Files
Bubberstation/code/game/objects/items/fireaxe.dm
Watermelon914 375a20e49b Refactors most spans into span procs (#59645)
Converts most spans into span procs. Mostly used regex for this and sorted out any compile time errors afterwards so there could be some bugs.
Was initially going to do defines, but ninja said to make it into a proc, and if there's any overhead, they can easily be changed to defines.

Makes it easier to control the formatting and prevents typos when creating spans as it'll runtime if you misspell instead of silently failing.
Reduces the code you need to write when writing spans, as you don't need to close the span as that's automatically handled by the proc.

(Note from Lemon: This should be converted to defines once we update the minimum version to 514. Didn't do it now because byond pain and such)
2021-06-14 13:03:53 -07:00

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/*
* Fireaxe
*/
/obj/item/fireaxe // DEM AXES MAN, marker -Agouri
icon_state = "fireaxe0"
base_icon_state = "fireaxe"
lefthand_file = 'icons/mob/inhands/weapons/axes_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/axes_righthand.dmi'
name = "fire axe"
desc = "Truly, the weapon of a madman. Who would think to fight fire with an axe?"
force = 5
throwforce = 15
w_class = WEIGHT_CLASS_BULKY
slot_flags = ITEM_SLOT_BACK
attack_verb_continuous = list("attacks", "chops", "cleaves", "tears", "lacerates", "cuts")
attack_verb_simple = list("attack", "chop", "cleave", "tear", "lacerate", "cut")
hitsound = 'sound/weapons/bladeslice.ogg'
sharpness = SHARP_EDGED
max_integrity = 200
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 100, ACID = 30)
resistance_flags = FIRE_PROOF
wound_bonus = -15
bare_wound_bonus = 20
var/wielded = FALSE // track wielded status on item
/obj/item/fireaxe/Initialize()
. = ..()
RegisterSignal(src, COMSIG_TWOHANDED_WIELD, .proc/on_wield)
RegisterSignal(src, COMSIG_TWOHANDED_UNWIELD, .proc/on_unwield)
/obj/item/fireaxe/ComponentInitialize()
. = ..()
AddComponent(/datum/component/butchering, 100, 80, 0 , hitsound) //axes are not known for being precision butchering tools
AddComponent(/datum/component/two_handed, force_unwielded=5, force_wielded=24, icon_wielded="[base_icon_state]1")
/// triggered on wield of two handed item
/obj/item/fireaxe/proc/on_wield(obj/item/source, mob/user)
SIGNAL_HANDLER
wielded = TRUE
/// triggered on unwield of two handed item
/obj/item/fireaxe/proc/on_unwield(obj/item/source, mob/user)
SIGNAL_HANDLER
wielded = FALSE
/obj/item/fireaxe/update_icon_state()
icon_state = "[base_icon_state]0"
return ..()
/obj/item/fireaxe/suicide_act(mob/user)
user.visible_message(span_suicide("[user] axes [user.p_them()]self from head to toe! It looks like [user.p_theyre()] trying to commit suicide!"))
return (BRUTELOSS)
/obj/item/fireaxe/afterattack(atom/A, mob/user, proximity)
. = ..()
if(!proximity)
return
if(wielded) //destroys windows and grilles in one hit
if(istype(A, /obj/structure/window) || istype(A, /obj/structure/grille))
var/obj/structure/W = A
W.obj_destruction("fireaxe")
/*
* Bone Axe
*/
/obj/item/fireaxe/boneaxe // Blatant imitation of the fireaxe, but made out of bone.
icon_state = "bone_axe0"
base_icon_state = "bone_axe"
name = "bone axe"
desc = "A large, vicious axe crafted out of several sharpened bone plates and crudely tied together. Made of monsters, by killing monsters, for killing monsters."
/obj/item/fireaxe/boneaxe/ComponentInitialize()
. = ..()
AddComponent(/datum/component/two_handed, force_unwielded=5, force_wielded=23, icon_wielded="[base_icon_state]1")
/*
* Metal Hydrogen Axe
*/
/obj/item/fireaxe/metal_h2_axe // Blatant imitation of the fireaxe, but made out of metallic hydrogen
icon_state = "metalh2_axe0"
base_icon_state = "metalh2_axe"
name = "metallic hydrogen axe"
desc = "A large, menacing axe made of an unknown substance that the eldest atmosians call Metallic Hydrogen. Truly an otherworldly weapon."
/obj/item/fireaxe/metal_h2_axe/ComponentInitialize()
. = ..()
AddComponent(/datum/component/two_handed, force_unwielded=5, force_wielded=23, icon_wielded="[base_icon_state]1")