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This stops a runtime where the space carp Swell was called and get_turf(src) resolved to null
55 lines
1.7 KiB
Plaintext
55 lines
1.7 KiB
Plaintext
/*
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* Dehydrated Carp
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* Instant carp, just add water
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*/
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//Child of carpplushie because this should do everything the toy does and more
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/obj/item/toy/carpplushie/dehy_carp
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var/mob/owner = null //Carp doesn't attack owner, set when using in hand
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var/owned = 0 //Boolean, no owner to begin with
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var/mobtype = /mob/living/simple_animal/hostile/carp //So admins can change what mob spawns via var fuckery
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//Attack self
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/obj/item/toy/carpplushie/dehy_carp/attack_self(mob/user)
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src.add_fingerprint(user) //Anyone can add their fingerprints to it with this
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if(!owned)
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user << "<span class='notice'>You pet [src]. You swear it looks up at you.</span>"
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owner = user
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owned = 1
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return ..()
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/obj/item/toy/carpplushie/dehy_carp/afterattack(obj/O, mob/user,proximity)
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if(!proximity) return
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if(istype(O,/obj/structure/sink))
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user.drop_item()
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loc = get_turf(O)
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return Swell()
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..()
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/obj/item/toy/carpplushie/dehy_carp/proc/Swell()
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desc = "It's growing!"
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visible_message("<span class='notice'>[src] swells up!</span>")
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//Animation
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icon = 'icons/mob/animal.dmi'
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flick("carp_swell", src)
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//Wait for animation to end
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sleep(6)
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if(!src || qdeleted(src))//we got toasted while animating
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return
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//Make space carp
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var/mob/living/M = new mobtype(get_turf(src))
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//Make carp non-hostile to user, and their allies
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if(owner)
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var/list/factions = owner.faction.Copy()
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for(var/F in factions)
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if(F == "neutral")
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factions -= F
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M.faction = factions
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if (!owner || owner.faction != M.faction)
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visible_message("<span class='warning'>You have a bad feeling about this.</span>") //welcome to the hostile carp enjoy your die
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else
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visible_message("<span class='notice'>The newly grown [M.name] looks up at you with friendly eyes.</span>")
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qdel(src)
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