchables[lure_type] = list()
for(var/obj/item/fish/fish_type as anything in fish_types)
if(lure.is_catchable_fish(fish_type, fish_properties[fish_type]))
lure_catchables[lure_type] += fish_type
qdel(lure)
return SS_INIT_SUCCESS