Files
Bubberstation/code/game/objects/structures/guncase.dm
Joan Lung bdcb16113a Adds a few turf istype helpers (#20754)
* a very calming act
when the world is too much, too fast

* i'm tired
but i have to be efficient, infinite

* lick your lips at the sight of me
a fantasy made reality
2016-10-01 19:25:46 +02:00

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2.4 KiB
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//GUNCASES//
/obj/structure/guncase
name = "gun locker"
desc = "A locker that holds guns."
icon = 'icons/obj/closet.dmi'
icon_state = "shotguncase"
anchored = 0
density = 1
opacity = 0
var/case_type = null
var/gun_category = /obj/item/weapon/gun
var/open = 1
var/capacity = 4
/obj/structure/guncase/New()
..()
update_icon()
/obj/structure/guncase/initialize()
..()
for(var/obj/item/I in loc.contents)
if(istype(I, gun_category))
I.loc = src
if(contents.len >= capacity)
break
update_icon()
/obj/structure/guncase/update_icon()
cut_overlays()
for(var/i = contents.len, i >= 1, i--)
add_overlay(image(icon = src.icon, icon_state = "[case_type]", pixel_x = 4 * (i -1) ))
if(open)
add_overlay("[icon_state]_open")
else
add_overlay("[icon_state]_door")
/obj/structure/guncase/attackby(obj/item/I, mob/user, params)
if(iscyborg(user) || isalien(user))
return
if(istype(I, gun_category))
if(contents.len < capacity && open)
if(!user.drop_item())
return
contents += I
user << "<span class='notice'>You place [I] in [src].</span>"
update_icon()
return
else if(user.a_intent != "harm")
open = !open
update_icon()
else
return ..()
/obj/structure/guncase/attack_hand(mob/user)
if(iscyborg(user) || isalien(user))
return
if(contents.len && open)
ShowWindow(user)
else
open = !open
update_icon()
/obj/structure/guncase/proc/ShowWindow(mob/user)
var/dat = {"<div class='block'>
<h3>Stored Guns</h3>
<table align='center'>"}
for(var/i = contents.len, i >= 1, i--)
var/obj/item/I = contents[i]
dat += "<tr><A href='?src=\ref[src];retrieve=\ref[I]'>[I.name]</A><br>"
dat += "</table></div>"
var/datum/browser/popup = new(user, "gunlocker", "<div align='center'>[name]</div>", 350, 300)
popup.set_content(dat)
popup.open(0)
/obj/structure/guncase/Topic(href, href_list)
if(href_list["retrieve"])
var/obj/item/O = locate(href_list["retrieve"]) in contents
if(!O || !istype(O))
return
if(!usr.canUseTopic(src))
return
if(ishuman(usr))
if(!usr.put_in_hands(O))
O.forceMove(get_turf(src))
update_icon()
/obj/structure/guncase/shotgun
name = "shotgun locker"
desc = "A locker that holds shotguns."
case_type = "shotgun"
gun_category = /obj/item/weapon/gun/projectile/shotgun
/obj/structure/guncase/ecase
name = "energy gun locker"
desc = "A locker that holds energy guns."
icon_state = "ecase"
case_type = "egun"
gun_category = /obj/item/weapon/gun/energy/gun