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This just adds some vars that the refactor will use. Putting this in a separate PR prevent the damage refactor PR from becoming too big (number of files changed) and hard to read and review. Introduces the resistance_flags bitflag that replaces unacidable and burn_state. Moves the armor var from item to /obj level and gives specific armor values to many objects, the armor list also gets two new armor types: fire and acid, which will be used in the refactor. the new fire and acid armor values are given to plenty of items.
154 lines
3.9 KiB
Plaintext
154 lines
3.9 KiB
Plaintext
#define LOG_BURN_TIMER 150
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#define PAPER_BURN_TIMER 5
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#define MAXIMUM_BURN_TIMER 3000
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/obj/structure/fireplace
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name = "fireplace"
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desc = "A large stone brick fireplace."
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icon = 'icons/obj/fireplace.dmi'
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icon_state = "fireplace"
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density = FALSE
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anchored = TRUE
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pixel_x = -16
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resistance_flags = FIRE_PROOF
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var/lit = FALSE
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var/fuel_added = 0
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var/flame_expiry_timer
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/obj/structure/fireplace/New()
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..()
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START_PROCESSING(SSobj, src)
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/obj/structure/fireplace/Destroy()
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STOP_PROCESSING(SSobj, src)
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. = ..()
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/obj/structure/fireplace/proc/try_light(obj/item/O, mob/user)
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if(lit)
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user << "<span class='warning'>It's already lit!</span>"
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return FALSE
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if(!fuel_added)
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user << "<span class='warning'>[src] needs some fuel to burn!</span>"
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return FALSE
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var/msg = O.ignition_effect(src, user)
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if(msg)
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visible_message(msg)
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ignite()
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return TRUE
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/obj/structure/fireplace/attackby(obj/item/T, mob/user)
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if(istype(T,/obj/item/stack/sheet/mineral/wood))
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var/obj/item/stack/sheet/mineral/wood/wood = T
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var/space_remaining = MAXIMUM_BURN_TIMER - burn_time_remaining()
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var/space_for_logs = round(space_remaining / LOG_BURN_TIMER)
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if(space_for_logs < 1)
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user << "<span class='warning'>You can't fit any more of [T] in \
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[src]!</span>"
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return
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var/logs_used = min(space_for_logs, wood.amount)
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wood.use(logs_used)
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adjust_fuel_timer(LOG_BURN_TIMER * logs_used)
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user.visible_message("<span class='notice'>[user] tosses some \
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wood into [src].</span>", "<span class='notice'>You add \
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some fuel to [src].</span>")
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else if(istype(T, /obj/item/weapon/paper_bin))
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var/obj/item/weapon/paper_bin/paper_bin = T
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user.visible_message("<span class='notice'>[user] throws [T] into \
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[src].</span>", "<span class='notice'>You add [T] to [src].\
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</span>")
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adjust_fuel_timer(PAPER_BURN_TIMER * paper_bin.amount)
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qdel(paper_bin)
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else if(istype(T, /obj/item/weapon/paper))
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user.visible_message("<span class='notice'>[user] throws [T] into \
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[src].</span>", "<span class='notice'>You throw [T] into [src].\
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</span>")
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adjust_fuel_timer(PAPER_BURN_TIMER)
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qdel(T)
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else if(try_light(T,user))
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return
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else
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. = ..()
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/obj/structure/fireplace/update_icon()
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cut_overlays()
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if(lit)
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switch(burn_time_remaining())
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if(0 to 500)
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add_overlay("fireplace_fire0")
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if(500 to 1000)
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add_overlay("fireplace_fire1")
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if(1000 to 1500)
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add_overlay("fireplace_fire2")
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if(1500 to 2000)
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add_overlay("fireplace_fire3")
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if(2000 to MAXIMUM_BURN_TIMER)
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add_overlay("fireplace_fire4")
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add_overlay("fireplace_glow")
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/obj/structure/fireplace/proc/adjust_light()
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if(!lit)
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SetLuminosity(0)
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return
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switch(burn_time_remaining())
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if(0 to 500)
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SetLuminosity(1)
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if(500 to 1000)
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SetLuminosity(2)
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if(1000 to 1500)
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SetLuminosity(3)
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if(1500 to 2000)
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SetLuminosity(4)
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if(2000 to MAXIMUM_BURN_TIMER)
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SetLuminosity(6)
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/obj/structure/fireplace/process()
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if(!lit)
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return
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if(world.time > flame_expiry_timer)
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put_out()
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return
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playsound(src, 'sound/effects/comfyfire.ogg',50,0, 0, 1)
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var/turf/T = get_turf(src)
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T.hotspot_expose(700, 5)
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update_icon()
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adjust_light()
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/obj/structure/fireplace/extinguish()
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if(lit)
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var/fuel = burn_time_remaining()
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flame_expiry_timer = 0
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put_out()
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adjust_fuel_timer(fuel)
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. = ..()
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/obj/structure/fireplace/proc/adjust_fuel_timer(amount)
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if(lit)
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flame_expiry_timer += amount
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if(burn_time_remaining() < MAXIMUM_BURN_TIMER)
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flame_expiry_timer = world.time + MAXIMUM_BURN_TIMER
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else
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fuel_added = Clamp(fuel_added + amount, 0, MAXIMUM_BURN_TIMER)
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/obj/structure/fireplace/proc/burn_time_remaining()
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if(lit)
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return max(0, flame_expiry_timer - world.time)
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else
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return max(0, fuel_added)
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/obj/structure/fireplace/proc/ignite()
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lit = TRUE
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desc = "A large stone brick fireplace, warm and cozy."
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flame_expiry_timer = world.time + fuel_added
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fuel_added = 0
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update_icon()
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adjust_light()
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/obj/structure/fireplace/proc/put_out()
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lit = FALSE
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update_icon()
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adjust_light()
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desc = initial(desc)
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