## About The Pull Request
Fixes#73238
This adds a temperature check to the turf locator in the mice migration
event.
Also it refactors the check a bit because its loop seemed... odd? If
there was some reason the old version was more efficient let me know but
I can't see a purpose to do it that way around.
Also then the same numbers were being used in 3 separate files so I
moved it into a define.
_Finally_ I removed a redundant element from the cockroach while I was
looking at the files.
There was a moment when I started looking at this where I thought "I
should add a generic helper proc which is given a turf and a mob and can
tell you if it would die if it spawned on that turf".
Then I looked at lungs and immediately decided that was going to be a
massive amount of work for this trivial bug fix... maybe one day.
## Why It's Good For The Game
This was sparing mappers from the punishment whoever added this feature
surely intended for them to suffer.
Also it's just a bit sad to notify ghosts to join a ghost role which
will die instantly 😢
## Changelog
🆑
fix: Mice and Regal Rats will no longer spawn in icebox's solar panels
and die of cold.
/🆑