Files
Bubberstation/code/modules/unit_tests/greyscale_config.dm
carlarctg 6d384051ed carpenter hammer fits on belt slot (#88109)
## About The Pull Request

bro its a hammer

(speaking of, i feel like it should fit on the toolbelt & be a crowbar.
but that's basically 1:1 the preexisting claw hammer, idk)

## Why It's Good For The Game

bro it's a hammer.

## Changelog

🆑
qol: carpenter hammer fits on belt slot
code: renames belt_icon_state to inside_belt_icon_state for
intelligibiility
/🆑
2024-11-25 00:03:06 +01:00

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/// Makes sure items using GAGS have all the icon states needed to work
/datum/unit_test/greyscale_item_icon_states
/datum/unit_test/greyscale_item_icon_states/Run()
for(var/obj/item/item_path as anything in subtypesof(/obj/item))
if(isnull(initial(item_path.greyscale_colors)))
continue //All configs depend on greyscale_colors being defined.
var/held_icon_state = initial(item_path.inhand_icon_state) || initial(item_path.icon_state)
var/datum/greyscale_config/lefthand = SSgreyscale.configurations["[initial(item_path.greyscale_config_inhand_left)]"]
if(lefthand && !lefthand.icon_states[held_icon_state])
TEST_FAIL("[lefthand.DebugName()] is missing a sprite for the held lefthand for [item_path]. Expected icon state: '[held_icon_state]'")
var/datum/greyscale_config/righthand = SSgreyscale.configurations["[initial(item_path.greyscale_config_inhand_right)]"]
if(righthand && !righthand.icon_states[held_icon_state])
TEST_FAIL("[righthand.DebugName()] is missing a sprite for the held righthand for [item_path]. Expected icon state: '[held_icon_state]'")
var/datum/greyscale_config/worn = SSgreyscale.configurations["[initial(item_path.greyscale_config_worn)]"]
var/worn_icon_state = initial(item_path.worn_icon_state) || initial(item_path.icon_state)
if(worn && !worn.icon_states[worn_icon_state])
TEST_FAIL("[worn.DebugName()] is missing a sprite for the worn overlay for [item_path]. Expected icon state: '[worn_icon_state]'")
var/datum/greyscale_config/belt = SSgreyscale.configurations["[initial(item_path.greyscale_config_belt)]"]
var/inside_belt_icon_state = initial(item_path.inside_belt_icon_state) || initial(item_path.icon_state)
if(belt && !belt.icon_states[inside_belt_icon_state])
TEST_FAIL("[belt.DebugName()] is missing a sprite for the belt overlay for [item_path]. Expected icon state: '[inside_belt_icon_state]'")
/// Makes sure objects using greyscale configs have, if any, the correct number of colors
/datum/unit_test/greyscale_color_count
/datum/unit_test/greyscale_color_count/Run()
for(var/atom/thing as anything in subtypesof(/atom))
var/datum/greyscale_config/config = SSgreyscale.configurations["[initial(thing.greyscale_config)]"]
if(!config)
continue
var/list/colors = splittext(initial(thing.greyscale_colors), "#")
if(!length(colors))
continue
var/number_of_colors = length(colors) - 1
if(config.expected_colors != number_of_colors)
TEST_FAIL("[thing] has the wrong amount of colors configured for [config.DebugName()]. Expected [config.expected_colors] colors but found [number_of_colors].")