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Bubberstation
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Bubberstation
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Cheridan
34bc9935ac
Merge pull request
#20924
from KorPhaeron/frogs
...
Frog fixes and updates
2016-10-11 23:25:13 -05:00
..
brain
Obj damaging system, acid damage, and fire damage refactor (WIP) (
#20793
)
2016-10-10 11:14:59 +13:00
carbon
You can now collect ore by walking over it with satchel equipped (
#20735
)
2016-10-12 15:30:39 +13:00
silicon
Merge pull request
#20856
from ChangelingRain/coreprocessidiocy
2016-10-11 18:39:12 +04:00
simple_animal
Frog fixes and updates
2016-10-10 23:33:48 -05:00
blood.dm
…
bloodcrawl.dm
Obj damaging system, acid damage, and fire damage refactor (WIP) (
#20793
)
2016-10-10 11:14:59 +13:00
damage_procs.dm
Carbon Dismemberment , second attempt. (
#20461
)
2016-09-12 19:33:50 +02:00
death.dm
Fixes some potential issues with life(). Ever since we added instantaneous damage calculation a mob can die mid life() (and even be deleted for animals that delete on death, and potential gibbing). This means we need to check if stat is still not DEAD after calling every handle_X proc and before calling the next handle_Y proc that assumes the mob is not dead. (example: human is alive, handle_A() is called and ends up gibbing the human, which qdels it and makes its dna var null; then the life.dm() proc continues and calls handle_B() and assumes the human is still alive, that proc needs to call dna.something and BAM! Runtime!)
2016-09-13 20:14:38 +02:00
emote.dm
Makes the pronoun helper proc names less horrifyingly long (
#20780
)
2016-10-10 12:28:25 +13:00
life.dm
Fixes some potential issues with life(). Ever since we added instantaneous damage calculation a mob can die mid life() (and even be deleted for animals that delete on death, and potential gibbing). This means we need to check if stat is still not DEAD after calling every handle_X proc and before calling the next handle_Y proc that assumes the mob is not dead. (example: human is alive, handle_A() is called and ends up gibbing the human, which qdels it and makes its dna var null; then the life.dm() proc continues and calls handle_B() and assumes the human is still alive, that proc needs to call dna.something and BAM! Runtime!)
2016-09-13 20:14:38 +02:00
living_defense.dm
Improves some cult rune checks (
#20872
)
2016-10-11 10:05:25 +13:00
living_defines.dm
Obj damaging system, acid damage, and fire damage refactor (WIP) (
#20793
)
2016-10-10 11:14:59 +13:00
living.dm
Reorder mob living destroy
2016-10-03 22:15:15 +00:00
login.dm
…
logout.dm
…
say.dm
Make say handling short out earlier to prevent runtimes
2016-09-26 06:20:40 +00:00
status_procs.dm
Carbon Dismemberment , second attempt. (
#20461
)
2016-09-12 19:33:50 +02:00
ventcrawling.dm
…