Files
Bubberstation/code/modules/shuttle/ripple.dm
Jack Edge 8b8a10410f Removes zombie shuttle ripples
The qdel timer was interacting weirdly with the pool. This makes it
stop.

Fixes #19021
2016-07-01 10:42:52 +01:00

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/obj/effect/overlay/temp/ripple
name = "hyperspace ripple"
desc = "Something is coming through hyperspace, you can see the \
visual disturbances. It's probably best not to be on top of these \
when whatever is tunneling comes through."
icon = 'icons/effects/effects.dmi'
icon_state = "medi_holo"
anchored = TRUE
density = FALSE
layer = RIPPLE_LAYER
mouse_opacity = 1
alpha = 0
duration = 3 * SHUTTLE_RIPPLE_TIME
/obj/effect/overlay/temp/ripple/New()
. = ..()
animate(src, alpha=255, time=SHUTTLE_RIPPLE_TIME)