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* Starting out on our tgui journey * God tgui, why do you need to be updated You're dynamically generated anyway * Commit of stuff * Further progress is being made * Everyone loves buildscripts * Further modifications to my incredible running script * Starting to modify the minimap code to be better * It's going well thusfar, I guess * What have I done * RIP minimap * FUN FUN FUN FUN FUN * Adds shuttle_manipulator.dmi MUH HOLOGRAMS * Is it done? IS IT OVER * Peer review * Some bug fixes * Makes that damn greentext shut up * Shuttle registration * Made the Emergency Escape Bar more robust No climbing on the bar. * Do not stare into the operation end of the device * Compile shame * THE MOST DUMB * Passive barmaiden * Emergency shuttle memes * MORE SAFETY CODE * Fancy shuttle manipulator icons * Smoothing it out * We are going to have a lot of fun with this one * Independent blobbernauts * WABBAJACK WABBAJACK * Message for attempting to authenticate old style * Angry alert noise is back * Revert "Independent blobbernauts" This reverts commit 34d6af7c9c88cfc2864990cb37b586bb90163dd3. * No parrot sleep plz * Moves the special shuttle stuff to special.dm * No Bartender like a Centcom Bartender * Non-controversial map changes - Backup shuttle moved closer to Centcom main structure, docking tube created - Moved shuttle import landmark to above Centcom main building - Added shuttle displays to Conference Room - Squashed the Chapel a bit in Metastation - Made the docking port on Z2 massive - Made the docking port on Metastation a lot larger * Hacks and slashes at Box A bunch of things are extended and squashed so Box shuttle dock can support the MetaStation emergency shuttle. * Some Metastationshit * Never ending changes * Wabbajack to TGM * Modified the bar, I think that's all of them * Stops Barmaiden wandering around * More code review * Whitspace, the bane of us all * DIE WHITESPACE DIE
27 lines
532 B
Plaintext
27 lines
532 B
Plaintext
/*
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Used with the various stat variables (mob, machines)
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*/
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//mob/var/stat things
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#define CONSCIOUS 0
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#define UNCONSCIOUS 1
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#define DEAD 2
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//mob disabilities stat
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#define BLIND 1
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#define MUTE 2
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#define DEAF 4
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#define NEARSIGHT 8
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#define FAT 32
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#define HUSK 64
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#define NOCLONE 128
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#define CLUMSY 256
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// bitflags for machine stat variable
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#define BROKEN 1
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#define NOPOWER 2
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#define POWEROFF 4 // tbd
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#define MAINT 8 // under maintaince
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#define EMPED 16 // temporary broken by EMP pulse
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