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1049 lines
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1049 lines
67 KiB
HTML
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<title>/tg/ Station 13 Changelog</title>
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<link rel="stylesheet" type="text/css" href="changelog.css">
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<table align='center' width='650'><tr><td>
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<table align='center' class="top">
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<div align='center'><font size='3'><b>Traditional Games Space Station 13</b></font></div>
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<p><div align='center'><font size='3'><a href="http://www.tgstation13.org/phpBB/">Forum</a> | <a href="http://www.tgstation13.org/wiki/Main_Page">Wiki</a> | <a href="https://github.com/tgstation/-tg-station">Source</a></font></div></p>
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<font size='2'><b>Visit our IRC channel:</b> #tgstation13 on irc.rizon.net</font>
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<table align='center' class="top">
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<tr>
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<font size='2'><b>Current Project Maintainers:</b> <a href='https://github.com/tgstation?tab=members'>-Click Here-</a><br></font>
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<font size='2'><b>Currently Active GitHub contributor list:</b> <a href='https://github.com/tgstation/-tg-station/graphs/contributors'>-Click Here-</a><br></font>
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<font size='2'><b>Coders:</b> TLE, NEO, Errorage, muskets, veryinky, Skie, Noise, Numbers, Agouri, Noka, Urist McDorf, Uhangi, Darem, Mport, rastaf0, Doohl, Superxpdude, Rockdtben, ConstantA, Petethegoat, Kor, Polymorph, Carn, Nodrak, Donkie, Sieve, Giacom, Ikarrus, trubble_bass, Aranclanos, Cael_Aislinn, Cheridan, Intigracy, Malkevin, SuperSayu, DumpDavidson, Tastyfish, Yvar, Elo001, Fleure, ManeaterMildred, Miauw, MrPerson<br></font>
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<font size='2'><b>Spriters:</b> Agouri, Cheridan, Cruazy Guest, Deeaych, Deuryn, Matty406, Microwave, ShiftyEyesShady, Skie, Uhangi, Veyveyr, Petethegoat, Kor, Ricotez, Ausops, TankNut, Pewtershmitz, Firecage, Nienhaus2<br></font>
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<font size='2'><b>Sounds:</b> Skie, Lasty/Vinyl<br></font>
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<font size='2'><b>Main Testers:</b> Tenebrosity, Anyone who has submitted a bug to the issue tracker<br></font>
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<font size='2'><b>Thanks to:</b> Baystation 12, /vg/station, NTstation, CDK Station devs, FacepunchStation, GoonStation devs, the original SpaceStation developers and Invisty for the title image.<br> Also a thanks to anybody who has contributed who is not listed here :( Ask to be added here on irc.</font>
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<font size='2' color='red'><b><br>Have a bug to report?</b> Visit our <a href="https://github.com/tgstation/-tg-station/issues?labels=Bug&state=open">Issue Tracker</a>.<br></font>
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<font size='2'>Please ensure that the bug has not already been reported and <u><a href="https://github.com/tgstation/-tg-station/issues/724"><b>use the template provided here</b></a></u>.</font>
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</td>
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</table>
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TO ADD AN ENTRY, ADD AND MAINTAIN YOUR OWN changelog/USERNAME.yml FILE.
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*** DO NOT FUCK WITH THIS FILE OR YOU WILL CAUSE MERGE CONFLICTS. ***
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<div class="commit sansserif">
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<h2 class="date">11 October 2016</h2>
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<h3 class="author">Cyberboss updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">The waste line now has a digital valve leading to space (off by default) along with a port on it's far side</li>
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</ul>
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<h3 class="author">Incoming5643 updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Wizards may finally use jaunt and blink on the escape shuttle. Maybe elsewhere too?</li>
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<li class="bugfix">The previously broken radios in the wizards den should work now. You still have to turn them on though.</li>
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</ul>
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<h3 class="author">Kor updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Added frogs, with sprites by WJ and sounds by Cuboos.</li>
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</ul>
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<h3 class="author">Papa Bones updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Flora now spawns in lavaland tunnels, they can be harvested with a knife.</li>
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<li class="rscadd">Flora have a range of effects, be careful what you eat!</li>
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<li class="bugfix">You harvest flora on lavaland with your hands, not a knife. My bad.</li>
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</ul>
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<h3 class="author">Shadowlight213 updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Cargo can order the antimatter engine</li>
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</ul>
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<h2 class="date">10 October 2016</h2>
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<h3 class="author">ChemicalRascal updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Previously, improving the incinerator's efficiency made the RPM decay more quickly, instead of less quickly. No more!</li>
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</ul>
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<h3 class="author">Cyberboss updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">More reagent containers can be used for filling your dirty vapor cancer sticks</li>
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<li class="spellcheck">Fixed some vape spelling/grammar</li>
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</ul>
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<h3 class="author">MrStonedOne updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Player Preferences window made slightly faster.</li>
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</ul>
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<h3 class="author">Nanotrasen Stress Relief Board updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscdel">Claymores created through Highlander no longer thirst for blood or announce their wielder's location incessantly.</li>
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<li class="bugfix">Claymores should now properly absorb fallen foes' corpses.</li>
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<li class="bugfix">Losing a limb now properly destroys your claymore.</li>
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</ul>
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<h3 class="author">Supermichael777 updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">The wizards federation have instituted a strict 1 demon limit on demon bottles.</li>
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</ul>
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<h3 class="author">XDTM updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Using blood on an Oil Slime will create Corn Oil.</li>
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<li class="rscadd">Using blood on Pyrite Slimes will create a random crayon.</li>
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<li class="rscadd">Using water on Orange Slimes will create a small smoke cloud.</li>
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<li class="rscadd">Using water on Blue Slimes will spawn foam.</li>
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<li class="rscadd">You can now retrieve materials inserted in a Drone Shell Dispenser with a crowbar.</li>
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</ul>
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<h3 class="author">phil235 updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">A whole bunch of structures and machines can now be broken and destroyed using conventional attack methods.</li>
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<li class="rscadd">The effect of fire on objects is overhauled. When on fire, your external clothes now take fire damage and can become ashes, unless fire proof. All objects caught in a fire can now take fire damage, instead of just flammable ones, unless fire proof.</li>
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<li class="rscadd">Acid effect is overhauled. Splashing acid on something puts a green effect on it and start slowly melting it. Throwing acid on mobs puts acid on their clothes. Acid can destroy structures and items alike, as long as they're not acid proof. The more acid put on an object, the faster it melts. Walking on an acid puddle puts acid on your shoes or burns your bare feet. Picking up an item with acid without adequate glove protection burns your hand. Acid can be washed away with any sort of water source (extinguisher, shower, water glass,etc...).</li>
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<li class="rscadd">When a mob receives melee attacks, its clothes also get damaged. Clothes with enough damage get a visual effect. Damaged clothes can be repaired with cloth (produced with botany's biogenerator). Clothes that receives too much melee damage become shreds.</li>
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<li class="tweak">Clicking a structure/machine with an item on help intent can never result in an attack.</li>
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<li class="tweak">Hostile animals that are environment destroyers no longer destroys tables&closets in one hit. It now takes several hits depending on the animal.</li>
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</ul>
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<h2 class="date">07 October 2016</h2>
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<h3 class="author">WJohnston updated:</h3>
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<ul class="changes bgimages16">
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<li class="imageadd">Improved/resprited AI card, pAI, easel/canvases, shotgun shells, RCD cartridge, speedloaders, and certain older buttons.</li>
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<li class="imageadd">Improved/resprited a few bar signs, basketball/dodgeball/hoop, blood bags, and body bags.</li>
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<li class="imageadd">Improved/resprited Paper, stamps, folders, small fires, pens, energy daggers, cabinets, newspaper and other bureaucracy related items.</li>
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</ul>
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<h2 class="date">01 October 2016</h2>
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<h3 class="author">Incoming5643 updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">After years of having to live on a mostly blown up hunk of junk the wizard's ship has finally been repaired</li>
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<li class="rscdel">No one paid attention to that lore anyway</li>
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</ul>
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<h2 class="date">28 September 2016</h2>
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<h3 class="author">Cuboos updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Removed the admin message spam from the smoke_spread proc. You may now vape in peace without the threat of a Blue Space Artillery</li>
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</ul>
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<h3 class="author">LanCartwright updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscdel">Removed Stimulants and Coffee from survival pens.</li>
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<li class="tweak">Nanites have been replaced with Mining Nanites which heal more when you are lower health, and do not have the ridiculous healing Adminorazine had.</li>
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</ul>
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<h2 class="date">27 September 2016</h2>
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<h3 class="author">Cobby updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Nanotrasen has buffed the electronic safety devices found in Secure Briefcases and Wallsafes, making them... well... more secure. In Particular, we added more wires that do absolutely nothing but hinder the use of the multitool, along with removing the ID slot only used by syndicates to emag the safe.</li>
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</ul>
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<h3 class="author">Incoming5643 updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">The secret satchels system has been updated to hide more smuggler's satchels hidden randomly under the station</li>
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<li class="experiment">In case you forgot about the secret satchel system, basically if you take a smuggler's satchel (a traitor item also occasionally found under a random tile in the station [USE T-RAYS]), stow away an item in it, and bury it under the floor tiles that item can reappear in a random later round!</li>
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</ul>
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<h3 class="author">MrStonedOne updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Custom Round end sounds selected by admins will be preloaded to all clients before actually rebooting the world</li>
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</ul>
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<h3 class="author">Shadowlight213 updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fixes broken icon states when replacing warning floor tile</li>
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</ul>
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<h3 class="author">Supermichael777 updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Cat men have finally achieved equal discrimination.</li>
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</ul>
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<h3 class="author">TrustyGun+Pubby updated:</h3>
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<ul class="changes bgimages16">
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<li class="imageadd">Lawyers now have unique speech bubbles.</li>
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</ul>
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<h3 class="author">XDTM updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Using plasma on dark blue slimes will now spawn freon instead of arbitrarily freezing mobs.</li>
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</ul>
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<h3 class="author">uraniummeltdown updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Protolathe stock parts now build 5 times faster</li>
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</ul>
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<h2 class="date">26 September 2016</h2>
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<h3 class="author">Cuboos updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Added E-cigarettes as contraband to cigarettes vending machines. They take reagents instead of dried plants and also hold more than cigarettes or pipes. You can modify them to puff out clouds of reagents or emag them to fill a whole room with reagent vapor.</li>
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<li class="rscadd">Added a new shirt to the clothing vendor relating to the newly added vapes.</li>
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</ul>
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<h3 class="author">Joan updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Blobs will generally require fewer blobs to win during the blob mode, which should hopefully make the mode end faster at lower overmind amounts.</li>
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</ul>
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<h3 class="author">Razharas updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">"Kudzu now keeps the mutations it had before and thus can be properly cultivated to be whatever you want"</li>
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</ul>
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<h3 class="author">TheCarlSaganExpress updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">You may now insert crayons, lipstick, penlights, or cigarettes in your PDA.</li>
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<li class="bugfix">Removing cartridges from the PDA will no longer cause them to automatically fall to the floor.</li>
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</ul>
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<h3 class="author">oranges updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">It looks like a pizza delivery from an un-named station got misplaced</li>
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</ul>
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<h2 class="date">24 September 2016</h2>
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<h3 class="author">Cheridan updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Nerfed Critical Hits</li>
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</ul>
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<h3 class="author">MrStonedOne updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Orbits now use a subsystem.</li>
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<li class="tweak">Orbits now bind to object's moving to allow for quicker updates, subsystem fallback for when that doesn't work (for things inside of things or things that move without announcing it)</li>
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</ul>
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<h3 class="author">XDTM updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscdel">Viruses start with 0 in every stat instead of 1.</li>
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<li class="bugfix">Atomic Bomb, Pan-Galactic Gargle Blaster, Neurotoxin and Hippie's Delight are now proper alcoholic drinks, and as such can disinfect, ignite, and be purged by antihol.</li>
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</ul>
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<h3 class="author">optional name here updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Changes cursed heart description to something slightly more clear.</li>
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<li class="bugfix">Fixes a capitalization issue</li>
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</ul>
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<h2 class="date">23 September 2016</h2>
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<h3 class="author">Cyberboss updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Wire layouts of NanoTransen devices for the round can now be found in the Station Blueprints</li>
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</ul>
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<h3 class="author">Incoming5643 + WJohnston updated:</h3>
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<ul class="changes bgimages16">
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<li class="imageadd">Lizard sprites have received an overhaul, sprites courtesy of WJohnston!</li>
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<li class="rscdel">While there are some new bits, a few old bits have gone by the wayside, if your lizard has been affected by this the specific feature will be randomized until you pick a new setting.</li>
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<li class="rscadd">Lizards can now choose to have digitigrade legs (those weird backwards bending ones). Keep in mind that they can only be properly seen in rather short pants. They also preclude the use of shoes. By default no lizard will have these legs, you have to opt in.</li>
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<li class="rscadd">All ash walker lizards however are forced to have these legs.</li>
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<li class="experiment">There is absolutely no tactical benefits to using digitigrade legs, you are only crippling yourself if you use them.</li>
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</ul>
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<h3 class="author">Papa Bones updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">You can now quick-draw the officer's sabre from its sheath by alt-clicking it.</li>
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</ul>
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<h3 class="author">XDTM updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Holy Water no longer leaves you stuttering for years.</li>
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</ul>
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<h2 class="date">21 September 2016</h2>
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<h3 class="author">Cyberboss updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">The food processor's sprite's maintenance panel is no longer open while closed and vice/versa</li>
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<li class="tweak">Tesla arcs no longer lose power when passing through a coil that isn't connected to a grid</li>
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</ul>
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<h3 class="author">MrStonedOne updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fixes minimap generation crashes by making parts of it less precise</li>
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</ul>
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<h2 class="date">20 September 2016</h2>
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<h3 class="author">Ergovisavi updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">fixed "friendly" xenobio mobs and mining drones attacking station drones</li>
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</ul>
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<h3 class="author">Joan updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Miners can now buy KA AoE damage mods from the mining vendor for 2000 points per mod.</li>
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<li class="rscadd">Combined the Convert and Sacrifice runes into one rune. It'll convert targets that are alive and eligible, and attempt to sacrifice them otherwise. The only changes to mechanics are that: Converting someone will heal them of all brute and burn damage they had, and sacrificing anything will always produce a soulstone(but will still only sometimes fill it)</li>
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<li class="tweak">You can no longer teleport to Teleport runes that have dense objects on top of them.</li>
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<li class="experiment">Wall runes will now activate other nearby wall runes when activated, but will automatically disable after a minute and a half of continuous activity and become unusable for 5 seconds.</li>
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<li class="experiment">The Blood Boil rune no longer does all of its damage instantly or stuns, but if you remain in range for the full duration you will be sent deep into critical.</li>
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<li class="experiment">Bubblegum has been seen reaching through blood. Try not to get hit.</li>
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<li class="experiment">The Raise Dead rune no longer requires a noncultist corpse to revive a cultist; instead, it will draw from the pool of all people sacrificed to power the rune.</li>
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</ul>
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<h3 class="author">Mekhi updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Nanotrasen has been experimenting on cybernetics for a while, and rumors are they have a few combat prototypes available...</li>
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<li class="experiment">New arm implants: Energy-blade projector, implanted medical beamgun, stun-arm implant (Like the borg version), flash implant that is automatically-regenerating and doubles as a powerful flashlight. There is also one with all four items in one. Also, a surgery toolkit implant. Adminspawn only for the moment.</li>
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</ul>
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<h3 class="author">MrStonedOne updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fixed space/nograv movement not triggering when atoms moved twice quickly in space/nograv</li>
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</ul>
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<h3 class="author">Nanotrasen Stress Relief Board updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Latecomers to highlander can now join in on the fun.</li>
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<li class="rscadd">The crew are encouraged to less pacifistic during highlander. Failing to shed blood will result in your soul being devoured. Have a nice day.</li>
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</ul>
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<h3 class="author">Nicho1010 updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fixed lattices appearing after exploding lava</li>
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</ul>
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<h3 class="author">Screemonster updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Abandoned crates no longer accept impossible guesses.</li>
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<li class="tweak">Lets players know that all the digits in the code must be unique.</li>
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<li class="tweak">Reads the last guess back on the multitool along with the correct/incorrect guess readout.</li>
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<li class="bugfix">multitool output on crates no longer returns nonsense values.</li>
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</ul>
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<h3 class="author">XDTM updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Positive viruses are now recognized by medical HUDs with a special icon.</li>
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<li class="tweak">fully_heal no longer removes nonharmful viruses. This affects legion souls, staffs of healing, and changeling's revive.</li>
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<li class="rscadd">Canisters of any type of gas are now orderable in cargo. Dangerous experimental gases will require Research Director approval.</li>
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</ul>
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<h3 class="author">Yackemflam updated:</h3>
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<ul class="changes bgimages16">
|
|
<li class="rscadd">The syndicate has learned on how to give their agents a true syndicate ninja experience.</li>
|
|
</ul>
|
|
<h3 class="author">chickenboy10 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a Experimental Limb Grower to the medbay department, now medical stuff can grow synthetic limbs using Synthflesh to help crew that suffer any work related accidents. There may also be a limb that can be grown with a special card...</li>
|
|
</ul>
|
|
<h3 class="author">feemjmeem updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">You can now disassemble meatspike frames with a welding tool.</li>
|
|
</ul>
|
|
<h3 class="author">phil235 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="experiment">adds a talk button next to the crafting button. Clicking it makes a "wheel" appear around you with short predetermined messages that you click to say them. This lets you say common responses without having to type in the chat bar. Current messages available are: "Hi", "Bye", "Thanks", "Come", "Help", "Stop", "Get out", "Yes", and "No". The talk button can be activated with the hotkey "H" or "CTRL+H"</li>
|
|
<li class="rscadd">Wearing colored glasses colors your vision. This option can be enabled/disabled by alt-clicking any glasses with such feature.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">17 September 2016</h2>
|
|
<h3 class="author">BoxcarRacer41 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a new food, bacon. Bacon is made by processing raw meat cutlets.</li>
|
|
<li class="rscadd">Added a new burger recipe, the Bacon Burger. It is made with one bun, one cheese wedge and three pieces of cooked bacon.</li>
|
|
</ul>
|
|
<h3 class="author">Ergovisavi updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a nightvision toggle to Shadowpeople</li>
|
|
<li class="tweak">Made several anomalous crystal variants more easily identified/easier to see the effects thereof, and removed the "magic" activation possibility (replaced with the "bomb" flag)</li>
|
|
</ul>
|
|
<h3 class="author">Gun Hog updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Nanotrasen Robotics Division is proud to announce slightly less clunky leg servo designs relating to the "Ripley" APLU and "Firefighter" exosuits. Tests show increased mobility in both high and low pressure environments. The previous designer has been fired for incompetence.</li>
|
|
</ul>
|
|
<h3 class="author">Improves tablets design updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">Brings the tablet icons into the holy light of having depth</li>
|
|
</ul>
|
|
<h3 class="author">Joan updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Megafauna will now use ranged attacks even if they don't have direct vision on their target.</li>
|
|
<li class="rscadd">Volt Void and Interdiction Lenses will now drain mech cells of energy.</li>
|
|
<li class="tweak">Ocular Wardens do slightly more damage to mechs.</li>
|
|
<li class="experiment">Replicant, Soul Vessel, Cogscarab, and Anima Fragment now take an additional second to recite.</li>
|
|
<li class="tweak">Anima Fragments do slightly less damage in melee.</li>
|
|
<li class="tweak">Mending Motors and Clockwork Obelisks have slightly less health.</li>
|
|
<li class="tweak">Invoking Nezbere now requires 3 invokers.</li>
|
|
<li class="rscdel">Clockwork armor no longer has 5% energy resistance.</li>
|
|
<li class="bugfix">You can no longer construct clockwork structures on space turfs.</li>
|
|
</ul>
|
|
<h3 class="author">Papa Bones updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">BZ gas is no longer available on Box and Metastation layouts.</li>
|
|
</ul>
|
|
<h3 class="author">phil235 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">You no longer have to click a megaphone to use it, you simply keep it in your active hand and talk normally.</li>
|
|
<li class="rscadd">Added new things</li>
|
|
<li class="imageadd">added some icons and images</li>
|
|
</ul>
|
|
|
|
<h2 class="date">14 September 2016</h2>
|
|
<h3 class="author">Ergovisavi updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes lockers, bodybags, etc, giving you ash storm / radiation storm protection</li>
|
|
</ul>
|
|
<h3 class="author">Erwgd updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Upgraded sleepers can now inject inacusiate to treat ear damage.</li>
|
|
</ul>
|
|
<h3 class="author">Joan updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added brass, producible by proselytizing rods, metal, or plasteel, or by using Replicant Alloy in-hand, and usable to construct a variety of cult-y brass objects.</li>
|
|
<li class="tweak">Objects constructable with brass include; wall gears, pinion airlocks, brass windoors, brass windows, brass table frames and tables, and brass floor tiles.</li>
|
|
<li class="rscadd">Cogscarabs can convert brass sheets into liquified alloy with their proselytizer.</li>
|
|
<li class="tweak">You can use brass sheets on wall gears to produce clockwork walls, or, if the gear is unanchored, false clockwork walls.</li>
|
|
<li class="bugfix">Fixed a bug preventing you from converting grilles into ratvar grilles.</li>
|
|
<li class="experiment">Please note that conservation of mass exists.</li>
|
|
</ul>
|
|
<h3 class="author">Sligneris updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Captain's space armor has been readapted with modern hardsuit technology.</li>
|
|
</ul>
|
|
<h3 class="author">oranges updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Examine code for dismembered humans now has better easter eggs</li>
|
|
</ul>
|
|
|
|
<h2 class="date">12 September 2016</h2>
|
|
<h3 class="author">Joan updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Cult structures can once again be constructed with runed metal.</li>
|
|
<li class="experiment">Cult structures can now take damage and be destroyed. Artificers can repair them if they're damaged.</li>
|
|
<li class="tweak">The Recollection function of the clockwork slab is much more useful and easier to parse.</li>
|
|
<li class="wip">Tweaked the Recital menus for scripture so the scripture are all in the proper order. This might fuck you up if you were used to the incorrect order, but you'll get used to it.</li>
|
|
</ul>
|
|
<h3 class="author">Nanotrasen Anti-Cheese Committee updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">A glitch in the hydroponics tray firmware allowed it to retain plant growth even after the plant was removed, resulting in the next planted seed being grown instantaneously. This is no longer possible.</li>
|
|
</ul>
|
|
<h3 class="author">PKPenguin321 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Tesla shocks from grilles will no longer do thousands and thousands of damage. They now properly deal burn damage that is equal to the current power in the powernet divided by 5000.</li>
|
|
</ul>
|
|
<h3 class="author">Papa Bones updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">You can now rename the captain's sabre by using a pen on it.</li>
|
|
</ul>
|
|
<h3 class="author">RemieRichards updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added the functionality for mobs to have multiple hands, this might have broken some things, so please report any weirdness</li>
|
|
</ul>
|
|
<h3 class="author">Shadowlight213 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">The surplus crate and random item will now only contain items allowed by the gamemode</li>
|
|
<li class="rscdel">removes sleeping carp scroll from surplus crates</li>
|
|
<li class="experiment">Minimaps will now try to load from a cache or backup file if minimap generation is disabled.</li>
|
|
</ul>
|
|
<h3 class="author">TheCarlSaganExpress updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Crayons, lipstick, cigarettes, and penlights can now be inserted into PDAs.</li>
|
|
</ul>
|
|
<h3 class="author">phil235 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Monkeys can be dismembered.</li>
|
|
<li class="rscadd">Humans, monkeys and aliens can drop limbs when they are gibbed.</li>
|
|
<li class="rscadd">Roboticists can remove flashes, wires and power cells that they inserted in robot head or torso by using a crowbar on it.</li>
|
|
<li class="rscadd">visual wounds appear on a monkey's bodyparts when injured, exactly like humans.</li>
|
|
<li class="rscadd">Using a health analyzer on a monkey or alien shows the injuries to each bodypart.</li>
|
|
<li class="rscadd">Monkeys can become husks.</li>
|
|
<li class="bugfix">Human-monkey transformations now respect missing limbs. No more limb regrowth by becoming a monkey.</li>
|
|
<li class="bugfix">Changeling's regenerate ability also work while in monkey form.</li>
|
|
<li class="bugfix">Alien larva has its own gib and dust animation.</li>
|
|
<li class="bugfix">A bodypart that looks wounded still looks bloody when dismembered.</li>
|
|
<li class="bugfix">Amputation surgery now works on robotic limbs, and monkeys.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">09 September 2016</h2>
|
|
<h3 class="author">Ergovisavi updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds new loot for the colossus, the "Anomalous Crystal"</li>
|
|
<li class="tweak">Enabled colossus spawning again</li>
|
|
</ul>
|
|
<h3 class="author">Joan, Ausops updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added some very fancy tables, constructed by adding carpet tiles to a standard table frame.</li>
|
|
</ul>
|
|
<h3 class="author">MrStonedOne updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="experiment">Blessed our beloved code with dark magic.</li>
|
|
</ul>
|
|
<h3 class="author">Shadowlight213 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Radiation storm direct tox loss removed</li>
|
|
<li class="tweak">Radiation storms now cause a radiation alert to appear for the duration</li>
|
|
</ul>
|
|
|
|
<h2 class="date">08 September 2016</h2>
|
|
<h3 class="author">Jordie0608 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Notes can now be tagged as secret to be hidden from player viewed notes.</li>
|
|
</ul>
|
|
<h3 class="author">Lzimann updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Legion implants now have a full heal when implanted instead of passive heal + spawn tentacles. The healing also goes off when you enter crit.</li>
|
|
</ul>
|
|
<h3 class="author">Yackemflam updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You can now buy a box for a chance to mess with the stations meta for ops.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">07 September 2016</h2>
|
|
<h3 class="author">A-t48 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">you can now scrub freon and water vapor</li>
|
|
<li class="bugfix">you can now label canisters as freon and water vapor</li>
|
|
</ul>
|
|
<h3 class="author">AnturK updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Watch out for special instructions from Centcom in the intercept report.</li>
|
|
</ul>
|
|
<h3 class="author">Cheridan updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Brain damage no longer causes machines to be inoperable.</li>
|
|
</ul>
|
|
<h3 class="author">Ergovisavi updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Stops ash drakes from swooping across zlevels</li>
|
|
</ul>
|
|
<h3 class="author">Impisi updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Increased chances of Modular Receiver drop in Maintenance</li>
|
|
</ul>
|
|
<h3 class="author">Incoming5643 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Wizards can no longer purchase the Cursed Heart from their spellbook.</li>
|
|
</ul>
|
|
<h3 class="author">Joan updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="experiment">The lava staff now has a short delay before creating lava, with a visible indicator.</li>
|
|
<li class="tweak">The lava staff's cooldown is now somewhat shorter, and turning lava back into basalt has a much shorter cooldown and no delay.</li>
|
|
</ul>
|
|
<h3 class="author">Lzimann updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Stunprods no longer fit in your backpack, they go on your back now.</li>
|
|
</ul>
|
|
<h3 class="author">MrStonedOne updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed lava sometimes doing massive amounts of damage.</li>
|
|
<li class="tweak">AFK players will no longer default to continue playing during restart votes.</li>
|
|
</ul>
|
|
<h3 class="author">XDTM updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Cloners now preserve your genetic mutations.</li>
|
|
</ul>
|
|
<h3 class="author">pubby updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Changed military belt TC cost from 3 -> 1</li>
|
|
<li class="tweak">Update ingredient boxes to have more useful ingredients</li>
|
|
</ul>
|
|
|
|
<h2 class="date">04 September 2016</h2>
|
|
<h3 class="author">A-t48 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Radiation storms no longer spam "Your armor softened the blow."</li>
|
|
<li class="bugfix">Radiation always gives a message that you are being irradiated, regardless of armor level (only an issue if you stripped off all clothing)</li>
|
|
<li class="bugfix">Radiation now displays a message appropriate for all mob types (no longer references clothes).</li>
|
|
</ul>
|
|
<h3 class="author">Gun Hog updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Ghosts may now read an AI or Cyborg's laws by examining them.</li>
|
|
</ul>
|
|
<h3 class="author">Joan updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The talisman of construction now has 25 uses, each of which can convert a sheet of plasteel to a sheet of runed metal. It can still convert metal into construct shells, and requires no specific amount of uses to do so.</li>
|
|
<li class="rscadd">Added the 'Drain Life' rune to the runes cultists can make. It will drain life from all creatures on the rune, healing the invoker.</li>
|
|
<li class="imageadd">The 'Astral Communion' rune has a new sprite, made by WJohnston.</li>
|
|
<li class="rscdel">You can no longer use telekinesis to hit people with items they're holding, items inside items they're holding, items embedded in them, items actually implanted in them, or items they're wearing.</li>
|
|
</ul>
|
|
<h3 class="author">MMMiracles updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">A set of combat gear for bears has been added, see your local russian for more information.</li>
|
|
</ul>
|
|
<h3 class="author">XDTM updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Nanotrasen has now stocked the DNA Manipulators with potassium iodide instead of epinephrine as rejuvenators.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">02 September 2016</h2>
|
|
<h3 class="author">A-t48 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed cyborgs being able to use Power Warning emote when broken.</li>
|
|
</ul>
|
|
<h3 class="author">Iamgoofball updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="experiment">Freon has been reworked completely.</li>
|
|
<li class="rscadd">Water Vapor has been added to the Janitor's Closet.</li>
|
|
</ul>
|
|
<h3 class="author">RemieRichards updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Cutting bedsheets with a sharp object/wirecutters no longer puts the resulting cloth INSIDE OF YOU if you're holding it, what a bug.</li>
|
|
</ul>
|
|
<h3 class="author">bgobandit updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">You can hide small items in urinals now. Use a screwdriver to screw open the drain enclosure.</li>
|
|
<li class="rscadd">Every space urinal comes complete with space urinal cake. Do not eat.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">01 September 2016</h2>
|
|
<h3 class="author">Cruix updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">fortune cookies will now drop their fortunes when they are eaten.</li>
|
|
</ul>
|
|
<h3 class="author">Iamgoofball updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">NULL Crate in cargo was added again because people are fucking idiots so if we're going to have this stupid fucking crate might as well make it not fucking garbo</li>
|
|
</ul>
|
|
<h3 class="author">Kor updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Watertanks will now explode when shot.</li>
|
|
</ul>
|
|
<h3 class="author">Lzimann updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">You can now open all access doors while restrained.</li>
|
|
</ul>
|
|
<h3 class="author">Shadowlight213 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Rad storms are more obvious</li>
|
|
<li class="bugfix">Pizza bombs will now delete after exploding.</li>
|
|
</ul>
|
|
<h3 class="author">phil235 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Putting packagewrap or hand labeler in a backpack is now done by clicking and dragging.</li>
|
|
<li class="bugfix">You can now wrap backpacks and other storage items with packagewrap.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">31 August 2016</h2>
|
|
<h3 class="author">Iamgoofball updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds a new experimental gas to the game. Check it out!</li>
|
|
</ul>
|
|
<h3 class="author">Joan updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Vanguard now has a tooltip showing the amount of stuns you've absorbed and will be affected by.</li>
|
|
</ul>
|
|
<h3 class="author">MMMiracles updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Xenomorphs can now actually damage barricades.</li>
|
|
</ul>
|
|
<h3 class="author">Shadowlight213 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed runtime preventing access locked programs from being downloaded</li>
|
|
</ul>
|
|
<h3 class="author">XDTM updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Metal slimes now spawn a few sheets of glass when injected with water.</li>
|
|
</ul>
|
|
<h3 class="author">xxalpha updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Opening and closing of donut boxes, etc. is now done with clicking the object with itself.</li>
|
|
</ul>
|
|
<h3 class="author">yackemflam updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The standard rounds now blow off limbs. Happy hunting!</li>
|
|
</ul>
|
|
|
|
<h2 class="date">30 August 2016</h2>
|
|
<h3 class="author">oranges updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The ed209 can now only fire as fast as the portaturrets</li>
|
|
</ul>
|
|
|
|
<h2 class="date">29 August 2016</h2>
|
|
<h3 class="author">Cruix updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Space floppy-disk technology has advanced to the point that multiple technologies or designs can be stored on a single disk.</li>
|
|
</ul>
|
|
<h3 class="author">Joan updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Lava bubbling up from basalt turfs now glows if in sufficient concentration.</li>
|
|
<li class="rscadd">Necropolis tendrils now glow.</li>
|
|
<li class="rscadd">Lava rivers now have riverbanks, and should overall look much nicer.</li>
|
|
</ul>
|
|
<h3 class="author">Shadowlight213 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The revenant ectoplasm sprite is no longer invisible.</li>
|
|
</ul>
|
|
<h3 class="author">Xhuis updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Highlander has been revamped. Now you can butcher your coworkers in cold blood like never before!</li>
|
|
</ul>
|
|
|
|
<h2 class="date">28 August 2016</h2>
|
|
<h3 class="author">CoreOverload updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">You can now use sheets from any hand, not just the active one.</li>
|
|
</ul>
|
|
<h3 class="author">Iamgoofball updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Station and Character names are now allowed to be longer.</li>
|
|
<li class="rscdel">Gender Reassignment surgery has been removed.</li>
|
|
</ul>
|
|
<h3 class="author">Incoming5643 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="experiment">Due to a bad case of "being terrible" the save system for secret satchels has been reworked. All saves are now unified in a single data file: /data/npc_saves/SecretSatchels</li>
|
|
<li class="rscdel">Old savefiles such as: /data/npc_saves/SecretSatchels_Box Station can now be safely removed.</li>
|
|
<li class="rscadd">A new slime reaction has been found for pink slimes using blood. The potion produced from this reaction can be used to change the gender of living things. Decently useful for animal husbandry, but otherwise mostly just for pranks/"""roleplay"""/enforcing a brutal regime composed entirely of female slime people.</li>
|
|
</ul>
|
|
<h3 class="author">Joan updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Bumping the AI on help intent will no longer cause it and you to swap positions, even if it is unanchored. If unanchored, it will properly push the AI around.</li>
|
|
<li class="rscadd">The staff of lava can now turn lava back into basalt.</li>
|
|
<li class="bugfix">Placing a singularity or energy ball generator directly in front of an active particle accelerator may be a bad idea.</li>
|
|
</ul>
|
|
<h3 class="author">Kor updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added Battlemage armour to the spellbook. The armour is heavily shielded, but will not recharge once the shields are depleted.</li>
|
|
<li class="rscadd">Added armour runes to the spellbook, which can grant additional charges to the Battlemage armour.</li>
|
|
</ul>
|
|
<h3 class="author">MrStonedOne updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The game window will now flash in the taskbar on incoming admin pm, and to all admins when an admin help comes in.</li>
|
|
</ul>
|
|
<h3 class="author">PKPenguin321 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The tesla is now much more dangerous, and can cause electronics to explode violently.</li>
|
|
<li class="rscadd">It now hurts to get thrown into another person.</li>
|
|
</ul>
|
|
<h3 class="author">Shadowlight213 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The radiation storm random event will automatically enable and disable emergency maint.</li>
|
|
<li class="rscadd">The radiation storm random event is now a weather type that affects the station.</li>
|
|
<li class="bugfix">The security temperature gun now has a firing pin making it 0.0000001% more useful!</li>
|
|
<li class="rscadd">Added config option to use byond account creation age for job limits.</li>
|
|
</ul>
|
|
<h3 class="author">WJohnston updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">Lavaland lava probably sorta looks better I guess.</li>
|
|
</ul>
|
|
<h3 class="author">Yackemflam updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Sniper kit have been given as a syndicate bundle set. Be warned though, they are not as equipped as the nuclear agent kits.</li>
|
|
</ul>
|
|
<h3 class="author">kilkun updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds a shielded deathsquad hardsuit. it has four charges and recharges after 15 seconds of not being shot (compared to the syndicate 3 charges and 20 second recharge rate)</li>
|
|
<li class="tweak">All death commandos now spawn with this new hardsuit. The previous hardsuit was not removed.</li>
|
|
</ul>
|
|
<h3 class="author">pubby updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Mining scanner module to standard borgs</li>
|
|
<li class="rscdel">Sheet snatcher module from standard borgs</li>
|
|
</ul>
|
|
<h3 class="author">xxalpha updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Cigarette packs, donut boxes, egg boxes can now be closed and opened with Ctrl+Click.</li>
|
|
<li class="rscadd">Lighters are now represented in cigarette packs with a sprite of their own.</li>
|
|
<li class="rscadd">You can now remove a lighter from a cigarette pack quickly with Alt+Click.</li>
|
|
<li class="bugfix">Reduced the amount of cigars that cigar cases can hold to 5 because the cigar case sprite doesn't support more than that.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">24 August 2016</h2>
|
|
<h3 class="author">Bones updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The detective's closet now contains a seclite, get sleuthing!</li>
|
|
</ul>
|
|
<h3 class="author">Cargo Intelligence Agency updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">You don't get to bring traitor items.</li>
|
|
</ul>
|
|
<h3 class="author">Ergovisavi updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds "Sacred Flame", a spell that makes everyone around you more flammable, and lights yourself on fire. Share the wealth. Of fire.</li>
|
|
<li class="tweak">Replaces the fireball spellbook as a possible reward from a Drake chest with a book of sacred flame.</li>
|
|
</ul>
|
|
<h3 class="author">Gun Hog updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The Aux mining base can now call the mining shuttle once landed! The mining shuttle beacon that comes with the base must be deployed to enable this functionality.</li>
|
|
<li class="tweak">Multiple landing zones may now be set for the mining base.</li>
|
|
<li class="tweak">The coordinates of each landing zone is shown in the list.</li>
|
|
<li class="rscadd">Miners now each get a remote in their starting lockers. tweak The Aux mining base now requires lighting while on station.</li>
|
|
<li class="tweak">The Aux Mining Base now has a GPS signal.</li>
|
|
<li class="tweak">The Aux Mining Base now has an alarm for when it is about to drop.</li>
|
|
</ul>
|
|
<h3 class="author">Incoming5643 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">A slight change to the secret satchel system described below: If a satchel cannot be spawned due to there not being enough hidden satchels to choose from, a <b>free</b> empty satchel will spawn hidden SOMEWHERE on the station. Dig it up and bury it with something interesting!</li>
|
|
</ul>
|
|
<h3 class="author">Joan updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Using a resonator on an existing resonator field will immediately detonate that field. Normal resonators will reduce the damage dealt to 80% of normal, while upgraded resonators will not reduce it at all.</li>
|
|
<li class="rscadd">Adds a KA mod that does damage in an AoE, found only in necropolis chests.</li>
|
|
<li class="rscadd">You can now install any KA mods into a mining cyborg, though its mod capacity is slightly lower.</li>
|
|
<li class="tweak">Mining cyborgs now have a crowbar to remove mods from their KA.</li>
|
|
<li class="tweak">Kinetic Accelerators now have a larger mod capacity, though most mods can still only be installed the same amount of times as they can currently.</li>
|
|
<li class="tweak">You can now hit modkits with Kinetic Accelerators to install that modkit into the accelerator. Mining cyborgs are unable to do so.</li>
|
|
<li class="rscadd">Added white and adjustably-coloured tracer round mods to the mining equipment vendor, so you can see where your projectile is going(and look cool).</li>
|
|
<li class="rscadd">Added the super and hyper chassis mods to the mining equipment vendor, so you can use excess mod space to have a cool-looking KA.</li>
|
|
</ul>
|
|
<h3 class="author">MrStonedOne updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Removes check on lights preventing you from turning them on while in a locker</li>
|
|
</ul>
|
|
<h3 class="author">PKPenguin321 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Xeno queens now have an action button that makes them appear to themselves as the old, small queen sprite. Now they should be able to interact with things that are above them more easily.</li>
|
|
</ul>
|
|
<h3 class="author">Shadowlight213 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Reviver and nutriment implants are far easier to get and have lower tech origins.</li>
|
|
<li class="rscdel">Centcom has cut back on their cat carrier budget and will now only be able to bring kittens along with runtime.</li>
|
|
<li class="rscadd">A new event has been added. The automated grid check. All apcs in non critical areas will be shut off for some time, but can be manually rebooted via interaction.</li>
|
|
</ul>
|
|
<h3 class="author">Yackemflam updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Boxes are worth >26 tc at LEAST</li>
|
|
</ul>
|
|
|
|
<h2 class="date">22 August 2016</h2>
|
|
<h3 class="author">Bawhoppen updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Stock computers have been temporarily removed due to imbalances.</li>
|
|
</ul>
|
|
<h3 class="author">Ergovisavi updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Bubblegum's charge indicator should be significantly more accurate now.</li>
|
|
</ul>
|
|
<h3 class="author">ExcessiveUseOfCobblestone updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Reverts getting partial credit for discovered seeds.</li>
|
|
<li class="tweak">Tweaks Money Tree Potency Values [For instance: 1000 Space Cash requires 98-100 Potency]</li>
|
|
</ul>
|
|
<h3 class="author">Lzimann & Lexorion updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds a bow to the game, currently not craftable</li>
|
|
</ul>
|
|
<h3 class="author">Shadowlight213 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The efficiency AI sat SMES will now charge the APCs instead of itself.</li>
|
|
</ul>
|
|
<h3 class="author">XDTM updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Removed the Longevity symptom.</li>
|
|
<li class="rscadd">Added Viral Aggressive Metabolism, which will make viruses act quickly but decay over time.</li>
|
|
<li class="rscadd">Cloning can now give bad mutations if unupgraded!</li>
|
|
<li class="rscadd">Cloning can, however, give you good ones if upgraded!</li>
|
|
</ul>
|
|
|
|
<h2 class="date">21 August 2016</h2>
|
|
<h3 class="author">Ergovisavi updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Consolidates the fulton packs into a single item and makes them more user friendly</li>
|
|
</ul>
|
|
<h3 class="author">Google Play Store updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="spellcheck">Minor Text Fixes.</li>
|
|
</ul>
|
|
<h3 class="author">Incoming5643 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Smuggler satchels left behind hidden on the station can now reappear in a later round.</li>
|
|
<li class="experiment">There's absolutely no way of knowing when exactly it will reappear however...</li>
|
|
<li class="rscadd">Only one item in the satchel will remain when the satchel reappears.</li>
|
|
<li class="rscadd">Items are saved in their <b>initial</b> forms, so saving things like chemical grenades will only disappoint you.</li>
|
|
<li class="rscadd">The item pool is map specific and needs to be a certain size before satchels can start reappearing, so get to hiding that loot!</li>
|
|
<li class="rscadd">The staff of change has been expanded to turn you into even more things that don't have hands.</li>
|
|
</ul>
|
|
<h3 class="author">Jalleo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Gulag Teleporter of two issues any more please report them.</li>
|
|
</ul>
|
|
<h3 class="author">Jordie0608 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Advanced Energy Guns once again have a chance to irradiate you if EMPed.</li>
|
|
</ul>
|
|
<h3 class="author">Kor updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Kinetic Accelerators are now modular. You can find mod kits in the mining vendor and in RnD.</li>
|
|
<li class="bugfix">Chaplain's dormant spellblade is no longer invisible.</li>
|
|
</ul>
|
|
<h3 class="author">Papa Bones updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">A new, scandalous outfit is now available as contraband from the clothesmate vendor, check it out! Fulfill your deep, dark fantasies.</li>
|
|
</ul>
|
|
<h3 class="author">Shadowlight213 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Service and cargo have lost roundstart tablets and engineering has gained them</li>
|
|
<li class="tweak">you can now charge battery modules in cell chargers. Use a screwdriver on a computer to remove them. As a note, tablets and laptops can be charged directly by placing them in a security charger.</li>
|
|
</ul>
|
|
<h3 class="author">WJohnston updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Metastation and Boxstation now boast auxillary mining construction rooms in arrivals. These allow you to build a base and then launch it to wherever you want on lavaland.</li>
|
|
</ul>
|
|
<h3 class="author">Wjohnston, Gun Hog updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Aliens with Neurotoxic Spit readied will now have drooling animations.</li>
|
|
<li class="rscadd">Hunters may now safely leap over lava.</li>
|
|
<li class="tweak">Hulk punches no longer stun Xenos.</li>
|
|
<li class="tweak">Alien evolve and promotion buttons updated to current Xeno sprites</li>
|
|
<li class="bugfix">Handcuff sprites for Xenos now show properly.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">17 August 2016</h2>
|
|
<h3 class="author">Basilman updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added an admin-spawnable only "Cosmohonk" hardsuit that has the same protection values of an engineering hardsuit. Comes with built-in lights and requires clown roundstart role to be equipped.</li>
|
|
</ul>
|
|
<h3 class="author">Ergovisavi updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds the "Proto-Kinetic Crusher", a new melee mining weapon. Available at a mining vendor near you!</li>
|
|
</ul>
|
|
<h3 class="author">Gun Hog updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Nanotrasen has improved the coolant system in the stations automated robots. They will no longer violently explode in hot rooms.</li>
|
|
</ul>
|
|
<h3 class="author">Joan updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Once the blob alert message is sent in the blob game mode, all mobs get to see how many tiles the blob has until it wins, via the Status tab.</li>
|
|
<li class="rscdel">Removed/merged a bunch of blob chems, you probably don't care about the specifics.</li>
|
|
<li class="tweak">The remaining blob chems should, overall, be more powerful.</li>
|
|
<li class="tweak">Shield blobs soak brute damage less well.</li>
|
|
<li class="tweak">Flashbangs do higher damage to blobs up close, but their damage falls off faster.</li>
|
|
<li class="experiment">Shield blobs now cost 15 resources to make instead of 10. Node blobs now cost 50 resources to make instead of 60.</li>
|
|
<li class="experiment">Expanding/attacking now costs 4 resources instead of 5, and blobs can now ATTACK DIAGONALLY. Diagonal attacks are weaker than normal attacks, especially against cyborgs(which may be entirely immune, depending), and they remain unable to expand diagonally.</li>
|
|
<li class="rscadd">Shield blobs no longer block atmos while under half health. Shield blobs are still immune to fire, even if they can't block atmos.</li>
|
|
<li class="tweak">Blobs should block explosions less well.</li>
|
|
<li class="rscadd">Blob cores and nodes are no longer immune to fire and no longer block atmos.</li>
|
|
<li class="rscadd">Blobs can only auto-expand one tile at a time per expanding thing, and should be easier to beat back in general.</li>
|
|
<li class="tweak">Blobbernauts now attack faster.</li>
|
|
<li class="tweak">Blob Overminds attack mobs slower but can attack non-mobs much faster.</li>
|
|
<li class="rscadd">Blob Overminds start with some amount of resources; in the gamemode, it's 80 divided by the number of overminds, in the event, it's 20 plus the number of active players, and otherwise, it's 60.</li>
|
|
<li class="bugfix">You can no longer move blob cores into space, onto the mining shuttle, white ship, gulag shuttle, or solars.</li>
|
|
<li class="bugfix">Blob rounds might be less laggy, if they were laggy?</li>
|
|
<li class="tweak">Blobs don't heal as fast, excluding the core.</li>
|
|
<li class="experiment">Blobs are marginally less destructive to their environment.</li>
|
|
</ul>
|
|
<h3 class="author">MrStonedOne updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">The server will no longer wait until the next tick to process movement key presses. Movements should now be ~25-50ms more responsive.</li>
|
|
</ul>
|
|
<h3 class="author">Shadowlight213 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds modular computers</li>
|
|
</ul>
|
|
|
|
<h2 class="date">16 August 2016</h2>
|
|
<h3 class="author">MrStonedOne updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Automated the granting of profiler access to admins</li>
|
|
</ul>
|
|
<h3 class="author">oranges updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Nanotrasen is an all right kind of company</li>
|
|
</ul>
|
|
|
|
<h2 class="date">15 August 2016</h2>
|
|
<h3 class="author">Joan updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The Ark of the Clockwork Justicar can now be constructed even if Ratvar's rise is not the objective.</li>
|
|
<li class="experiment">Accordingly, its behavior is different; instead of summoning Ratvar, it will convert a massive amount of the station, and should effectively instantly complete the clockwork cult's objectives.</li>
|
|
</ul>
|
|
<h3 class="author">MrStonedOne updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Tweaked the lag stop numbers to hopefully reduce lag during 80+ population</li>
|
|
<li class="tweak">Fixed the blackbox not blackboxing.</li>
|
|
</ul>
|
|
<h3 class="author">OSCAR MIKE updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">CONTACT ON THE LEFT SIDE!</li>
|
|
</ul>
|
|
|
|
<h2 class="date">14 August 2016</h2>
|
|
<h3 class="author">Cheridan updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Greatly reduced amount of Hydroponics yield multipliers</li>
|
|
<li class="tweak">Somewhat reduced gaia'd tray sustainability.</li>
|
|
<li class="tweak">Mutagen will no longer potentially cause plant instadeath based on RNG.</li>
|
|
</ul>
|
|
<h3 class="author">Ergovisavi updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Watchers no longer randomly fire beams at you when damaged, and no longer beam you at point blank.</li>
|
|
</ul>
|
|
<h3 class="author">Gun Hog updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The AI's Crew Manifest button now uses the updated styling.</li>
|
|
</ul>
|
|
<h3 class="author">Joan updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Sigils of Transgression now glow brightly when stunning a target.</li>
|
|
<li class="rscadd">The Global Records alert now shows the location and countdown time of the Gateway to the Celestial Derelict.</li>
|
|
<li class="tweak">Clockcult tooltips now all have the clockcult tooltip style.</li>
|
|
<li class="rscdel">You can no longer become a Reclaimer when clicking on Ratvar. You can still become a Cogscarab, however.</li>
|
|
<li class="bugfix">You can no longer invoke Vanguard while under its effects.</li>
|
|
<li class="bugfix">Servants of Ratvar should now always get an announcement when scripture states change.</li>
|
|
<li class="tweak">Function Call can be used to summon a Ratvarian Spear once every 3 minutes, from 5, but the spear summoned will now only last 3 minutes.</li>
|
|
<li class="rscadd">Belligerent now does minor damage to the legs on each invocation, up to a maximum of 30 damage per recital.</li>
|
|
<li class="tweak">Ratvarian Spears will now stun any mob they're thrown at instead of just enemy cultists and silicons, though the stun is still longer on enemy cultists and silicons.</li>
|
|
</ul>
|
|
<h3 class="author">Jordie0608 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Removed clicking clown mask to morph it's shape, use action button instead.</li>
|
|
</ul>
|
|
<h3 class="author">Kor updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added support for projectiles which can dismember</li>
|
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<li class="rscadd">Added a new wizard sword, the spellblade, which fires dismembering projectiles. Sprites from Lexorion.</li>
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<li class="rscadd">Plasmacutter blasts can now take limbs off, but they still do pitiful damage in a pressurized environment.</li>
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<li class="rscadd">Humans and drones now have a UI button that allows them to create new areas, in the same manner as blueprints. Unlike blueprints, this button does not allow you to edit existing areas.</li>
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<li class="rscadd">You can now use mineral doors (or any other object that blocks atmos) to complete rooms with blueprints</li>
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<li class="rscadd">Players created by sentience potions, mining drone upgrades, or Guardian/Holoparsite summoners will now automatically join the users antagonist team, if any.</li>
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<li class="rscadd">Mobs created in this manner will no longer be convertable/deconvertable unless their creator is first converted/deconverted.</li>
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<li class="rscadd">Cayenne will now officially become an operative when given a sentience potion.</li>
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</ul>
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<h3 class="author">LanCartwright updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fixes the recipes not working.</li>
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<li class="tweak">Changes Stable uranium virus food recipe from Plasma virus food to just plasma.</li>
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</ul>
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<h3 class="author">RemieRichards updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">You can no longer use the incorrect limb type during augmentation</li>
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<li class="bugfix">You can no longer use the incorrect limb type during prosthetic replacement</li>
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</ul>
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<h3 class="author">Shadowlight213 updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Security has two new weapons in their arsenal. The security temperature gun, and the DRAGnet capture and recovery system.</li>
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</ul>
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<h3 class="author">optional name here updated:</h3>
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|
<ul class="changes bgimages16">
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|
<li class="bugfix">The syndicate uplink ui has been refactored to majorly reduce lag</li>
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|
</ul>
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<h2 class="date">10 August 2016</h2>
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<h3 class="author">Cruix updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Sentient minebots can now toggle meson vision, a flashlight, their mode, and dump their stored ore.</li>
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|
<li class="bugfix">Sentient minebots can now be repaired if they were made sentient while the AI was active.</li>
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|
<li class="bugfix">Healing minebots will no longer switch them to attack mode.</li>
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|
<li class="tweak">Sentient minebots can now shoot at humans.</li>
|
|
<li class="bugfix">The cooldown on wizard lightning will no longer break if you ethereal jaunt or RISE! after the initial cast.</li>
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|
</ul>
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|
<h3 class="author">Kor updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You can now detonate drones with the RD console</li>
|
|
</ul>
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|
<h3 class="author">LanCartwright updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Acute respiratory distress syndrom symptom.</li>
|
|
<li class="rscadd">Toxic metabolism.</li>
|
|
<li class="rscadd">Alkali perspiration</li>
|
|
<li class="rscadd">Autophagocytosis Necrosis</li>
|
|
<li class="rscadd">Apoptoxin filter</li>
|
|
<li class="rscadd">3 different lategame/Non-roundstart virus reagents</li>
|
|
<li class="rscadd">4 different lategame/Non-roundstart virus recipes</li>
|
|
</ul>
|
|
<h3 class="author">MrStonedOne updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Tweaked space wind, it should now only trigger at higher pressure differences, but be quicker to become aggressive as the pressure difference gets higher. This should alleviate issues where small differences was still moving a lot of things.</li>
|
|
<li class="tweak">Paper still moves with any pressure difference.</li>
|
|
</ul>
|
|
<h3 class="author">PKPenguin321 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">There's now an achievement for managing to examine a meteor as a living mob!</li>
|
|
</ul>
|
|
<h3 class="author">RemieRichards updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a new PDA button/app: Drone Phone!</li>
|
|
</ul>
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|
</div>
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<b>GoonStation 13 Development Team</b>
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<div class = "top">
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<b>Coders:</b> Stuntwaffle, Showtime, Pantaloons, Nannek, Keelin, Exadv1, hobnob, Justicefries, 0staf, sniperchance, AngriestIBM, BrianOBlivion<br>
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<b>Spriters:</b> Supernorn, Haruhi, Stuntwaffle, Pantaloons, Rho, SynthOrange, I Said No<br>
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</div>
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<br>
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<p class="lic"><a name="license" href="http://creativecommons.org/licenses/by-nc-sa/3.0/"><img src="88x31.png" alt="Creative Commons License" /></a><br><i>Except where otherwise noted, Goon Station 13 is licensed under a <a href="http://creativecommons.org/licenses/by-nc-sa/3.0/">Creative Commons Attribution-Noncommercial-Share Alike 3.0 License</a>.<br>Rights are currently extended to <a href="http://forums.somethingawful.com/">SomethingAwful Goons</a> only.</i></p>
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<p class="lic">Some icons by <a href="http://p.yusukekamiyamane.com/">Yusuke Kamiyamane</a>. All rights reserved. Licensed under a <a href="http://creativecommons.org/licenses/by/3.0/">Creative Commons Attribution 3.0 License</a>.</p>
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