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These are the files with just tiny tweaks. Mostly modify an object's attackby so it does "return ..()" instead of "..()". If there are other things in this commit, the PR's description will explain them.
72 lines
2.2 KiB
Plaintext
72 lines
2.2 KiB
Plaintext
/obj/item/weapon/hand_labeler
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name = "hand labeler"
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icon = 'icons/obj/bureaucracy.dmi'
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icon_state = "labeler0"
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item_state = "flight"
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var/label = null
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var/labels_left = 30
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var/mode = 0
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/obj/item/weapon/hand_labeler/afterattack(atom/A, mob/user,proximity)
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if(!proximity) return
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if(!mode) //if it's off, give up.
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return
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if(!labels_left)
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user << "<span class='warning'>No labels left!</span>"
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return
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if(!label || !length(label))
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user << "<span class='warning'>No text set!</span>"
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return
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if(length(A.name) + length(label) > 64)
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user << "<span class='warning'>Label too big!</span>"
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return
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if(ishuman(A))
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user << "<span class='warning'>You can't label humans!</span>"
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return
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if(issilicon(A))
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user << "<span class='warning'>You can't label cyborgs!</span>"
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return
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user.visible_message("[user] labels [A] as [label].", \
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"<span class='notice'>You label [A] as [label].</span>")
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A.name = "[A.name] ([label])"
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labels_left--
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/obj/item/weapon/hand_labeler/attack_self(mob/user)
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if(!user.IsAdvancedToolUser())
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user << "<span class='warning'>You don't have the dexterity to use [src]!</span>"
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return
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mode = !mode
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icon_state = "labeler[mode]"
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if(mode)
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user << "<span class='notice'>You turn on [src].</span>"
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//Now let them chose the text.
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var/str = copytext(reject_bad_text(input(user,"Label text?","Set label","")),1,MAX_NAME_LEN)
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if(!str || !length(str))
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user << "<span class='warning'>Invalid text!</span>"
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return
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label = str
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user << "<span class='notice'>You set the text to '[str]'.</span>"
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else
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user << "<span class='notice'>You turn off [src].</span>"
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/obj/item/weapon/hand_labeler/attackby(obj/item/I, mob/user, params)
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..()
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if(istype(I, /obj/item/hand_labeler_refill))
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if(!user.unEquip(I))
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return
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user << "<span class='notice'>You insert [I] into [src].</span>"
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qdel(I)
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labels_left = initial(labels_left)
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return
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/obj/item/hand_labeler_refill
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name = "hand labeler paper roll"
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icon = 'icons/obj/bureaucracy.dmi'
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desc = "A roll of paper. Use it on a hand labeler to refill it."
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icon_state = "labeler_refill"
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item_state = "electropack"
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w_class = 1 |