mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-30 11:01:35 +00:00
Fixes not seeing glasses through the riot helmet. Fixes gas mask protruding from the abductor helmet. Fixed radiation hood not hiding your hair, earpiece, mask. Fixes colored justice hats not having an on-mob icon_stat. Removed BLOCKHAIR bit from var/flags , moved it to flags_inv and renamed to HIDEHAIR Added HIDEFACIALHAIR bitflag so certain hat/helmet can show just the beard. Fixed human/update_inv_glasses not checking if our mask hides our glasses. Fixed check_obscured_slots() not checking if our masj obscur our glasses. Fixes some bits of flags_inv having the same value. Fixes crusader hood and other headgear not hiding your identity when they should. Fixes drone mask icon not appearing.
82 lines
3.6 KiB
Plaintext
82 lines
3.6 KiB
Plaintext
/*
|
|
These defines are specific to the atom/flags bitmask
|
|
*/
|
|
#define ALL ~0 //For convenience.
|
|
#define NONE 0
|
|
|
|
//FLAGS BITMASK
|
|
#define STOPSPRESSUREDMAGE 1 //This flag is used on the flags variable for SUIT and HEAD items which stop pressure damage. Note that the flag 1 was previous used as ONBACK, so it is possible for some code to use (flags & 1) when checking if something can be put on your back. Replace this code with (inv_flags & SLOT_BACK) if you see it anywhere
|
|
//To successfully stop you taking all pressure damage you must have both a suit and head item with this flag.
|
|
|
|
#define NODROP 2 // This flag makes it so that an item literally cannot be removed at all, or at least that's how it should be. Only deleted.
|
|
#define NOBLUDGEON 4 // when an item has this it produces no "X has been hit by Y with Z" message in the default attackby()
|
|
#define MASKINTERNALS 8 // mask allows internals
|
|
#define HEAR 16 // This flag is what recursive_hear_check() uses to determine wether to add an item to the hearer list or not.
|
|
#define HANDSLOW 32 // If an item has this flag, it will slow you to carry it
|
|
#define CONDUCT 64 // conducts electricity (metal etc.)
|
|
#define ABSTRACT 128 // for all things that are technically items but used for various different stuff, made it 128 because it could conflict with other flags other way
|
|
#define NODECONSTRUCT 128 // For machines and structures that should not break into parts, eg, holodeck stuff
|
|
#define FPRINT 256 // takes a fingerprint
|
|
#define ON_BORDER 512 // item has priority to check when entering or leaving
|
|
|
|
|
|
#define HEADBANGPROTECT 4096
|
|
#define EARBANGPROTECT 1024
|
|
|
|
#define NOSLIP 1024 //prevents from slipping on wet floors, in space etc (NOTE: flag shared with THICKMATERIAL for external suits and helmet)
|
|
|
|
#define OPENCONTAINER 4096 // is an open container for chemistry purposes
|
|
|
|
// BLOCK_GAS_SMOKE_EFFECT only used in masks at the moment.
|
|
#define BLOCK_GAS_SMOKE_EFFECT 8192 // blocks the effect that chemical clouds would have on a mob --glasses, mask and helmets ONLY! (NOTE: flag shared with THICKMATERIAL)
|
|
#define THICKMATERIAL 8192 //prevents syringes, parapens and hypos if the external suit or helmet (if targeting head) has this flag. Example: space suits, biosuit, bombsuits, thick suits that cover your body. (NOTE: flag shared with BLOCK_GAS_SMOKE_EFFECT)
|
|
|
|
#define NOREACT 16384 //Reagents dont' react inside this container.
|
|
|
|
//turf-only flags
|
|
#define NOJAUNT 1
|
|
|
|
/*
|
|
These defines are used specifically with the atom/pass_flags bitmask
|
|
the atom/checkpass() proc uses them (tables will call movable atom checkpass(PASSTABLE) for example)
|
|
*/
|
|
//flags for pass_flags
|
|
#define PASSTABLE 1
|
|
#define PASSGLASS 2
|
|
#define PASSGRILLE 4
|
|
#define PASSBLOB 8
|
|
#define PASSMOB 16
|
|
#define LETPASSTHROW 32
|
|
|
|
//flags for species
|
|
|
|
#define MUTCOLORS 1
|
|
#define HAIR 2
|
|
#define FACEHAIR 4
|
|
#define EYECOLOR 8
|
|
#define LIPS 16
|
|
#define COLDRES 32
|
|
#define HEATRES 64
|
|
#define RADIMMUNE 128
|
|
#define NOBREATH 256
|
|
#define NOGUNS 512
|
|
#define NOBLOOD 1024
|
|
#define NOFIRE 2048
|
|
#define VIRUSIMMUNE 4096
|
|
#define PIERCEIMMUNE 8192
|
|
#define NOTRANSSTING 16384
|
|
|
|
#define MUTCOLORS_PARTSONLY 32768 //Used if we want the mutant colour to be only used by mutant bodyparts. Don't combine this with MUTCOLORS, or it will be useless.
|
|
|
|
/*
|
|
These defines are used specifically with the atom/movable/languages bitmask.
|
|
They are used in atom/movable/Hear() and atom/movable/say() to determine whether hearers can understand a message.
|
|
*/
|
|
#define HUMAN 1
|
|
#define MONKEY 2
|
|
#define ALIEN 4
|
|
#define ROBOT 8
|
|
#define SLIME 16
|
|
#define DRONE 32
|
|
#define SWARMER 64
|