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Bubberstation/code/game/objects/effects/decals/misc.dm

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/obj/effect/overlay/temp/point
name = "pointer"
icon = 'icons/mob/screen_gen.dmi'
icon_state = "arrow"
layer = 16
duration = 25
/obj/effect/overlay/temp/point/New(loc, set_invis = 0)
..()
invisibility = set_invis
// Used for spray that you spray at walls, tables, hydrovats etc
/obj/effect/decal/spraystill
density = 0
layer = 50
//Used by spraybottles.
/obj/effect/decal/chempuff
name = "chemicals"
icon = 'icons/obj/chempuff.dmi'
pass_flags = PASSTABLE | PASSGRILLE
layer = 5