mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-29 02:51:41 +00:00
* Replaces a bunch of istypes with their proper macros * i'm not sure doing a 100+ file changed pr on a whim is something you do when bored especially if you do it by hand because you never actually learned the regex that would let you automate it * i'm just... gonna do this, because that check was true a lot and it shouldn't matter
76 lines
2.0 KiB
Plaintext
76 lines
2.0 KiB
Plaintext
/obj/structure/plasticflaps //HOW DO YOU CALL THOSE THINGS ANYWAY
|
|
name = "plastic flaps"
|
|
desc = "Definitely can't get past those. No way."
|
|
icon = 'icons/obj/stationobjs.dmi' //Change this.
|
|
icon_state = "plasticflaps"
|
|
density = 0
|
|
anchored = 1
|
|
layer = ABOVE_MOB_LAYER
|
|
|
|
/obj/structure/plasticflaps/CanAStarPass(ID, to_dir, caller)
|
|
if(isliving(caller))
|
|
if(isbot(caller))
|
|
return 1
|
|
|
|
var/mob/living/M = caller
|
|
if(!M.ventcrawler && M.mob_size != MOB_SIZE_TINY)
|
|
return 0
|
|
|
|
return 1 //diseases, stings, etc can pass
|
|
|
|
/obj/structure/plasticflaps/CanPass(atom/movable/A, turf/T)
|
|
if(istype(A) && A.checkpass(PASSGLASS))
|
|
return prob(60)
|
|
|
|
var/obj/structure/bed/B = A
|
|
if(istype(A, /obj/structure/bed) && (B.has_buckled_mobs() || B.density))//if it's a bed/chair and is dense or someone is buckled, it will not pass
|
|
return 0
|
|
|
|
if(istype(A, /obj/structure/closet/cardboard))
|
|
var/obj/structure/closet/cardboard/C = A
|
|
if(C.move_delay)
|
|
return 0
|
|
|
|
if(istype(A, /obj/mecha))
|
|
return 0
|
|
|
|
|
|
else if(isliving(A)) // You Shall Not Pass!
|
|
var/mob/living/M = A
|
|
if(isbot(A)) //Bots understand the secrets
|
|
return 1
|
|
if(M.buckled && istype(M.buckled, /mob/living/simple_animal/bot/mulebot)) // mulebot passenger gets a free pass.
|
|
return 1
|
|
if(!M.lying && !M.ventcrawler && M.mob_size != MOB_SIZE_TINY) //If your not laying down, or a ventcrawler or a small creature, no pass.
|
|
return 0
|
|
return ..()
|
|
|
|
/obj/structure/plasticflaps/ex_act(severity)
|
|
..()
|
|
switch(severity)
|
|
if (1)
|
|
qdel(src)
|
|
if (2)
|
|
if (prob(50))
|
|
qdel(src)
|
|
if (3)
|
|
if (prob(5))
|
|
qdel(src)
|
|
|
|
/obj/structure/plasticflaps/mining //A specific type for mining that doesn't allow airflow because of them damn crates
|
|
name = "airtight plastic flaps"
|
|
desc = "Heavy duty, airtight, plastic flaps."
|
|
|
|
/obj/structure/plasticflaps/mining/New()
|
|
air_update_turf(1)
|
|
. = ..()
|
|
|
|
/obj/structure/plasticflaps/mining/CanAtmosPass()
|
|
return FALSE
|
|
|
|
/obj/structure/plasticflaps/mining/Destroy()
|
|
var/atom/oldloc = loc
|
|
. = ..()
|
|
if (oldloc)
|
|
oldloc.air_update_turf(1)
|