Files
Bubberstation/code/game/machinery/camera/tracking.dm
Joan Lung bdcb16113a Adds a few turf istype helpers (#20754)
* a very calming act
when the world is too much, too fast

* i'm tired
but i have to be efficient, infinite

* lick your lips at the sight of me
a fantasy made reality
2016-10-01 19:25:46 +02:00

173 lines
3.8 KiB
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/mob/living/silicon/ai/proc/get_camera_list()
track.cameras.Cut()
if(src.stat == 2)
return
var/list/L = list()
for (var/obj/machinery/camera/C in cameranet.cameras)
L.Add(C)
camera_sort(L)
var/list/T = list()
for (var/obj/machinery/camera/C in L)
var/list/tempnetwork = C.network&src.network
if (tempnetwork.len)
T[text("[][]", C.c_tag, (C.can_use() ? null : " (Deactivated)"))] = C
track.cameras = T
return T
/mob/living/silicon/ai/proc/ai_camera_list(camera)
if (!camera)
return 0
var/obj/machinery/camera/C = track.cameras[camera]
src.eyeobj.setLoc(C)
return
/datum/trackable
var/list/names = list()
var/list/namecounts = list()
var/list/humans = list()
var/list/others = list()
var/list/cameras = list()
/mob/living/silicon/ai/proc/trackable_mobs()
track.names.Cut()
track.namecounts.Cut()
track.humans.Cut()
track.others.Cut()
if(usr.stat == 2)
return list()
for(var/mob/living/M in mob_list)
if(!M.can_track(usr))
continue
// Human check
var/human = 0
if(ishuman(M))
human = 1
var/name = M.name
if (name in track.names)
track.namecounts[name]++
name = text("[] ([])", name, track.namecounts[name])
else
track.names.Add(name)
track.namecounts[name] = 1
if(human)
track.humans[name] = M
else
track.others[name] = M
var/list/targets = sortList(track.humans) + sortList(track.others)
return targets
/mob/living/silicon/ai/verb/ai_camera_track(target_name in trackable_mobs())
set name = "track"
set hidden = 1 //Don't display it on the verb lists. This verb exists purely so you can type "track Oldman Robustin" and follow his ass
if(!target_name)
return
var/mob/target = (isnull(track.humans[target_name]) ? track.others[target_name] : track.humans[target_name])
ai_actual_track(target)
/mob/living/silicon/ai/proc/ai_actual_track(mob/living/target)
if(!istype(target))
return
var/mob/living/silicon/ai/U = usr
U.cameraFollow = target
U.tracking = 1
if(!target || !target.can_track(usr))
U << "<span class='warning'>Target is not near any active cameras.</span>"
U.cameraFollow = null
return
U << "<span class='notice'>Now tracking [target.get_visible_name()] on camera.</span>"
var/cameraticks = 0
spawn(0)
while(U.cameraFollow == target)
if(U.cameraFollow == null)
return
if(!target.can_track(usr))
U.tracking = 1
if(!cameraticks)
U << "<span class='warning'>Target is not near any active cameras. Attempting to reacquire...</span>"
cameraticks++
if(cameraticks > 9)
U.cameraFollow = null
U << "<span class='warning'>Unable to reacquire, cancelling track...</span>"
tracking = 0
return
else
sleep(10)
continue
else
cameraticks = 0
U.tracking = 0
if(U.eyeobj)
U.eyeobj.setLoc(get_turf(target))
else
view_core()
U.cameraFollow = null
return
sleep(10)
/proc/near_camera(mob/living/M)
if (!isturf(M.loc))
return 0
if(iscyborg(M))
var/mob/living/silicon/robot/R = M
if(!(R.camera && R.camera.can_use()) && !cameranet.checkCameraVis(M))
return 0
else if(!cameranet.checkCameraVis(M))
return 0
return 1
/obj/machinery/camera/attack_ai(mob/living/silicon/ai/user)
if (!istype(user))
return
if (!src.can_use())
return
user.eyeobj.setLoc(get_turf(src))
/mob/living/silicon/ai/attack_ai(mob/user)
ai_camera_list()
/proc/camera_sort(list/L)
var/obj/machinery/camera/a
var/obj/machinery/camera/b
for (var/i = L.len, i > 0, i--)
for (var/j = 1 to i - 1)
a = L[j]
b = L[j + 1]
if (a.c_tag_order != b.c_tag_order)
if (a.c_tag_order > b.c_tag_order)
L.Swap(j, j + 1)
else
if (sorttext(a.c_tag, b.c_tag) < 0)
L.Swap(j, j + 1)
return L