mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-02-04 13:29:25 +00:00
Converts most spans into span procs. Mostly used regex for this and sorted out any compile time errors afterwards so there could be some bugs. Was initially going to do defines, but ninja said to make it into a proc, and if there's any overhead, they can easily be changed to defines. Makes it easier to control the formatting and prevents typos when creating spans as it'll runtime if you misspell instead of silently failing. Reduces the code you need to write when writing spans, as you don't need to close the span as that's automatically handled by the proc. (Note from Lemon: This should be converted to defines once we update the minimum version to 514. Didn't do it now because byond pain and such)
125 lines
4.0 KiB
Plaintext
125 lines
4.0 KiB
Plaintext
/obj/item/wallframe
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icon = 'icons/obj/wallframe.dmi'
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custom_materials = list(/datum/material/iron=MINERAL_MATERIAL_AMOUNT*2)
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flags_1 = CONDUCT_1
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inhand_icon_state = "syringe_kit"
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lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
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w_class = WEIGHT_CLASS_SMALL
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var/result_path
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var/inverse = 0 // For inverse dir frames like light fixtures.
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var/pixel_shift //The amount of pixels
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/obj/item/wallframe/proc/try_build(turf/on_wall, mob/user)
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if(get_dist(on_wall,user)>1)
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return
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var/ndir = get_dir(on_wall, user)
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if(!(ndir in GLOB.cardinals))
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return
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var/turf/T = get_turf(user)
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var/area/A = get_area(T)
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if(!isfloorturf(T))
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to_chat(user, span_warning("You cannot place [src] on this spot!"))
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return
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if(A.always_unpowered)
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to_chat(user, span_warning("You cannot place [src] in this area!"))
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return
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if(gotwallitem(T, ndir, inverse*2))
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to_chat(user, span_warning("There's already an item on this wall!"))
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return
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return TRUE
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/obj/item/wallframe/proc/attach(turf/on_wall, mob/user)
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if(result_path)
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playsound(src.loc, 'sound/machines/click.ogg', 75, TRUE)
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user.visible_message(span_notice("[user.name] attaches [src] to the wall."),
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span_notice("You attach [src] to the wall."),
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span_hear("You hear clicking."))
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var/ndir = get_dir(on_wall,user)
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if(inverse)
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ndir = turn(ndir, 180)
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var/obj/O = new result_path(get_turf(user), ndir, TRUE)
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if(pixel_shift)
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switch(ndir)
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if(NORTH)
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O.pixel_y = pixel_shift
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if(SOUTH)
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O.pixel_y = -pixel_shift
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if(EAST)
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O.pixel_x = pixel_shift
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if(WEST)
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O.pixel_x = -pixel_shift
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after_attach(O)
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qdel(src)
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/obj/item/wallframe/proc/after_attach(obj/O)
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transfer_fingerprints_to(O)
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/obj/item/wallframe/attackby(obj/item/W, mob/user, params)
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..()
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if(W.tool_behaviour == TOOL_SCREWDRIVER)
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// For camera-building borgs
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var/turf/T = get_step(get_turf(user), user.dir)
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if(iswallturf(T))
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T.attackby(src, user, params)
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var/metal_amt = round(custom_materials[GET_MATERIAL_REF(/datum/material/iron)]/MINERAL_MATERIAL_AMOUNT) //Replace this shit later
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var/glass_amt = round(custom_materials[GET_MATERIAL_REF(/datum/material/glass)]/MINERAL_MATERIAL_AMOUNT) //Replace this shit later
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if(W.tool_behaviour == TOOL_WRENCH && (metal_amt || glass_amt))
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to_chat(user, span_notice("You dismantle [src]."))
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if(metal_amt)
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new /obj/item/stack/sheet/iron(get_turf(src), metal_amt)
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if(glass_amt)
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new /obj/item/stack/sheet/glass(get_turf(src), glass_amt)
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qdel(src)
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// APC HULL
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/obj/item/wallframe/apc
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name = "\improper APC frame"
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desc = "Used for repairing or building APCs."
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icon_state = "apc"
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result_path = /obj/machinery/power/apc
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inverse = 1
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/obj/item/wallframe/apc/try_build(turf/on_wall, user)
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if(!..())
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return
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var/turf/T = get_turf(on_wall) //the user is not where it needs to be.
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var/area/A = get_area(user)
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if(A.get_apc())
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to_chat(user, span_warning("This area already has an APC!"))
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return //only one APC per area
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if(!A.requires_power)
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to_chat(user, span_warning("You cannot place [src] in this area!"))
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return //can't place apcs in areas with no power requirement
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for(var/obj/machinery/power/terminal/E in T)
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if(E.master)
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to_chat(user, span_warning("There is another network terminal here!"))
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return
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else
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new /obj/item/stack/cable_coil(T, 10)
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to_chat(user, span_notice("You cut the cables and disassemble the unused power terminal."))
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qdel(E)
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return TRUE
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/obj/item/electronics
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desc = "Looks like a circuit. Probably is."
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icon = 'icons/obj/module.dmi'
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icon_state = "door_electronics"
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inhand_icon_state = "electronic"
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lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
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flags_1 = CONDUCT_1
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w_class = WEIGHT_CLASS_SMALL
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custom_materials = list(/datum/material/iron=50, /datum/material/glass=50)
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grind_results = list(/datum/reagent/iron = 10, /datum/reagent/silicon = 10)
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custom_price = PAYCHECK_EASY * 0.5
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