Files
Bubberstation/code/game/objects/items/apc_frame.dm
Watermelon914 375a20e49b Refactors most spans into span procs (#59645)
Converts most spans into span procs. Mostly used regex for this and sorted out any compile time errors afterwards so there could be some bugs.
Was initially going to do defines, but ninja said to make it into a proc, and if there's any overhead, they can easily be changed to defines.

Makes it easier to control the formatting and prevents typos when creating spans as it'll runtime if you misspell instead of silently failing.
Reduces the code you need to write when writing spans, as you don't need to close the span as that's automatically handled by the proc.

(Note from Lemon: This should be converted to defines once we update the minimum version to 514. Didn't do it now because byond pain and such)
2021-06-14 13:03:53 -07:00

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/obj/item/wallframe
icon = 'icons/obj/wallframe.dmi'
custom_materials = list(/datum/material/iron=MINERAL_MATERIAL_AMOUNT*2)
flags_1 = CONDUCT_1
inhand_icon_state = "syringe_kit"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
w_class = WEIGHT_CLASS_SMALL
var/result_path
var/inverse = 0 // For inverse dir frames like light fixtures.
var/pixel_shift //The amount of pixels
/obj/item/wallframe/proc/try_build(turf/on_wall, mob/user)
if(get_dist(on_wall,user)>1)
return
var/ndir = get_dir(on_wall, user)
if(!(ndir in GLOB.cardinals))
return
var/turf/T = get_turf(user)
var/area/A = get_area(T)
if(!isfloorturf(T))
to_chat(user, span_warning("You cannot place [src] on this spot!"))
return
if(A.always_unpowered)
to_chat(user, span_warning("You cannot place [src] in this area!"))
return
if(gotwallitem(T, ndir, inverse*2))
to_chat(user, span_warning("There's already an item on this wall!"))
return
return TRUE
/obj/item/wallframe/proc/attach(turf/on_wall, mob/user)
if(result_path)
playsound(src.loc, 'sound/machines/click.ogg', 75, TRUE)
user.visible_message(span_notice("[user.name] attaches [src] to the wall."),
span_notice("You attach [src] to the wall."),
span_hear("You hear clicking."))
var/ndir = get_dir(on_wall,user)
if(inverse)
ndir = turn(ndir, 180)
var/obj/O = new result_path(get_turf(user), ndir, TRUE)
if(pixel_shift)
switch(ndir)
if(NORTH)
O.pixel_y = pixel_shift
if(SOUTH)
O.pixel_y = -pixel_shift
if(EAST)
O.pixel_x = pixel_shift
if(WEST)
O.pixel_x = -pixel_shift
after_attach(O)
qdel(src)
/obj/item/wallframe/proc/after_attach(obj/O)
transfer_fingerprints_to(O)
/obj/item/wallframe/attackby(obj/item/W, mob/user, params)
..()
if(W.tool_behaviour == TOOL_SCREWDRIVER)
// For camera-building borgs
var/turf/T = get_step(get_turf(user), user.dir)
if(iswallturf(T))
T.attackby(src, user, params)
var/metal_amt = round(custom_materials[GET_MATERIAL_REF(/datum/material/iron)]/MINERAL_MATERIAL_AMOUNT) //Replace this shit later
var/glass_amt = round(custom_materials[GET_MATERIAL_REF(/datum/material/glass)]/MINERAL_MATERIAL_AMOUNT) //Replace this shit later
if(W.tool_behaviour == TOOL_WRENCH && (metal_amt || glass_amt))
to_chat(user, span_notice("You dismantle [src]."))
if(metal_amt)
new /obj/item/stack/sheet/iron(get_turf(src), metal_amt)
if(glass_amt)
new /obj/item/stack/sheet/glass(get_turf(src), glass_amt)
qdel(src)
// APC HULL
/obj/item/wallframe/apc
name = "\improper APC frame"
desc = "Used for repairing or building APCs."
icon_state = "apc"
result_path = /obj/machinery/power/apc
inverse = 1
/obj/item/wallframe/apc/try_build(turf/on_wall, user)
if(!..())
return
var/turf/T = get_turf(on_wall) //the user is not where it needs to be.
var/area/A = get_area(user)
if(A.get_apc())
to_chat(user, span_warning("This area already has an APC!"))
return //only one APC per area
if(!A.requires_power)
to_chat(user, span_warning("You cannot place [src] in this area!"))
return //can't place apcs in areas with no power requirement
for(var/obj/machinery/power/terminal/E in T)
if(E.master)
to_chat(user, span_warning("There is another network terminal here!"))
return
else
new /obj/item/stack/cable_coil(T, 10)
to_chat(user, span_notice("You cut the cables and disassemble the unused power terminal."))
qdel(E)
return TRUE
/obj/item/electronics
desc = "Looks like a circuit. Probably is."
icon = 'icons/obj/module.dmi'
icon_state = "door_electronics"
inhand_icon_state = "electronic"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
flags_1 = CONDUCT_1
w_class = WEIGHT_CLASS_SMALL
custom_materials = list(/datum/material/iron=50, /datum/material/glass=50)
grind_results = list(/datum/reagent/iron = 10, /datum/reagent/silicon = 10)
custom_price = PAYCHECK_EASY * 0.5