mirror of
https://github.com/Bubberstation/Bubberstation.git
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169 lines
6.1 KiB
Plaintext
169 lines
6.1 KiB
Plaintext
/**********************Prisoners' Console**************************/
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/obj/machinery/mineral/labor_claim_console
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name = "point claim console"
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desc = "A stacking console with an electromagnetic writer, used to track ore mined by prisoners."
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icon = 'icons/obj/machines/mining_machines.dmi'
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icon_state = "console"
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density = 0
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anchored = 1
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var/obj/machinery/mineral/stacking_machine/laborstacker/stacking_machine = null
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var/machinedir = SOUTH
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var/obj/item/weapon/card/id/prisoner/inserted_id
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var/obj/machinery/door/airlock/release_door
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var/door_tag = "prisonshuttle"
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var/obj/item/device/radio/Radio //needed to send messages to sec radio
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/obj/machinery/mineral/labor_claim_console/New()
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..()
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Radio = new/obj/item/device/radio(src)
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Radio.listening = 0
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addtimer(src, "locate_stacking_machine", 7)
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/obj/machinery/mineral/labor_claim_console/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/weapon/card/id/prisoner))
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if(!inserted_id)
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if(!user.drop_item())
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return
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I.forceMove(src)
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inserted_id = I
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user << "<span class='notice'>You insert [I].</span>"
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return
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else
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user << "<span class='notice'>There's an ID inserted already.</span>"
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return ..()
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/obj/machinery/mineral/labor_claim_console/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \
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datum/tgui/master_ui = null, datum/ui_state/state = default_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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ui = new(user, src, ui_key, "labor_claim_console", name, 450, 475, master_ui, state)
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ui.open()
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/obj/machinery/mineral/labor_claim_console/ui_data(mob/user)
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var/list/data = list()
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var/can_go_home = FALSE
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data["emagged"] = emagged
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if(inserted_id)
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data["id"] = inserted_id
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data["id_name"] = inserted_id.registered_name
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data["points"] = inserted_id.points
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data["goal"] = inserted_id.goal
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if(check_auth())
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can_go_home = TRUE
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var/list/ores = list()
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if(stacking_machine)
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data["unclaimed_points"] = stacking_machine.points
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for(var/ore in stacking_machine.ore_values)
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var/list/O = list()
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O["ore"] = ore
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O["value"] = stacking_machine.ore_values[ore]
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ores += list(O)
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data["ores"] = ores
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data["can_go_home"] = can_go_home
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return data
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/obj/machinery/mineral/labor_claim_console/ui_act(action, params)
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if(..())
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return
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switch(action)
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if("handle_id")
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if(inserted_id)
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if(!usr.get_active_held_item())
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usr.put_in_hands(inserted_id)
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inserted_id = null
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else
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inserted_id.forceMove(get_turf(src))
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inserted_id = null
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else
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var/obj/item/I = usr.get_active_held_item()
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if(istype(I, /obj/item/weapon/card/id/prisoner))
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if(!usr.drop_item())
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return
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I.forceMove(src)
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inserted_id = I
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if("claim_points")
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inserted_id.points += stacking_machine.points
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stacking_machine.points = 0
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usr << "Points transferred."
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if("move_shuttle")
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if(!alone_in_area(get_area(src), usr))
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usr << "<span class='warning'>Prisoners are only allowed to be released while alone.</span>"
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else
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switch(SSshuttle.moveShuttle("laborcamp","laborcamp_home"))
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if(1)
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usr << "<span class='notice'>Shuttle not found</span>"
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if(2)
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usr << "<span class='notice'>Shuttle already at station</span>"
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if(3)
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usr << "<span class='notice'>No permission to dock could be granted.</span>"
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else
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if(!emagged)
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Radio.set_frequency(SEC_FREQ)
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Radio.talk_into(src, "[inserted_id.registered_name] has returned to the station. Minerals and Prisoner ID card ready for retrieval.", SEC_FREQ)
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usr << "<span class='notice'>Shuttle received message and will be sent shortly.</span>"
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/obj/machinery/mineral/labor_claim_console/proc/check_auth()
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if(emagged)
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return 1 //Shuttle is emagged, let any ol' person through
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return (istype(inserted_id) && inserted_id.points >= inserted_id.goal) //Otherwise, only let them out if the prisoner's reached his quota.
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/obj/machinery/mineral/labor_claim_console/proc/locate_stacking_machine()
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stacking_machine = locate(/obj/machinery/mineral/stacking_machine, get_step(src, machinedir))
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if(stacking_machine)
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stacking_machine.CONSOLE = src
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else
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qdel(src)
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/obj/machinery/mineral/labor_claim_console/emag_act(mob/user)
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if(!emagged)
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emagged = 1
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user << "<span class='warning'>PZZTTPFFFT</span>"
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/**********************Prisoner Collection Unit**************************/
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/obj/machinery/mineral/stacking_machine/laborstacker
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var/points = 0 //The unclaimed value of ore stacked. Value for each ore loosely relative to its rarity.
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var/list/ore_values = list("glass" = 1, "metal" = 2, "solid plasma" = 20, "plasteel" = 23, "reinforced glass" = 4, "gold" = 20, "silver" = 20, "uranium" = 20, "diamond" = 25, "bananium" = 50)
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/obj/machinery/mineral/stacking_machine/laborstacker/process_sheet(obj/item/stack/sheet/inp)
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if(istype(inp))
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var/n = inp.name
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var/a = inp.amount
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if(n in ore_values)
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points += ore_values[n] * a
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..()
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/**********************Point Lookup Console**************************/
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/obj/machinery/mineral/labor_points_checker
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name = "points checking console"
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desc = "A console used by prisoners to check the progress on their quotas. Simply swipe a prisoner ID."
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icon = 'icons/obj/machines/mining_machines.dmi'
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icon_state = "console"
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density = 0
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anchored = 1
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/obj/machinery/mineral/labor_points_checker/attack_hand(mob/user)
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user.examinate(src)
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/obj/machinery/mineral/labor_points_checker/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/weapon/card/id))
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if(istype(I, /obj/item/weapon/card/id/prisoner))
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var/obj/item/weapon/card/id/prisoner/prisoner_id = I
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user << "<span class='notice'><B>ID: [prisoner_id.registered_name]</B></span>"
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user << "<span class='notice'>Points Collected:[prisoner_id.points]</span>"
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user << "<span class='notice'>Point Quota: [prisoner_id.goal]</span>"
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user << "<span class='notice'>Collect points by bringing smelted minerals to the Labor Shuttle stacking machine. Reach your quota to earn your release.</span>"
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else
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user << "<span class='warning'>Error: Invalid ID</span>"
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else
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return ..()
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