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* a very calming act when the world is too much, too fast * i'm tired but i have to be efficient, infinite * lick your lips at the sight of me a fantasy made reality
528 lines
19 KiB
Plaintext
528 lines
19 KiB
Plaintext
/datum/martial_art
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var/name = "Martial Art"
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var/streak = ""
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var/max_streak_length = 6
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var/current_target = null
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var/temporary = 0
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var/datum/martial_art/base = null // The permanent style
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var/deflection_chance = 0 //Chance to deflect projectiles
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var/help_verb = null
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/datum/martial_art/proc/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
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return 0
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/datum/martial_art/proc/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
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return 0
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/datum/martial_art/proc/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
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return 0
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/datum/martial_art/proc/add_to_streak(element,mob/living/carbon/human/D)
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if(D != current_target)
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current_target = D
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streak = ""
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streak = streak+element
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if(length(streak) > max_streak_length)
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streak = copytext(streak,2)
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return
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/datum/martial_art/proc/basic_hit(mob/living/carbon/human/A,mob/living/carbon/human/D)
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A.do_attack_animation(D)
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var/damage = rand(A.dna.species.punchdamagelow, A.dna.species.punchdamagehigh)
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var/atk_verb = A.dna.species.attack_verb
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if(D.lying)
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atk_verb = "kick"
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if(!damage)
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playsound(D.loc, A.dna.species.miss_sound, 25, 1, -1)
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D.visible_message("<span class='warning'>[A] has attempted to [atk_verb] [D]!</span>")
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add_logs(A, D, "attempted to [atk_verb]")
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return 0
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var/obj/item/bodypart/affecting = D.get_bodypart(ran_zone(A.zone_selected))
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var/armor_block = D.run_armor_check(affecting, "melee")
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playsound(D.loc, A.dna.species.attack_sound, 25, 1, -1)
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D.visible_message("<span class='danger'>[A] has [atk_verb]ed [D]!</span>", \
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"<span class='userdanger'>[A] has [atk_verb]ed [D]!</span>")
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D.apply_damage(damage, BRUTE, affecting, armor_block)
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add_logs(A, D, "punched")
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if((D.stat != DEAD) && damage >= A.dna.species.punchstunthreshold)
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D.visible_message("<span class='danger'>[A] has weakened [D]!!</span>", \
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"<span class='userdanger'>[A] has weakened [D]!</span>")
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D.apply_effect(4, WEAKEN, armor_block)
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D.forcesay(hit_appends)
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else if(D.lying)
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D.forcesay(hit_appends)
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return 1
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/datum/martial_art/proc/teach(mob/living/carbon/human/H,make_temporary=0)
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if(help_verb)
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H.verbs += help_verb
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if(make_temporary)
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temporary = 1
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if(H.martial_art && temporary)
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base = H.martial_art
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H.martial_art = src
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/datum/martial_art/proc/remove(mob/living/carbon/human/H)
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if(H.martial_art != src)
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return
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H.martial_art = base
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if(help_verb)
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H.verbs -= help_verb
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/datum/martial_art/boxing
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name = "Boxing"
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/datum/martial_art/boxing/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
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A << "<span class='warning'>Can't disarm while boxing!</span>"
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return 1
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/datum/martial_art/boxing/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
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A << "<span class='warning'>Can't grab while boxing!</span>"
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return 1
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/datum/martial_art/boxing/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
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A.do_attack_animation(D)
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var/atk_verb = pick("left hook","right hook","straight punch")
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var/damage = rand(5, 8) + A.dna.species.punchdamagelow
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if(!damage)
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playsound(D.loc, A.dna.species.miss_sound, 25, 1, -1)
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D.visible_message("<span class='warning'>[A] has attempted to hit [D] with a [atk_verb]!</span>")
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add_logs(A, D, "attempted to hit", atk_verb)
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return 0
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var/obj/item/bodypart/affecting = D.get_bodypart(ran_zone(A.zone_selected))
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var/armor_block = D.run_armor_check(affecting, "melee")
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playsound(D.loc, A.dna.species.attack_sound, 25, 1, -1)
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D.visible_message("<span class='danger'>[A] has hit [D] with a [atk_verb]!</span>", \
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"<span class='userdanger'>[A] has hit [D] with a [atk_verb]!</span>")
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D.apply_damage(damage, STAMINA, affecting, armor_block)
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add_logs(A, D, "punched (boxing) ")
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if(D.getStaminaLoss() > 50)
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var/knockout_prob = D.getStaminaLoss() + rand(-15,15)
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if((D.stat != DEAD) && prob(knockout_prob))
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D.visible_message("<span class='danger'>[A] has knocked [D] out with a haymaker!</span>", \
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"<span class='userdanger'>[A] has knocked [D] out with a haymaker!</span>")
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D.apply_effect(10,WEAKEN,armor_block)
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D.SetSleeping(5)
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D.forcesay(hit_appends)
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add_logs(A, D, "knocked out (boxing) ")
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else if(D.lying)
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D.forcesay(hit_appends)
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return 1
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/mob/living/carbon/human/proc/wrestling_help()
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set name = "Recall Teachings"
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set desc = "Remember how to wrestle."
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set category = "Wrestling"
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usr << "<b><i>You flex your muscles and have a revelation...</i></b>"
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usr << "<span class='notice'>Clinch</span>: Grab. Passively gives you a chance to immediately aggressively grab someone. Not always successful."
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usr << "<span class='notice'>Suplex</span>: Disarm someone you are grabbing. Suplexes your target to the floor. Greatly injures them and leaves both you and your target on the floor."
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usr << "<span class='notice'>Advanced grab</span>: Grab. Passively causes stamina damage when grabbing someone."
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#define TORNADO_COMBO "HHD"
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#define THROWBACK_COMBO "DHD"
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#define PLASMA_COMBO "HDDDH"
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/datum/martial_art/plasma_fist
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name = "Plasma Fist"
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help_verb = /mob/living/carbon/human/proc/plasma_fist_help
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/datum/martial_art/plasma_fist/proc/check_streak(mob/living/carbon/human/A, mob/living/carbon/human/D)
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if(findtext(streak,TORNADO_COMBO))
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streak = ""
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Tornado(A,D)
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return 1
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if(findtext(streak,THROWBACK_COMBO))
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streak = ""
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Throwback(A,D)
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return 1
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if(findtext(streak,PLASMA_COMBO))
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streak = ""
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Plasma(A,D)
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return 1
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return 0
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/datum/martial_art/plasma_fist/proc/Tornado(mob/living/carbon/human/A, mob/living/carbon/human/D)
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A.say("TORNADO SWEEP!")
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spawn(0)
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for(var/i in list(NORTH,SOUTH,EAST,WEST,EAST,SOUTH,NORTH,SOUTH,EAST,WEST,EAST,SOUTH))
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A.setDir(i)
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playsound(A.loc, 'sound/weapons/punch1.ogg', 15, 1, -1)
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sleep(1)
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var/obj/effect/proc_holder/spell/aoe_turf/repulse/R = new(null)
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var/list/turfs = list()
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for(var/turf/T in range(1,A))
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turfs.Add(T)
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R.cast(turfs)
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add_logs(A, D, "tornado sweeped(Plasma Fist)")
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return
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/datum/martial_art/plasma_fist/proc/Throwback(mob/living/carbon/human/A, mob/living/carbon/human/D)
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D.visible_message("<span class='danger'>[A] has hit [D] with Plasma Punch!</span>", \
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"<span class='userdanger'>[A] has hit [D] with Plasma Punch!</span>")
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playsound(D.loc, 'sound/weapons/punch1.ogg', 50, 1, -1)
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var/atom/throw_target = get_edge_target_turf(D, get_dir(D, get_step_away(D, A)))
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D.throw_at(throw_target, 200, 4,A)
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A.say("HYAH!")
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add_logs(A, D, "threw back (Plasma Fist)")
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return
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/datum/martial_art/plasma_fist/proc/Plasma(mob/living/carbon/human/A, mob/living/carbon/human/D)
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A.do_attack_animation(D)
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playsound(D.loc, 'sound/weapons/punch1.ogg', 50, 1, -1)
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A.say("PLASMA FIST!")
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D.visible_message("<span class='danger'>[A] has hit [D] with THE PLASMA FIST TECHNIQUE!</span>", \
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"<span class='userdanger'>[A] has hit [D] with THE PLASMA FIST TECHNIQUE!</span>")
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D.gib()
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add_logs(A, D, "gibbed (Plasma Fist)")
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return
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/datum/martial_art/plasma_fist/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
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add_to_streak("H",D)
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if(check_streak(A,D))
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return 1
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basic_hit(A,D)
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return 1
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/datum/martial_art/plasma_fist/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
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add_to_streak("D",D)
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if(check_streak(A,D))
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return 1
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basic_hit(A,D)
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return 1
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/datum/martial_art/plasma_fist/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
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add_to_streak("G",D)
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if(check_streak(A,D))
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return 1
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basic_hit(A,D)
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return 1
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/mob/living/carbon/human/proc/plasma_fist_help()
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set name = "Recall Teachings"
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set desc = "Remember the martial techniques of the Plasma Fist."
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set category = "Plasma Fist"
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usr << "<b><i>You clench your fists and have a flashback of knowledge...</i></b>"
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usr << "<span class='notice'>Tornado Sweep</span>: Harm Harm Disarm. Repulses target and everyone back."
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usr << "<span class='notice'>Throwback</span>: Disarm Harm Disarm. Throws the target and an item at them."
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usr << "<span class='notice'>The Plasma Fist</span>: Harm Disarm Disarm Disarm Harm. Knocks the brain out of the opponent and gibs their body."
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//Used by the gang of the same name. Uses combos. Basic attacks bypass armor and never miss
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#define WRIST_WRENCH_COMBO "DD"
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#define BACK_KICK_COMBO "HG"
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#define STOMACH_KNEE_COMBO "GH"
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#define HEAD_KICK_COMBO "DHH"
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#define ELBOW_DROP_COMBO "HDHDH"
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/datum/martial_art/the_sleeping_carp
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name = "The Sleeping Carp"
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deflection_chance = 100
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help_verb = /mob/living/carbon/human/proc/sleeping_carp_help
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/datum/martial_art/the_sleeping_carp/proc/check_streak(mob/living/carbon/human/A, mob/living/carbon/human/D)
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if(findtext(streak,WRIST_WRENCH_COMBO))
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streak = ""
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wristWrench(A,D)
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return 1
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if(findtext(streak,BACK_KICK_COMBO))
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streak = ""
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backKick(A,D)
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return 1
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if(findtext(streak,STOMACH_KNEE_COMBO))
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streak = ""
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kneeStomach(A,D)
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return 1
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if(findtext(streak,HEAD_KICK_COMBO))
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streak = ""
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headKick(A,D)
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return 1
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if(findtext(streak,ELBOW_DROP_COMBO))
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streak = ""
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elbowDrop(A,D)
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return 1
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return 0
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/datum/martial_art/the_sleeping_carp/proc/wristWrench(mob/living/carbon/human/A, mob/living/carbon/human/D)
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if(!D.stat && !D.stunned && !D.weakened)
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A.do_attack_animation(D)
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D.visible_message("<span class='warning'>[A] grabs [D]'s wrist and wrenches it sideways!</span>", \
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"<span class='userdanger'>[A] grabs your wrist and violently wrenches it to the side!</span>")
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playsound(get_turf(A), 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
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D.emote("scream")
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D.drop_item()
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D.apply_damage(5, BRUTE, pick("l_arm", "r_arm"))
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D.Stun(3)
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return 1
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add_logs(A, D, "wrist wrenched (Sleeping Carp)")
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return basic_hit(A,D)
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/datum/martial_art/the_sleeping_carp/proc/backKick(mob/living/carbon/human/A, mob/living/carbon/human/D)
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if(A.dir == D.dir && !D.stat && !D.weakened)
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A.do_attack_animation(D)
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D.visible_message("<span class='warning'>[A] kicks [D] in the back!</span>", \
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"<span class='userdanger'>[A] kicks you in the back, making you stumble and fall!</span>")
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step_to(D,get_step(D,D.dir),1)
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D.Weaken(4)
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playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
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return 1
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add_logs(A, D, "back-kicked (Sleeping Carp)")
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return basic_hit(A,D)
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/datum/martial_art/the_sleeping_carp/proc/kneeStomach(mob/living/carbon/human/A, mob/living/carbon/human/D)
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if(!D.stat && !D.weakened)
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A.do_attack_animation(D)
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D.visible_message("<span class='warning'>[A] knees [D] in the stomach!</span>", \
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"<span class='userdanger'>[A] winds you with a knee in the stomach!</span>")
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D.audible_message("<b>[D]</b> gags!")
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D.losebreath += 3
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D.Stun(2)
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playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
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return 1
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add_logs(A, D, "stomach kneed (Sleeping Carp)")
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return basic_hit(A,D)
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/datum/martial_art/the_sleeping_carp/proc/headKick(mob/living/carbon/human/A, mob/living/carbon/human/D)
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if(!D.stat && !D.weakened)
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A.do_attack_animation(D)
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D.visible_message("<span class='warning'>[A] kicks [D] in the head!</span>", \
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"<span class='userdanger'>[A] kicks you in the jaw!</span>")
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D.apply_damage(20, BRUTE, "head")
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D.drop_item()
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playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
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D.Stun(4)
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return 1
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add_logs(A, D, "head kicked (Sleeping Carp)")
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return basic_hit(A,D)
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/datum/martial_art/the_sleeping_carp/proc/elbowDrop(mob/living/carbon/human/A, mob/living/carbon/human/D)
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if(D.weakened || D.resting || D.stat)
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A.do_attack_animation(D)
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D.visible_message("<span class='warning'>[A] elbow drops [D]!</span>", \
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"<span class='userdanger'>[A] piledrives you with their elbow!</span>")
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if(D.stat)
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D.death() //FINISH HIM!
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D.apply_damage(50, BRUTE, "chest")
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playsound(get_turf(D), 'sound/weapons/punch1.ogg', 75, 1, -1)
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return 1
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add_logs(A, D, "elbow dropped (Sleeping Carp)")
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return basic_hit(A,D)
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/datum/martial_art/the_sleeping_carp/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
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add_to_streak("G",D)
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if(check_streak(A,D))
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return 1
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if(A.grab_state >= GRAB_AGGRESSIVE)
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D.grabbedby(A, 1)
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else
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A.start_pulling(D, 1)
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if(A.pulling)
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D.drop_all_held_items()
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D.stop_pulling()
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add_logs(A, D, "grabbed", addition="aggressively")
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A.grab_state = GRAB_AGGRESSIVE //Instant aggressive grab
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return 1
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/datum/martial_art/the_sleeping_carp/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
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add_to_streak("H",D)
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if(check_streak(A,D))
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return 1
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A.do_attack_animation(D)
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var/atk_verb = pick("punches", "kicks", "chops", "hits", "slams")
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D.visible_message("<span class='danger'>[A] [atk_verb] [D]!</span>", \
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"<span class='userdanger'>[A] [atk_verb] you!</span>")
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D.apply_damage(rand(10,15), BRUTE)
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playsound(get_turf(D), 'sound/weapons/punch1.ogg', 25, 1, -1)
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if(prob(D.getBruteLoss()) && !D.lying)
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D.visible_message("<span class='warning'>[D] stumbles and falls!</span>", "<span class='userdanger'>The blow sends you to the ground!</span>")
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D.Weaken(4)
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add_logs(A, D, "[atk_verb] (Sleeping Carp)")
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return 1
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/datum/martial_art/the_sleeping_carp/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
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add_to_streak("D",D)
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if(check_streak(A,D))
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return 1
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return ..()
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/mob/living/carbon/human/proc/sleeping_carp_help()
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set name = "Recall Teachings"
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set desc = "Remember the martial techniques of the Sleeping Carp clan."
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set category = "Sleeping Carp"
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usr << "<b><i>You retreat inward and recall the teachings of the Sleeping Carp...</i></b>"
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usr << "<span class='notice'>Wrist Wrench</span>: Disarm Disarm. Forces opponent to drop item in hand."
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usr << "<span class='notice'>Back Kick</span>: Harm Grab. Opponent must be facing away. Knocks down."
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usr << "<span class='notice'>Stomach Knee</span>: Grab Harm. Knocks the wind out of opponent and stuns."
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usr << "<span class='notice'>Head Kick</span>: Disarm Harm Harm. Decent damage, forces opponent to drop item in hand."
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usr << "<span class='notice'>Elbow Drop</span>: Harm Disarm Harm Disarm Harm. Opponent must be on the ground. Deals huge damage, instantly kills anyone in critical condition."
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//ITEMS
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/obj/item/clothing/gloves/boxing
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var/datum/martial_art/boxing/style = new
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/obj/item/clothing/gloves/boxing/equipped(mob/user, slot)
|
|
if(!ishuman(user))
|
|
return
|
|
if(slot == slot_gloves)
|
|
var/mob/living/carbon/human/H = user
|
|
style.teach(H,1)
|
|
return
|
|
|
|
/obj/item/clothing/gloves/boxing/dropped(mob/user)
|
|
if(!ishuman(user))
|
|
return
|
|
var/mob/living/carbon/human/H = user
|
|
if(H.get_item_by_slot(slot_gloves) == src)
|
|
style.remove(H)
|
|
return
|
|
|
|
/obj/item/weapon/storage/belt/champion/wrestling
|
|
name = "Wrestling Belt"
|
|
var/datum/martial_art/wrestling/style = new
|
|
|
|
/obj/item/weapon/storage/belt/champion/wrestling/equipped(mob/user, slot)
|
|
if(!ishuman(user))
|
|
return
|
|
if(slot == slot_belt)
|
|
var/mob/living/carbon/human/H = user
|
|
style.teach(H,1)
|
|
return
|
|
|
|
/obj/item/weapon/storage/belt/champion/wrestling/dropped(mob/user)
|
|
if(!ishuman(user))
|
|
return
|
|
var/mob/living/carbon/human/H = user
|
|
if(H.get_item_by_slot(slot_belt) == src)
|
|
style.remove(H)
|
|
return
|
|
|
|
/obj/item/weapon/plasma_fist_scroll
|
|
name = "frayed scroll"
|
|
desc = "An aged and frayed scrap of paper written in shifting runes. There are hand-drawn illustrations of pugilism."
|
|
icon = 'icons/obj/wizard.dmi'
|
|
icon_state ="scroll2"
|
|
var/used = 0
|
|
|
|
/obj/item/weapon/plasma_fist_scroll/attack_self(mob/user)
|
|
if(!ishuman(user))
|
|
return
|
|
if(!used)
|
|
var/mob/living/carbon/human/H = user
|
|
var/datum/martial_art/plasma_fist/F = new/datum/martial_art/plasma_fist(null)
|
|
F.teach(H)
|
|
H << "<span class='boldannounce'>You have learned the ancient martial art of Plasma Fist.</span>"
|
|
used = 1
|
|
desc = "It's completely blank."
|
|
name = "empty scroll"
|
|
icon_state = "blankscroll"
|
|
|
|
/obj/item/weapon/sleeping_carp_scroll
|
|
name = "mysterious scroll"
|
|
desc = "A scroll filled with strange markings. It seems to be drawings of some sort of martial art."
|
|
icon = 'icons/obj/wizard.dmi'
|
|
icon_state = "scroll2"
|
|
|
|
/obj/item/weapon/sleeping_carp_scroll/attack_self(mob/living/carbon/human/user)
|
|
if(!istype(user) || !user)
|
|
return
|
|
user << "<span class='sciradio'>You have learned the ancient martial art of the Sleeping Carp! Your hand-to-hand combat has become much more effective, and you are now able to deflect any projectiles \
|
|
directed toward you. However, you are also unable to use any ranged weaponry. You can learn more about your newfound art by using the Recall Teachings verb in the Sleeping Carp tab.</span>"
|
|
var/datum/martial_art/the_sleeping_carp/theSleepingCarp = new(null)
|
|
theSleepingCarp.teach(user)
|
|
user.drop_item()
|
|
visible_message("<span class='warning'>[src] lights up in fire and quickly burns to ash.</span>")
|
|
new /obj/effect/decal/cleanable/ash(get_turf(src))
|
|
qdel(src)
|
|
|
|
/obj/item/weapon/twohanded/bostaff
|
|
name = "bo staff"
|
|
desc = "A long, tall staff made of polished wood. Traditionally used in ancient old-Earth martial arts. Can be wielded to both kill and incapacitate."
|
|
force = 10
|
|
w_class = 4
|
|
slot_flags = SLOT_BACK
|
|
force_unwielded = 10
|
|
force_wielded = 24
|
|
throwforce = 20
|
|
throw_speed = 2
|
|
attack_verb = list("smashed", "slammed", "whacked", "thwacked")
|
|
icon = 'icons/obj/weapons.dmi'
|
|
icon_state = "bostaff0"
|
|
block_chance = 50
|
|
|
|
/obj/item/weapon/twohanded/bostaff/update_icon()
|
|
icon_state = "bostaff[wielded]"
|
|
return
|
|
|
|
/obj/item/weapon/twohanded/bostaff/attack(mob/target, mob/living/user)
|
|
add_fingerprint(user)
|
|
if((CLUMSY in user.disabilities) && prob(50))
|
|
user << "<span class ='warning'>You club yourself over the head with [src].</span>"
|
|
user.Weaken(3)
|
|
if(ishuman(user))
|
|
var/mob/living/carbon/human/H = user
|
|
H.apply_damage(2*force, BRUTE, "head")
|
|
else
|
|
user.take_bodypart_damage(2*force)
|
|
return
|
|
if(iscyborg(target))
|
|
return ..()
|
|
if(!isliving(target))
|
|
return ..()
|
|
var/mob/living/carbon/C = target
|
|
if(C.stat)
|
|
user << "<span class='warning'>It would be dishonorable to attack a foe while they cannot retaliate.</span>"
|
|
return
|
|
if(user.a_intent == "disarm")
|
|
if(!wielded)
|
|
return ..()
|
|
if(!ishuman(target))
|
|
return ..()
|
|
var/mob/living/carbon/human/H = target
|
|
var/list/fluffmessages = list("[user] clubs [H] with [src]!", \
|
|
"[user] smacks [H] with the butt of [src]!", \
|
|
"[user] broadsides [H] with [src]!", \
|
|
"[user] smashes [H]'s head with [src]!", \
|
|
"[user] beats [H] with front of [src]!", \
|
|
"[user] twirls and slams [H] with [src]!")
|
|
H.visible_message("<span class='warning'>[pick(fluffmessages)]</span>", \
|
|
"<span class='userdanger'>[pick(fluffmessages)]</span>")
|
|
playsound(get_turf(user), 'sound/effects/woodhit.ogg', 75, 1, -1)
|
|
H.adjustStaminaLoss(rand(13,20))
|
|
if(prob(10))
|
|
H.visible_message("<span class='warning'>[H] collapses!</span>", \
|
|
"<span class='userdanger'>Your legs give out!</span>")
|
|
H.Weaken(4)
|
|
if(H.staminaloss && !H.sleeping)
|
|
var/total_health = (H.health - H.staminaloss)
|
|
if(total_health <= HEALTH_THRESHOLD_CRIT && !H.stat)
|
|
H.visible_message("<span class='warning'>[user] delivers a heavy hit to [H]'s head, knocking them out cold!</span>", \
|
|
"<span class='userdanger'>[user] knocks you unconscious!</span>")
|
|
H.SetSleeping(30)
|
|
H.adjustBrainLoss(25)
|
|
else
|
|
return ..()
|
|
|
|
/obj/item/weapon/twohanded/bostaff/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance)
|
|
if(wielded)
|
|
return ..()
|
|
return 0 |