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https://github.com/Bubberstation/Bubberstation.git
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70 lines
1.4 KiB
Plaintext
70 lines
1.4 KiB
Plaintext
/atom/movable/proc/onShuttleMove(turf/T1, rotation)
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if(rotation)
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shuttleRotate(rotation)
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loc = T1
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return 1
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/obj/onShuttleMove()
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if(invisibility >= INVISIBILITY_ABSTRACT)
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return 0
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. = ..()
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/atom/movable/light/onShuttleMove()
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return 0
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/obj/machinery/door/onShuttleMove()
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. = ..()
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if(!.)
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return
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addtimer(src, "close", 0, TRUE)
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// Close any attached airlocks as well
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for(var/obj/machinery/door/D in orange(1, src))
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addtimer(src, "close", 0, TRUE)
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/obj/machinery/door/airlock/onShuttleMove()
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shuttledocked = 0
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for(var/obj/machinery/door/airlock/A in orange(1, src))
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A.shuttledocked = 0
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. = ..()
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shuttledocked = 1
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for(var/obj/machinery/door/airlock/A in orange(1, src))
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A.shuttledocked = 1
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/mob/onShuttleMove()
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if(!move_on_shuttle)
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return 0
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. = ..()
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if(!.)
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return
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if(client)
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if(buckled)
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shake_camera(src, 2, 1) // turn it down a bit come on
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else
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shake_camera(src, 7, 1)
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/mob/living/carbon/onShuttleMove()
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. = ..()
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if(!.)
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return
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if(!buckled)
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Weaken(3)
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// Shuttle Rotation //
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/atom/proc/shuttleRotate(rotation)
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//rotate our direction
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setDir(angle2dir(rotation+dir2angle(dir)))
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//resmooth if need be.
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if(smooth)
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queue_smooth(src)
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//rotate the pixel offsets too.
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if (pixel_x || pixel_y)
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if (rotation < 0)
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rotation += 360
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for (var/turntimes=rotation/90;turntimes>0;turntimes--)
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var/oldPX = pixel_x
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var/oldPY = pixel_y
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pixel_x = oldPY
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pixel_y = (oldPX*(-1))
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