mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-28 01:51:46 +00:00
Tweaks: -Removes an errant sleeper from the animal hospital -Fixes invisible walls/weirdness with sandeffect turfs (replaces with sand effect decals), adds breath masks. -Converts both to TGM format. And the big one: Completely remodels clown ruin. I won't ruin the surprise. Welcome to clown planet.
38 lines
912 B
Plaintext
38 lines
912 B
Plaintext
/obj/effect/overlay/temp/point
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name = "pointer"
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icon = 'icons/mob/screen_gen.dmi'
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icon_state = "arrow"
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layer = 16
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duration = 25
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/obj/effect/overlay/temp/point/New(atom/target, set_invis = 0)
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..()
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loc = get_turf(target)
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pixel_x = target.pixel_x
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pixel_y = target.pixel_y
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invisibility = set_invis
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// Used for spray that you spray at walls, tables, hydrovats etc
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/obj/effect/decal/spraystill
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density = 0
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layer = 50
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//Used by spraybottles.
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/obj/effect/decal/chempuff
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name = "chemicals"
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icon = 'icons/obj/chempuff.dmi'
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pass_flags = PASSTABLE | PASSGRILLE
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layer = 5
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/obj/effect/decal/sandeffect
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name = "sandy tile"
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icon = 'icons/turf/floors.dmi'
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icon_state = "sandeffect"
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layer = 2
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/obj/effect/decal/fakelattice
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name = "lattice"
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desc = "A lightweight support lattice."
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icon = 'icons/obj/smooth_structures/lattice.dmi'
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icon_state = "lattice"
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density = 1 |