Files
Bubberstation/code/modules/surgery/limb_augmentation.dm
phil235 443a4501ec Carbon Dismemberment , second attempt. (#20461)
* - I rearranged X_defense.dm mob files, more damage_procs.dm.Here's what's inside:
* X_defense.dm: is for the procs of attacks onto the mob, all the XXX_act() proc (things happening to the mob), as well as protection check and get procs (armor, ear prot, projectile dismemberment)
* damage_procs.dm: actual damage procs like adjustBruteLoss() getfireloss, any proc that handles damaging.

- some bugfixes with gibspawner effects.
- monkey's bodyparts can be dismembered and are used to create its icon.
- brains are no longer carbons.
- all carbon have bodyparts that can be dropped when the mob is gibbed.
- adminspawned bodyparts now have a default icon.
- robotic parts are now a child of bodyparts.
- health analyzer on alien/monkey shows damage on each limb
- added admin option to add/remove bodyparts for all carbon (instead of just remove on humans)
- Fixes keycheck message spam for janicart and all when trying to move.
- Fixes bug with buckling to a scooter while limbless.
- removed arg "hit_zone" in proj's on_hit() because we can already use the def_zone var (where hit_zone got its value)
- Fixes mob not getting any damage when hit by a projectile on their missing limb, despite a hit message shown). carbon/apply_damage() now when we specify a def_zone and the corresponding BP is missing we default to the chest instead of stopping the proc. Consistently with how human/attacked_by() default to its attack to chest if missing limb.
- Fixes mini uzi icon when empty and no mag (typo).
- I renamed and changed a bit check_eye_prot and ear prot
- renamed flash_eyes to flash_act()
- I made a soundbang_act() similar to flash_act but for loud bangs.
- added a gib and dust animation to larva.
- husked monkeys
- no damage overlay for husk or skeleton.
- damage overlay for robotic limb now.
- no damage overlay when organic bodypart husked.
- one handed human with a bloody hand still get a bloody single hand overlay.
- fix admin heal being unable to heal robotic bodyparts.
- slightly touched robotic bodypart sprites (head one pixel too high)
- Fixes 18532 "beheaded husk has hair".
- Fixes 18584 "Ling stasis appearance bug"
- no more eyes or lipstick on husks.
- can remove flashes/wires/cells from robot chest and head with crowbar.
- Fixes not being able to surgically amputate robotic arm/leg.

* More merge conflict fixes and adding the new files I forgot to add.

* of course I forgot birdstation

* More typos and stuff I forgot to undo.

* Fixing a typo in examine.dm
Removing an unnecessary check.
Making admin heal regenerate limbs on all carbons.
Monkey-human transformation now transfer missing limbs info and presence of a cavity implant.
NODISMEMBER species can still lack a limb if the mob lacked a limb and changed into that new species.
Changeling Regenerate ability now also regenerate limbs when in monkey form. (and remove some cryptic useless code)

* Fixing more conflicts with remie's multihands PR.

* Fixes runtime with hud when calling build_hand_slots().
Fixes lightgeist healing not working.
Fixes null.handle_fall() runtimes with pirate mobs.
Fixes typo in has_left_hadn() and has_right_hand().

* Derp, forgot to remove debug message.
2016-09-12 19:33:50 +02:00

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/////AUGMENTATION SURGERIES//////
//SURGERY STEPS
/datum/surgery_step/replace
name = "sever muscles"
implements = list(/obj/item/weapon/scalpel = 100, /obj/item/weapon/wirecutters = 55)
time = 32
/datum/surgery_step/replace/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("[user] begins to sever the muscles on [target]'s [parse_zone(user.zone_selected)].", "<span class ='notice'>You begin to sever the muscles on [target]'s [parse_zone(user.zone_selected)]...</span>")
/datum/surgery_step/add_limb
name = "replace limb"
implements = list(/obj/item/bodypart = 100)
time = 32
var/obj/item/bodypart/L = null // L because "limb"
/datum/surgery_step/add_limb/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
var/obj/item/bodypart/aug = tool
if(aug.status != BODYPART_ROBOTIC && aug.body_zone != target_zone)
user << "<span class='warning'>[tool] isn't the right type for [parse_zone(target_zone)].</span>"
return -1
L = surgery.operated_bodypart
if(L)
user.visible_message("[user] begins to augment [target]'s [parse_zone(user.zone_selected)].", "<span class ='notice'>You begin to augment [target]'s [parse_zone(user.zone_selected)]...</span>")
else
user.visible_message("[user] looks for [target]'s [parse_zone(user.zone_selected)].", "<span class ='notice'>You look for [target]'s [parse_zone(user.zone_selected)]...</span>")
//ACTUAL SURGERIES
/datum/surgery/augmentation
name = "augmentation"
steps = list(/datum/surgery_step/incise, /datum/surgery_step/clamp_bleeders, /datum/surgery_step/retract_skin, /datum/surgery_step/replace, /datum/surgery_step/saw, /datum/surgery_step/add_limb)
species = list(/mob/living/carbon/human)
possible_locs = list("r_arm","l_arm","r_leg","l_leg","chest","head")
//SURGERY STEP SUCCESSES
/datum/surgery_step/add_limb/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(L)
user.visible_message("[user] successfully augments [target]'s [parse_zone(target_zone)]!", "<span class='notice'>You successfully augment [target]'s [parse_zone(target_zone)].</span>")
L.change_bodypart_status(BODYPART_ROBOTIC, 1)
user.drop_item()
qdel(tool)
target.update_damage_overlays()
target.updatehealth()
add_logs(user, target, "augmented", addition="by giving him new [parse_zone(target_zone)] INTENT: [uppertext(user.a_intent)]")
else
user << "<span class='warning'>[target] has no organic [parse_zone(target_zone)] there!</span>"
return 1
/datum/surgery/chainsaw
name = "chainsaw augmentation"
steps = list(/datum/surgery_step/incise, /datum/surgery_step/retract_skin, /datum/surgery_step/saw, /datum/surgery_step/clamp_bleeders,
/datum/surgery_step/incise, /datum/surgery_step/chainsaw)
species = list(/mob/living/carbon/human)
possible_locs = list("r_arm", "l_arm")
requires_organic_bodypart = 0
/datum/surgery_step/chainsaw
time = 64
name = "insert chainsaw"
implements = list(/obj/item/weapon/twohanded/required/chainsaw = 100)
/datum/surgery_step/chainsaw/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("[user] begins to install the chainsaw onto [target].", "<span class='notice'>You begin to install the chainsaw onto [target]...</span>")
/datum/surgery_step/chainsaw/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(!target.get_empty_held_indexes())
user << "<span class='warning'>You can't fit the chainsaw in while [target]'s hands are full!</span>"
return 0
else
user.visible_message("[user] finishes installing the chainsaw!", "<span class='notice'>You install the chainsaw.</span>")
user.unEquip(tool)
qdel(tool)
var/obj/item/weapon/mounted_chainsaw/sawarms = new(target)
target.put_in_hands(sawarms)
return 1
/datum/surgery/chainsaw_removal
name = "chainsaw removal"
steps = list(/datum/surgery_step/chainsaw_removal)
species = list(/mob/living/carbon/human)
possible_locs = list("r_arm", "l_arm")
requires_organic_bodypart = 0
/datum/surgery/chainsaw_removal/can_start(mob/user, mob/living/carbon/target)
if(target.is_holding_item_of_type(/obj/item/weapon/mounted_chainsaw))
return 1//can continue surgery
else
return 0//surgery will never be available
/datum/surgery_step/chainsaw_removal
time = 128
name = "saw off chainsaw"
implements = list(/obj/item/weapon/circular_saw = 100, /obj/item/weapon/melee/energy/sword/cyborg/saw = 100, /obj/item/weapon/melee/arm_blade = 75, /obj/item/weapon/mounted_chainsaw = 65, /obj/item/weapon/twohanded/fireaxe = 50, /obj/item/weapon/twohanded/required/chainsaw = 50, /obj/item/weapon/hatchet = 35, /obj/item/weapon/kitchen/knife/butcher = 25)
/datum/surgery_step/chainsaw_removal/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("[user] begins sawing the chainsaw off of [target]'s arms.", "<span class='notice'>You begin removing [target]'s chainsaw...</span>")
/datum/surgery_step/chainsaw_removal/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
for(var/obj/item/weapon/mounted_chainsaw/V in target.held_items)
target.unEquip(V, 1)
user.visible_message("[user] carefully saws [target]'s arm free of the chainsaw.", "<span class='notice'>You remove the chainsaw.</span>")
return 1