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* - I rearranged X_defense.dm mob files, more damage_procs.dm.Here's what's inside: * X_defense.dm: is for the procs of attacks onto the mob, all the XXX_act() proc (things happening to the mob), as well as protection check and get procs (armor, ear prot, projectile dismemberment) * damage_procs.dm: actual damage procs like adjustBruteLoss() getfireloss, any proc that handles damaging. - some bugfixes with gibspawner effects. - monkey's bodyparts can be dismembered and are used to create its icon. - brains are no longer carbons. - all carbon have bodyparts that can be dropped when the mob is gibbed. - adminspawned bodyparts now have a default icon. - robotic parts are now a child of bodyparts. - health analyzer on alien/monkey shows damage on each limb - added admin option to add/remove bodyparts for all carbon (instead of just remove on humans) - Fixes keycheck message spam for janicart and all when trying to move. - Fixes bug with buckling to a scooter while limbless. - removed arg "hit_zone" in proj's on_hit() because we can already use the def_zone var (where hit_zone got its value) - Fixes mob not getting any damage when hit by a projectile on their missing limb, despite a hit message shown). carbon/apply_damage() now when we specify a def_zone and the corresponding BP is missing we default to the chest instead of stopping the proc. Consistently with how human/attacked_by() default to its attack to chest if missing limb. - Fixes mini uzi icon when empty and no mag (typo). - I renamed and changed a bit check_eye_prot and ear prot - renamed flash_eyes to flash_act() - I made a soundbang_act() similar to flash_act but for loud bangs. - added a gib and dust animation to larva. - husked monkeys - no damage overlay for husk or skeleton. - damage overlay for robotic limb now. - no damage overlay when organic bodypart husked. - one handed human with a bloody hand still get a bloody single hand overlay. - fix admin heal being unable to heal robotic bodyparts. - slightly touched robotic bodypart sprites (head one pixel too high) - Fixes 18532 "beheaded husk has hair". - Fixes 18584 "Ling stasis appearance bug" - no more eyes or lipstick on husks. - can remove flashes/wires/cells from robot chest and head with crowbar. - Fixes not being able to surgically amputate robotic arm/leg. * More merge conflict fixes and adding the new files I forgot to add. * of course I forgot birdstation * More typos and stuff I forgot to undo. * Fixing a typo in examine.dm Removing an unnecessary check. Making admin heal regenerate limbs on all carbons. Monkey-human transformation now transfer missing limbs info and presence of a cavity implant. NODISMEMBER species can still lack a limb if the mob lacked a limb and changed into that new species. Changeling Regenerate ability now also regenerate limbs when in monkey form. (and remove some cryptic useless code) * Fixing more conflicts with remie's multihands PR. * Fixes runtime with hud when calling build_hand_slots(). Fixes lightgeist healing not working. Fixes null.handle_fall() runtimes with pirate mobs. Fixes typo in has_left_hadn() and has_right_hand(). * Derp, forgot to remove debug message.
123 lines
5.5 KiB
Plaintext
123 lines
5.5 KiB
Plaintext
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/////AUGMENTATION SURGERIES//////
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//SURGERY STEPS
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/datum/surgery_step/replace
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name = "sever muscles"
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implements = list(/obj/item/weapon/scalpel = 100, /obj/item/weapon/wirecutters = 55)
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time = 32
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/datum/surgery_step/replace/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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user.visible_message("[user] begins to sever the muscles on [target]'s [parse_zone(user.zone_selected)].", "<span class ='notice'>You begin to sever the muscles on [target]'s [parse_zone(user.zone_selected)]...</span>")
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/datum/surgery_step/add_limb
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name = "replace limb"
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implements = list(/obj/item/bodypart = 100)
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time = 32
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var/obj/item/bodypart/L = null // L because "limb"
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/datum/surgery_step/add_limb/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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var/obj/item/bodypart/aug = tool
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if(aug.status != BODYPART_ROBOTIC && aug.body_zone != target_zone)
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user << "<span class='warning'>[tool] isn't the right type for [parse_zone(target_zone)].</span>"
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return -1
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L = surgery.operated_bodypart
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if(L)
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user.visible_message("[user] begins to augment [target]'s [parse_zone(user.zone_selected)].", "<span class ='notice'>You begin to augment [target]'s [parse_zone(user.zone_selected)]...</span>")
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else
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user.visible_message("[user] looks for [target]'s [parse_zone(user.zone_selected)].", "<span class ='notice'>You look for [target]'s [parse_zone(user.zone_selected)]...</span>")
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//ACTUAL SURGERIES
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/datum/surgery/augmentation
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name = "augmentation"
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steps = list(/datum/surgery_step/incise, /datum/surgery_step/clamp_bleeders, /datum/surgery_step/retract_skin, /datum/surgery_step/replace, /datum/surgery_step/saw, /datum/surgery_step/add_limb)
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species = list(/mob/living/carbon/human)
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possible_locs = list("r_arm","l_arm","r_leg","l_leg","chest","head")
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//SURGERY STEP SUCCESSES
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/datum/surgery_step/add_limb/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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if(L)
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user.visible_message("[user] successfully augments [target]'s [parse_zone(target_zone)]!", "<span class='notice'>You successfully augment [target]'s [parse_zone(target_zone)].</span>")
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L.change_bodypart_status(BODYPART_ROBOTIC, 1)
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user.drop_item()
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qdel(tool)
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target.update_damage_overlays()
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target.updatehealth()
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add_logs(user, target, "augmented", addition="by giving him new [parse_zone(target_zone)] INTENT: [uppertext(user.a_intent)]")
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else
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user << "<span class='warning'>[target] has no organic [parse_zone(target_zone)] there!</span>"
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return 1
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/datum/surgery/chainsaw
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name = "chainsaw augmentation"
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steps = list(/datum/surgery_step/incise, /datum/surgery_step/retract_skin, /datum/surgery_step/saw, /datum/surgery_step/clamp_bleeders,
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/datum/surgery_step/incise, /datum/surgery_step/chainsaw)
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species = list(/mob/living/carbon/human)
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possible_locs = list("r_arm", "l_arm")
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requires_organic_bodypart = 0
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/datum/surgery_step/chainsaw
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time = 64
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name = "insert chainsaw"
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implements = list(/obj/item/weapon/twohanded/required/chainsaw = 100)
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/datum/surgery_step/chainsaw/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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user.visible_message("[user] begins to install the chainsaw onto [target].", "<span class='notice'>You begin to install the chainsaw onto [target]...</span>")
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/datum/surgery_step/chainsaw/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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if(!target.get_empty_held_indexes())
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user << "<span class='warning'>You can't fit the chainsaw in while [target]'s hands are full!</span>"
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return 0
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else
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user.visible_message("[user] finishes installing the chainsaw!", "<span class='notice'>You install the chainsaw.</span>")
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user.unEquip(tool)
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qdel(tool)
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var/obj/item/weapon/mounted_chainsaw/sawarms = new(target)
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target.put_in_hands(sawarms)
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return 1
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/datum/surgery/chainsaw_removal
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name = "chainsaw removal"
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steps = list(/datum/surgery_step/chainsaw_removal)
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species = list(/mob/living/carbon/human)
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possible_locs = list("r_arm", "l_arm")
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requires_organic_bodypart = 0
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/datum/surgery/chainsaw_removal/can_start(mob/user, mob/living/carbon/target)
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if(target.is_holding_item_of_type(/obj/item/weapon/mounted_chainsaw))
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return 1//can continue surgery
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else
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return 0//surgery will never be available
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/datum/surgery_step/chainsaw_removal
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time = 128
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name = "saw off chainsaw"
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implements = list(/obj/item/weapon/circular_saw = 100, /obj/item/weapon/melee/energy/sword/cyborg/saw = 100, /obj/item/weapon/melee/arm_blade = 75, /obj/item/weapon/mounted_chainsaw = 65, /obj/item/weapon/twohanded/fireaxe = 50, /obj/item/weapon/twohanded/required/chainsaw = 50, /obj/item/weapon/hatchet = 35, /obj/item/weapon/kitchen/knife/butcher = 25)
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/datum/surgery_step/chainsaw_removal/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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user.visible_message("[user] begins sawing the chainsaw off of [target]'s arms.", "<span class='notice'>You begin removing [target]'s chainsaw...</span>")
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/datum/surgery_step/chainsaw_removal/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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for(var/obj/item/weapon/mounted_chainsaw/V in target.held_items)
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target.unEquip(V, 1)
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user.visible_message("[user] carefully saws [target]'s arm free of the chainsaw.", "<span class='notice'>You remove the chainsaw.</span>")
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return 1
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