Files
Bubberstation/code/datums/components
SkyratBot 6c57007cd1 [MIRROR] Fixes the orbiter component spamming RegisterSignal overrides. (#934)
* Fixes the orbiter component spamming RegisterSignal overrides. (#53891)

Orbiter component keeps Registering the same redundant signal every time a player decides to orbit an atom that already has people orbiting it.

One Register call to one Unregister call and we'll clean up a fuckton of stack_traces about overriding signals from the runtime logs.

* Fixes the orbiter component spamming RegisterSignal overrides.

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2020-09-23 14:55:08 +02:00
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2020-09-07 03:52:59 +02:00
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Datum Component System (DCS)

Concept

Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.

See this thread for an introduction to the system as a whole.

See/Define signals and their arguments in __DEFINES\components.dm