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Bubberstation/code/game/objects/structures/plasticflaps.dm
Joan Lung dff4db726a Replaces a bunch of istypes with their proper macros (#20739)
* Replaces a bunch of istypes with their proper macros

* i'm not sure doing a 100+ file changed pr on a whim is something you do when bored
especially if you do it by hand because you never actually learned the regex that would let you automate it

* i'm just... gonna do this, because that check was true a lot and it shouldn't matter
2016-09-30 20:21:08 +02:00

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/obj/structure/plasticflaps //HOW DO YOU CALL THOSE THINGS ANYWAY
name = "plastic flaps"
desc = "Definitely can't get past those. No way."
icon = 'icons/obj/stationobjs.dmi' //Change this.
icon_state = "plasticflaps"
density = 0
anchored = 1
layer = ABOVE_MOB_LAYER
/obj/structure/plasticflaps/CanAStarPass(ID, to_dir, caller)
if(isliving(caller))
if(isbot(caller))
return 1
var/mob/living/M = caller
if(!M.ventcrawler && M.mob_size != MOB_SIZE_TINY)
return 0
return 1 //diseases, stings, etc can pass
/obj/structure/plasticflaps/CanPass(atom/movable/A, turf/T)
if(istype(A) && A.checkpass(PASSGLASS))
return prob(60)
var/obj/structure/bed/B = A
if(istype(A, /obj/structure/bed) && (B.has_buckled_mobs() || B.density))//if it's a bed/chair and is dense or someone is buckled, it will not pass
return 0
if(istype(A, /obj/structure/closet/cardboard))
var/obj/structure/closet/cardboard/C = A
if(C.move_delay)
return 0
if(istype(A, /obj/mecha))
return 0
else if(isliving(A)) // You Shall Not Pass!
var/mob/living/M = A
if(isbot(A)) //Bots understand the secrets
return 1
if(M.buckled && istype(M.buckled, /mob/living/simple_animal/bot/mulebot)) // mulebot passenger gets a free pass.
return 1
if(!M.lying && !M.ventcrawler && M.mob_size != MOB_SIZE_TINY) //If your not laying down, or a ventcrawler or a small creature, no pass.
return 0
return ..()
/obj/structure/plasticflaps/ex_act(severity)
..()
switch(severity)
if (1)
qdel(src)
if (2)
if (prob(50))
qdel(src)
if (3)
if (prob(5))
qdel(src)
/obj/structure/plasticflaps/mining //A specific type for mining that doesn't allow airflow because of them damn crates
name = "airtight plastic flaps"
desc = "Heavy duty, airtight, plastic flaps."
/obj/structure/plasticflaps/mining/New()
air_update_turf(1)
. = ..()
/obj/structure/plasticflaps/mining/CanAtmosPass()
return FALSE
/obj/structure/plasticflaps/mining/Destroy()
var/atom/oldloc = loc
. = ..()
if (oldloc)
oldloc.air_update_turf(1)