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## About The Pull Request Signals were initially only usable with component listeners, which while no longer the case has lead to outdated documentation, names, and a similar location in code. This pr pulls the two apart. Partially because mso thinks we should, but also because they really aren't directly linked anymore, and having them in this midstate just confuses people. [Renames comp_lookup to listen_lookup, since that's what it does](102b79694f) [Moves signal procs over to their own file](33d07d01fd) [Renames the PREQDELETING and QDELETING comsigs to drop the parent bit since they can hook to more then just comps now](335ea4ad08) [Does something similar to the attackby comsigs (PARENT -> ATOM)](210e57051d) [And finally passes over the examine signals](65917658fb) ## Why It's Good For The Game Code makes more sense, things are better teased apart, s just good imo ## Changelog 🆑 refactor: Pulled apart the last vestiges of names/docs directly linking signals to components /🆑
258 lines
8.7 KiB
Plaintext
258 lines
8.7 KiB
Plaintext
/// The base for a contextual tutorial.
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/// In order to give a tutorial to someone, use `SStutorials.suggest_tutorial(user, /datum/tutorial/subtype)`
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/datum/tutorial
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/// If set, any account who started playing before this date will not be given this tutorial.
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/// Date is in YYYY-MM-DD format.
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var/grandfather_date
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/// The mob we are giving the tutorial to
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VAR_PROTECTED/mob/user
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VAR_PRIVATE/atom/movable/screen/tutorial_instruction/instruction_screen
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/datum/tutorial/New(mob/user)
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src.user = user
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RegisterSignal(user, COMSIG_QDELETING, PROC_REF(destroy_self))
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RegisterSignal(user.client, COMSIG_QDELETING, PROC_REF(destroy_self))
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/datum/tutorial/Destroy(force, ...)
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user.client?.screen -= instruction_screen
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QDEL_NULL(instruction_screen)
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user = null
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return ..()
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/// Gets the [`/datum/tutorial_manager`] that owns this tutorial.
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/datum/tutorial/proc/manager()
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RETURN_TYPE(/datum/tutorial_manager)
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return SStutorials.tutorial_managers[type]
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/// The actual steps of the tutorial. Is given any excess arguments of suggest_tutorial.
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/// Must be overridden.
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/datum/tutorial/proc/perform()
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SHOULD_CALL_PARENT(FALSE)
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CRASH("[type] does not override perform()")
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/// Returns TRUE/FALSE if this tutorial should be given.
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/// If FALSE, does not mean it won't come back later.
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/datum/tutorial/proc/should_perform()
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SHOULD_CALL_PARENT(FALSE)
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return TRUE
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/// Called by the tutorial when the user has successfully completed it.
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/// Will mark it as completed in the datbaase and kick off destruction of the tutorial.
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/datum/tutorial/proc/complete()
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SIGNAL_HANDLER
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PROTECTED_PROC(TRUE)
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SHOULD_NOT_OVERRIDE(TRUE)
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manager().complete(user)
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perform_base_completion_effects()
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/// As opposed to `complete()`, this merely hides the tutorial.
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/// This should be used when the user doesn't need the tutorial anymore, but didn't
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/// actually properly finish it.
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/datum/tutorial/proc/dismiss()
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SIGNAL_HANDLER
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PROTECTED_PROC(TRUE)
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SHOULD_NOT_OVERRIDE(TRUE)
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manager().dismiss(user)
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perform_base_completion_effects()
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#define INSTRUCTION_SCREEN_DELAY (1 SECONDS)
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/datum/tutorial/proc/perform_base_completion_effects()
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SHOULD_NOT_OVERRIDE(TRUE)
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var/delay = perform_completion_effects_with_delay()
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if (!isnull(instruction_screen))
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animate(instruction_screen, time = INSTRUCTION_SCREEN_DELAY, alpha = 0, easing = SINE_EASING)
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delay += INSTRUCTION_SCREEN_DELAY
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QDEL_IN(src, delay)
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/// Called when the tutorial is being hidden, but before it is deleted.
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/// You should unregister signals and fade out any of your creations in here.
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/// Returns how long extra to delay the deletion.
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/datum/tutorial/proc/perform_completion_effects_with_delay()
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SHOULD_CALL_PARENT(FALSE)
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PROTECTED_PROC(TRUE)
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return 0
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#undef INSTRUCTION_SCREEN_DELAY
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/datum/tutorial/proc/destroy_self()
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SIGNAL_HANDLER
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PRIVATE_PROC(TRUE)
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SHOULD_NOT_OVERRIDE(TRUE)
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manager().dismiss(user)
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qdel(src)
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/// Shows a large piece of text on the user's screen with the given message.
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/// If a message already exists, will fade it out and replace it.
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/datum/tutorial/proc/show_instruction(message)
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PROTECTED_PROC(TRUE)
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if (isnull(instruction_screen))
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instruction_screen = new(null, message, user.client)
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user.client?.screen += instruction_screen
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else
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instruction_screen.change_message(message)
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/// Given a keybind and a message, will replace %KEY% in `message` with the first keybind they have.
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/// As a fallback, will return the third parameter, `message_without_keybinds`, if none are set.
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/datum/tutorial/proc/keybinding_message(datum/keybinding/keybinding_type, message, message_without_keybinds)
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PROTECTED_PROC(TRUE)
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var/list/keybinds = user.client?.prefs.key_bindings[initial(keybinding_type.name)]
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return keybinds?.len > 0 ? replacetext(message, "%KEY%", "<b>[keybinds[1]]</b>") : message_without_keybinds
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/// Creates a UI element with the given `icon_state`, starts it at `initial_screen_loc`, and animates it to `target_screen_loc`.
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/// Waits `animate_start_time` before moving.
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/datum/tutorial/proc/animate_ui_element(icon_state, initial_screen_loc, target_screen_loc, animate_start_time)
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PROTECTED_PROC(TRUE)
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var/atom/movable/screen/preview = new
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preview.icon = ui_style2icon(user.client?.prefs.read_preference(/datum/preference/choiced/ui_style) || GLOB.available_ui_styles[1])
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preview.icon_state = icon_state
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preview.mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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preview.screen_loc = "1,1"
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var/view = user.client?.view
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var/list/origin_offsets = screen_loc_to_offset(initial_screen_loc, view)
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// A little offset to the right
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var/matrix/origin_transform = TRANSLATE_MATRIX(origin_offsets[1] - world.icon_size * 0.5, origin_offsets[2] - world.icon_size * 1.5)
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var/list/target_offsets = screen_loc_to_offset(target_screen_loc, view)
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// `- world.icon_Size * 0.5` to patch over a likely bug in screen_loc_to_offset with CENTER, needs more looking at
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var/matrix/animate_to_transform = TRANSLATE_MATRIX(target_offsets[1] - world.icon_size * 1.5, target_offsets[2] - world.icon_size)
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preview.transform = origin_transform
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preview.alpha = 0
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animate(preview, time = animate_start_time, alpha = 255, easing = CUBIC_EASING)
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animate(1.4 SECONDS)
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animate(transform = animate_to_transform, time = 2 SECONDS, easing = SINE_EASING | EASE_IN)
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animate(alpha = 0, time = 2.4 SECONDS, easing = CUBIC_EASING | EASE_IN, flags = ANIMATION_PARALLEL)
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user.client?.screen += preview
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return preview
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/// A singleton that manages when to create tutorials of a specific tutorial type.
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/datum/tutorial_manager
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VAR_PRIVATE/datum/tutorial/tutorial_type
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/// ckeys that we know have finished the tutorial
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VAR_PRIVATE/list/finished_ckeys = list()
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/// ckeys that have performed the tutorial, but have not completed it.
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/// Doesn't mean that they can still see the tutorial, might have meant the tutorial was dismissed
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/// without being completed, such as during a log out.
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VAR_PRIVATE/list/performing_ckeys = list()
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/datum/tutorial_manager/New(tutorial_type)
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ASSERT(ispath(tutorial_type, /datum/tutorial))
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src.tutorial_type = tutorial_type
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/datum/tutorial_manager/Destroy(force, ...)
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if (!force)
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stack_trace("Something is trying to destroy [type], which is a singleton")
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return QDEL_HINT_LETMELIVE
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return ..()
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/// Checks if we should perform the tutorial for the given user, and performs if so.
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/// Use `SStutorials.suggest_tutorial` instead of calling this directly.
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/datum/tutorial_manager/proc/try_perform(mob/user, list/arguments)
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var/datum/tutorial/tutorial = new tutorial_type(user)
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if (!tutorial.should_perform(user))
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qdel(tutorial)
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return
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performing_ckeys[user.ckey] = TRUE
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tutorial.perform(arglist(arguments))
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/// Checks if the user should be given this tutorial
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/datum/tutorial_manager/proc/should_run(mob/user)
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var/ckey = user.ckey
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if (isnull(ckey))
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return FALSE
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if (ckey in finished_ckeys)
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return FALSE
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if (ckey in performing_ckeys)
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return FALSE
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if (!SSdbcore.IsConnected())
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return CONFIG_GET(flag/give_tutorials_without_db)
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var/player_join_date = user.client?.player_join_date
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if (isnull(player_join_date))
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return FALSE
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// This works because ISO-8601 is cool
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var/grandfather_date = initial(tutorial_type.grandfather_date)
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if (!isnull(grandfather_date) && player_join_date < grandfather_date)
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return FALSE
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return TRUE
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/// Marks the tutorial as completed.
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/// Call `/datum/tutorial/proc/complete()` instead.
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/datum/tutorial_manager/proc/complete(mob/user)
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set waitfor = FALSE
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ASSERT(!isnull(user.ckey))
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finished_ckeys[user.ckey] = TRUE
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performing_ckeys -= user.ckey
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SSblackbox.record_feedback("tally", "tutorial_completed", 1, "[tutorial_type]")
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log_game("[key_name(user)] completed the [tutorial_type] tutorial.")
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if (SSdbcore.IsConnected())
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INVOKE_ASYNC(src, PROC_REF(log_completion_to_database), user.ckey)
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/datum/tutorial_manager/proc/log_completion_to_database(ckey)
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PRIVATE_PROC(TRUE)
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var/datum/db_query/insert_tutorial_query = SSdbcore.NewQuery(
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"INSERT INTO [format_table_name("tutorial_completions")] (ckey, tutorial_key) VALUES (:ckey, :tutorial_key) ON DUPLICATE KEY UPDATE tutorial_key = tutorial_key",
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list(
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"ckey" = ckey,
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"tutorial_key" = get_key(),
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)
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)
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insert_tutorial_query.warn_execute()
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qdel(insert_tutorial_query)
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/// Dismisses the tutorial, not marking it as completed in the database.
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/// Call `/datum/tutorial/proc/dismiss()` instead.
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/datum/tutorial_manager/proc/dismiss(mob/user)
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performing_ckeys -= user.ckey
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/// Given a ckey, will mark them as being completed without affecting the database.
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/// Call `/datum/tutorial/proc/complete()` instead.
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/datum/tutorial_manager/proc/mark_as_completed(ckey)
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finished_ckeys[ckey] = TRUE
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performing_ckeys -= ckey
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/// Gives the key that will be saved in the database.
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/// Must be 64 characters or less.
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/datum/tutorial_manager/proc/get_key()
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SHOULD_BE_PURE(TRUE)
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return copytext("[tutorial_type]", length("[/datum/tutorial]") + 2)
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