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* Converts tablecrafting to datums * Adds crafting.dm Adds crafting.dm * Fix merge conflicts Fix merge conflicts * Fixes dme * Fixes returns Fixes returns * Only check hands and remove old paths Only check hands and remove old paths * Recipe fixes Recipe fixes * Removed action button Removed action button Added small ui button to inventory near the intent wheel Removed debug href_list is not longer /list * Added adjucent checks Added adjucent checks * Snacks now get chems from parts Snacks now get chems from parts * Complex food fuckery fixed Complex food fuckery fixed * Fixes old recipe Fixes old recipe * Fix to infinite loops in reagent extraction Fix to infinite loops in reagent extraction It was finding old empty containers and tries to extract from them * Fixes hands not checking Fixes hands not checking * Fixes reagents fucking up Fixes reagents fucking up * Even more reagent fuck ups fixed and comments Even more reagent fuck ups fixed and comments * Fixes all the shit i could find Fixes all the shit i could find * Removes debug and mechs Removes debug and mechs * Argument renaming Argument renaming * Fixes all argument names Fixes all argument names * Final fix of arguments Final fix of arguments
21 lines
2.1 KiB
Plaintext
21 lines
2.1 KiB
Plaintext
var/global/list/cable_list = list() //Index for all cables, so that powernets don't have to look through the entire world all the time
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var/global/list/portals = list() //list of all /obj/effect/portal
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var/global/list/airlocks = list() //list of all airlocks
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var/global/list/mechas_list = list() //list of all mechs. Used by hostile mobs target tracking.
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var/global/list/shuttle_caller_list = list() //list of all communication consoles and AIs, for automatic shuttle calls when there are none.
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var/global/list/machines = list() //NOTE: this is a list of ALL machines now. The processing machines list is SSmachine.processing !
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var/global/list/navbeacons = list() //list of all bot nagivation beacons, used for patrolling.
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var/global/list/deliverybeacons = list() //list of all MULEbot delivery beacons.
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var/global/list/deliverybeacontags = list() //list of all tags associated with delivery beacons.
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var/global/list/nuke_list = list()
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var/global/list/nuke_tiles = list() //list of all turfs that turn to animated red grids when a nuke is triggered
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var/global/list/chemical_reactions_list //list of all /datum/chemical_reaction datums. Used during chemical reactions
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var/global/list/chemical_reagents_list //list of all /datum/reagent datums indexed by reagent id. Used by chemistry stuff
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var/global/list/surgeries_list = list() //list of all surgeries by name, associated with their path.
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var/global/list/crafting_recipes = list() //list of all table craft recipes
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var/global/list/rcd_list = list() //list of Rapid Construction Devices.
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var/global/list/apcs_list = list() //list of all Area Power Controller machines, seperate from machines for powernet speeeeeeed.
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var/global/list/tracked_implants = list() //list of all current implants that are tracked to work out what sort of trek everyone is on. Sadly not on lavaworld not implemented...
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var/global/list/poi_list = list() //list of points of interest for observe/follow
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var/global/list/pinpointer_list = list() //list of all pinpointers. Used to change stuff they are pointing to all at once. |