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* a very calming act when the world is too much, too fast * i'm tired but i have to be efficient, infinite * lick your lips at the sight of me a fantasy made reality
182 lines
5.0 KiB
Plaintext
182 lines
5.0 KiB
Plaintext
//Station Shield
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// A chain of satellites encircles the station
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// Satellites be actived to generate a shield that will block unorganic matter from passing it.
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/datum/station_goal/station_shield
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name = "Station Shield"
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var/coverage_goal = 500
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/datum/station_goal/station_shield/get_report()
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return {"The station is located in a zone full of space debris.
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We have a prototype shielding system you will deploy to reduce collision related accidents.
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You can order the satellites and control systems through cargo shuttle.
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"}
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/datum/station_goal/station_shield/on_report()
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//Unlock
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var/datum/supply_pack/P = SSshuttle.supply_packs[/datum/supply_pack/misc/shield_sat]
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P.special_enabled = TRUE
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P = SSshuttle.supply_packs[/datum/supply_pack/misc/shield_sat_control]
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P.special_enabled = TRUE
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/datum/station_goal/station_shield/check_completion()
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if(..())
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return TRUE
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if(get_coverage() >= coverage_goal)
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return TRUE
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return FALSE
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/datum/station_goal/proc/get_coverage()
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var/list/coverage = list()
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for(var/obj/machinery/satellite/meteor_shield/A in machines)
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if(!A.active || A.z != ZLEVEL_STATION)
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continue
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coverage |= view(A.kill_range,A)
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return coverage.len
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/obj/item/weapon/circuitboard/machine/computer/sat_control
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name = "circuit board (Satellite Network Control)"
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build_path = /obj/machinery/computer/sat_control
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origin_tech = "engineering=3"
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/obj/machinery/computer/sat_control
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name = "Satellite control"
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desc = "Used to control the satellite network."
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circuit = /obj/item/weapon/circuitboard/machine/computer/sat_control
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var/notice
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/obj/machinery/computer/sat_control/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \
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datum/tgui/master_ui = null, datum/ui_state/state = physical_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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ui = new(user, src, ui_key, "sat_control", name, 400, 305, master_ui, state)
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ui.open()
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/obj/machinery/computer/sat_control/ui_act(action, params)
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if(..())
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return
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switch(action)
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if("toggle")
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toggle(text2num(params["id"]))
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. = TRUE
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/obj/machinery/computer/sat_control/proc/toggle(id)
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for(var/obj/machinery/satellite/S in machines)
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if(S.id == id && S.z == z)
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S.toggle()
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/obj/machinery/computer/sat_control/ui_data()
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var/list/data = list()
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data["satellites"] = list()
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for(var/obj/machinery/satellite/S in machines)
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data["satellites"] += list(list(
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"id" = S.id,
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"active" = S.active,
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"mode" = S.mode
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))
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data["notice"] = notice
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var/datum/station_goal/station_shield/G = locate() in ticker.mode.station_goals
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if(G)
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data["meteor_shield"] = 1
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data["meteor_shield_coverage"] = G.get_coverage()
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data["meteor_shield_coverage_max"] = G.coverage_goal
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return data
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/obj/machinery/satellite
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name = "Defunct Satellite"
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desc = ""
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icon = 'icons/obj/machines/satellite.dmi'
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icon_state = "sat_inactive"
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var/mode = "NTPROBEV0.8"
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var/active = FALSE
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density = 1
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var/static/gid = 0
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var/id = 0
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/obj/machinery/satellite/New()
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..()
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id = gid++
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/obj/machinery/satellite/interact(mob/user)
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toggle(user)
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/obj/machinery/satellite/proc/toggle(mob/user)
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if(!active && !isinspace())
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if(user)
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user << "<span class='warning'>You can only active the [src] in space.</span>"
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return FALSE
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if(user)
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user << "<span class='notice'>You [active ? "deactivate": "activate"] the [src]</span>"
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active = !active
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if(active)
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animate(src, pixel_y = 2, time = 10, loop = -1)
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anchored = 1
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else
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animate(src, pixel_y = 0, time = 10)
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anchored = 0
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update_icon()
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/obj/machinery/satellite/update_icon()
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icon_state = active ? "sat_active" : "sat_inactive"
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/obj/machinery/satellite/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/device/multitool))
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user << "<span class='notice'>// NTSAT-[id] // Mode : [active ? "PRIMARY" : "STANDBY"] //[emagged ? "DEBUG_MODE //" : ""]</span>"
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else
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return ..()
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/obj/machinery/satellite/meteor_shield
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name = "Meteor Shield Satellite"
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desc = "Meteor Point Defense Satellite"
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mode = "M-SHIELD"
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var/kill_range = 10
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/obj/machinery/satellite/meteor_shield/proc/space_los(meteor)
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for(var/turf/T in getline(src,meteor))
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if(!isspaceturf(T))
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return FALSE
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return TRUE
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/obj/machinery/satellite/meteor_shield/process()
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if(!active)
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return
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for(var/obj/effect/meteor/M in meteor_list)
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if(M.z != z)
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continue
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if(get_dist(M,src) > kill_range)
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continue
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if(!emagged && space_los(M))
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Beam(get_turf(M),icon_state="sat_beam",time=5,maxdistance=kill_range)
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qdel(M)
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/obj/machinery/satellite/meteor_shield/toggle(user)
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if(!..(user))
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return FALSE
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if(emagged)
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if(active)
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change_meteor_chance(2)
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else
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change_meteor_chance(0.5)
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/obj/machinery/satellite/meteor_shield/proc/change_meteor_chance(mod)
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var/datum/round_event_control/E = locate(/datum/round_event_control/meteor_wave) in SSevent.control
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if(E)
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E.weight *= mod
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/obj/machinery/satellite/meteor_shield/Destroy()
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. = ..()
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if(active && emagged)
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change_meteor_chance(0.5)
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/obj/machinery/satellite/meteor_shield/emag_act()
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if(!emagged)
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emagged = 1
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if(active)
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change_meteor_chance(2)
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