Files
Bubberstation/code/datums/hud.dm
lordpidey 24f47b0223 Devil Antag Round 2. (#15794)
* Re-making the branch and PR of demon.  See #15118 for the old PR

* Adds toy demonologist to arcade machine reward list.

* Implemented two suggestions: Pitchfork now has a demonic subtype, to potentially give botanists a normal pitchfork.

Suiciding with signed contract now uses forcesay instead of say.

* Fixes compile errors.
Re factors contracts to be subtypes rather than datums.  <--- incomplete, still need to summon them appropriately.

* buffed infernal power contract to give passive healing
Nerfed magic power contract to not give robeless MM

* Fixes compile errors

* Corrects orientation of true demon sprite

* Begins work on the sNPC for the true demon/ arch-demon

* Added funeral garment sprites.  These will be used in banishment rituals (hopefully)

* Stashing my work so I can move to another computer.

Re-working the true-demon, it will be a carbon rather than a simple mob.

* Revert "Stashing my work so I can move to another computer."

This reverts commit e8b1e032997b7e17af4ad8630bf21d3620195c4e.

* Git exploded for me, so I have to make a new branch with EVERYTHING.  sorry.

* Fixes compile error

* Ghosts can now click on an arch demon to become a slaughter demon

* Begins to convert demons into a carbon rather than simple mob.

* Demons now resurrect if not banished.

* Beepsky now properly tells security chat about the level 666 threat.

* Contracts now work again.

* old spells now get removed properly.

* adding pitchfork sprites

* Adds hud for the true-demon.  Not functional.

* Fixes another error in the demon hud.  Still broken.

* Demons are no longer immortal, demon huds work properly now.  (it's barebones, but it works.)

* Fixes the "Have mortals sign at least # contracts of TYPE" objective

* Fixed typo in banishlore() and updated wrath/envy sintouch objectives.

* Adds huds for demons/sintouched/soulless, however they are currently unused.

* Updates the demon's hud to work with the recent hud changes.

* Cleaned up infernal jaunt, it works a lot better now and is less buggy.

* Revival contracts now actually take your soul.

* Fixes #16513

* Replaces the infinite slaughter demons with infinite imps.  Sprites for imps are still needed.

* Adds sprite for imps.  It's a redder, smaller slaughter demon.

* Fixes lack of icon for pitchforks

* Gives summon wealth a more appropriate icon.

* Fixes small part I forgot to merge.

* Fixes a few bugs with demonic resurrection.  It's still very buggy.

* Derp, my bad, I didn't mean to admin myself on the main server.

* Fixes edge case of demonic resurrection failing.  Debraining the demon is NOT supposed to be an alternative for the banishment ritual.

* Also did not mean to change this config file.

* Fixes another error in type 1 demonic resurrection.  It works properly now.

* Updates employment contract text.

* Fixes type 2 resurrections.
Demonic contracts are once again permanently on fire.

* Replaces toy demonologist with toy demonomicon.  It still works the same, just different icon/name.

* Adds demonomicon and employment cabinet to box/meta/dream/efficiency.

I could not add it to mini/bird due to conflicts.

* Edits ministation and BirdStation to have demonomicons and employment cabinets.

* Fixes spelling error

* Adds burial garments to maps.

* Update photocopier.dm

Fixes the span when inserting items into photocopier

* Fixes disrupt_spells proc

* Makes a lot of changes as reccomended by Remie.

* Fixes a compile error.

* Updates the lawify/loreify to be lists.  Does not compile.

* Fixes compile errors.

* Arch demons no longer regress upon death.
Speaking a demon's truename gives the demon the opportunity to teleport to you.
Makes demonomicon not care about capitalization.

* Fixes startup error.  Demonic summoning now works.  It's very simple, just say their true name.

* Demons now have a tongue.  True demon bodies are deleted upon regression.

* Demons can now be punched.
Demons can no longer resist a fire out, since it does nothing to them.

* true demons show up in player panel.  Hellfire works again.

* Prepares for commit 16940

* Demons are now known as devils.

Still needs testing.

* Oops, didn't commit everything last commit.

* Finishes converting demons to devils.

* Fixes speech for lizards/flymen when they speak a demon's name.

* Update tips.txt

* Changes variable from static to global as per Remie's suggestion.

I disagree with Remie's assessment, as a list that will never change, even between games, seems like it should be static.

* Removes devil summoning.  Hopefully, I'll be able to eventually find a way to implement it satisfactorily, but for now, I'll leave it out.

* Removes carriage returns

* Combined modified icon files

* Fixes #17184

* Imps no longer show up in the end round report.  This is because there can EASILY be 100+ imps if the crew is well armed.

Non-employment filing cabinets no longer take 30 sec to wrench/unwrench.

* The lawyer can actually buy souls back now.  Oops.

* Fixes true/arch devil spritesheet to have correct sprite names.

* Relocates Box's employment cabinet to Law office.

* De-devil-ing someone now removes the devilinfo.
De-devil-ing now returns an error when used on true and arch devils

* Re-factors whiteness code for jumpsuits.

* Merges icons, reverts failed merge of map

* Merges map with CAS decks

* Fixes copying employment contracts

* Derp, fixes compile error.

* Replaces antaghud with customizable vision range for knowledge boon.

* Prevents a runtime if devil is gibbed while ascending.

* Neatens contract code, and removes excess variable from humans.

* Fixes compile errors

* Organizes weakness code slightly.  Adds ability for a species override on weakness.  (Make flypeople take 2x damage from flyswatters for example)

* Removes sixteen erroneous characters from the codebase.

* Removes trailing return

* Makes typeless for loops, removes a runtime, and removes unhelpful comments.
2016-05-08 18:44:27 +01:00

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/* HUD DATUMS */
//GLOBAL HUD LIST
var/datum/atom_hud/huds = list( \
DATA_HUD_SECURITY_BASIC = new/datum/atom_hud/data/human/security/basic(), \
DATA_HUD_SECURITY_ADVANCED = new/datum/atom_hud/data/human/security/advanced(), \
DATA_HUD_MEDICAL_BASIC = new/datum/atom_hud/data/human/medical/basic(), \
DATA_HUD_MEDICAL_ADVANCED = new/datum/atom_hud/data/human/medical/advanced(), \
DATA_HUD_DIAGNOSTIC = new/datum/atom_hud/data/diagnostic(), \
ANTAG_HUD_CULT = new/datum/atom_hud/antag(), \
ANTAG_HUD_REV = new/datum/atom_hud/antag(), \
ANTAG_HUD_OPS = new/datum/atom_hud/antag(), \
ANTAG_HUD_WIZ = new/datum/atom_hud/antag(), \
ANTAG_HUD_SHADOW = new/datum/atom_hud/antag(), \
ANTAG_HUD_HOG_BLUE = new/datum/atom_hud/antag(),\
ANTAG_HUD_HOG_RED = new/datum/atom_hud/antag(),\
ANTAG_HUD_TRAITOR = new/datum/atom_hud/antag/hidden(),\
ANTAG_HUD_NINJA = new/datum/atom_hud/antag/hidden(),\
ANTAG_HUD_CHANGELING = new/datum/atom_hud/antag/hidden(),\
ANTAG_HUD_ABDUCTOR = new/datum/atom_hud/antag/hidden(),\
ANTAG_HUD_DEVIL = new/datum/atom_hud/antag(),\
ANTAG_HUD_SINTOUCHED = new/datum/atom_hud/antag/hidden(),\
ANTAG_HUD_SOULLESS = new/datum/atom_hud/antag/hidden(),\
)
/datum/atom_hud
var/list/atom/hudatoms = list() //list of all atoms which display this hud
var/list/mob/hudusers = list() //list with all mobs who can see the hud
var/list/hud_icons = list() //these will be the indexes for the atom's hud_list
/datum/atom_hud/proc/remove_hud_from(mob/M)
if(!M)
return
if(src in M.permanent_huds)
return
for(var/atom/A in hudatoms)
remove_from_single_hud(M, A)
hudusers -= M
/datum/atom_hud/proc/remove_from_hud(atom/A)
if(!A)
return
for(var/mob/M in hudusers)
remove_from_single_hud(M, A)
hudatoms -= A
/datum/atom_hud/proc/remove_from_single_hud(mob/M, atom/A) //unsafe, no sanity apart from client
if(!M || !M.client || !A)
return
for(var/i in hud_icons)
M.client.images -= A.hud_list[i]
/datum/atom_hud/proc/add_hud_to(mob/M)
if(!M)
return
hudusers |= M
for(var/atom/A in hudatoms)
add_to_single_hud(M, A)
/datum/atom_hud/proc/add_to_hud(atom/A)
if(!A)
return
hudatoms |= A
for(var/mob/M in hudusers)
add_to_single_hud(M, A)
/datum/atom_hud/proc/add_to_single_hud(mob/M, atom/A) //unsafe, no sanity apart from client
if(!M || !M.client || !A)
return
for(var/i in hud_icons)
if(A.hud_list[i])
M.client.images |= A.hud_list[i]
//MOB PROCS
/mob/proc/reload_huds()
var/gang_huds = list()
if(ticker.mode)
for(var/datum/gang/G in ticker.mode.gangs)
gang_huds += G.ganghud
for(var/datum/atom_hud/hud in (huds|gang_huds))
if(src in hud.hudusers)
hud.add_hud_to(src)
/mob/new_player/reload_huds()
return
/mob/proc/add_click_catcher()
client.screen += client.void
/mob/new_player/add_click_catcher()
return