mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-28 18:11:16 +00:00
This contains the changes to item_attack.dm Obj/attackby() now follows a similar structure as mob/living/attackby. It calls attack_obj() (like attack() but for obj) which calls attacked_by (just like attack() does) The use of the NOBLUDGEON flag changes a bit, it is now used to signify the item cannot be used as a melee weapon at all. No attack animation, no attack message. I've given this bitflag to many items that have an afterattack() so as to not both attack and do the special action (among those items: the rcd) There's also the code changes to attacking machines: attacking any machine now give a proper message and a sound. And with this, I made more machines breakable (using a health var and the very little used BROKEN stat). Most notably, tables can now be attacked when on harm intent and be destroyed. The newly destroyable machines have a take_damage() proc used by all sorts of attack (weapon, xeno, animal, hulk, mech melee, gun projectile, thrown items). There's some more stuff in there, see the PR's description and comments.
712 lines
32 KiB
Plaintext
712 lines
32 KiB
Plaintext
//this is designed to replace the destructive analyzer
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#define SCANTYPE_POKE 1
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#define SCANTYPE_IRRADIATE 2
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#define SCANTYPE_GAS 3
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#define SCANTYPE_HEAT 4
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#define SCANTYPE_COLD 5
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#define SCANTYPE_OBLITERATE 6
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#define SCANTYPE_DISCOVER 7
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#define EFFECT_PROB_VERYLOW 20
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#define EFFECT_PROB_LOW 35
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#define EFFECT_PROB_MEDIUM 50
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#define EFFECT_PROB_HIGH 75
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#define EFFECT_PROB_VERYHIGH 95
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#define FAIL 8
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/obj/machinery/r_n_d/experimentor
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name = "E.X.P.E.R.I-MENTOR"
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icon = 'icons/obj/machines/heavy_lathe.dmi'
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icon_state = "h_lathe"
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density = 1
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anchored = 1
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use_power = 1
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var/recentlyExperimented = 0
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var/mob/trackedIan
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var/mob/trackedRuntime
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var/badThingCoeff = 0
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var/resetTime = 15
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var/cloneMode = FALSE
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var/cloneCount = 0
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var/list/item_reactions = list()
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var/list/valid_items = list() //valid items for special reactions like transforming
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var/list/critical_items = list() //items that can cause critical reactions
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/obj/machinery/r_n_d/experimentor/proc/ConvertReqString2List(list/source_list)
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var/list/temp_list = params2list(source_list)
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for(var/O in temp_list)
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temp_list[O] = text2num(temp_list[O])
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return temp_list
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/* //uncomment to enable forced reactions.
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/obj/machinery/r_n_d/experimentor/verb/forceReaction()
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set name = "Force Experimentor Reaction"
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set category = "Debug"
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set src in oview(1)
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var/reaction = input(usr,"What reaction?") in list(SCANTYPE_POKE,SCANTYPE_IRRADIATE,SCANTYPE_GAS,SCANTYPE_HEAT,SCANTYPE_COLD,SCANTYPE_OBLITERATE)
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var/oldReaction = item_reactions["[loaded_item.type]"]
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item_reactions["[loaded_item.type]"] = reaction
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experiment(item_reactions["[loaded_item.type]"],loaded_item)
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spawn(10)
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if(loaded_item)
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item_reactions["[loaded_item.type]"] = oldReaction
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*/
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/obj/machinery/r_n_d/experimentor/proc/SetTypeReactions()
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var/probWeight = 0
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for(var/I in typesof(/obj/item))
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if(istype(I,/obj/item/weapon/relic))
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item_reactions["[I]"] = SCANTYPE_DISCOVER
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else
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item_reactions["[I]"] = pick(SCANTYPE_POKE,SCANTYPE_IRRADIATE,SCANTYPE_GAS,SCANTYPE_HEAT,SCANTYPE_COLD,SCANTYPE_OBLITERATE)
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if(ispath(I,/obj/item/weapon/stock_parts) || ispath(I,/obj/item/weapon/grenade/chem_grenade) || ispath(I,/obj/item/weapon/kitchen))
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var/obj/item/tempCheck = I
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if(initial(tempCheck.icon_state) != null) //check it's an actual usable item, in a hacky way
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valid_items += 15
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valid_items += I
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probWeight++
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if(ispath(I,/obj/item/weapon/reagent_containers/food))
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var/obj/item/tempCheck = I
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if(initial(tempCheck.icon_state) != null) //check it's an actual usable item, in a hacky way
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valid_items += rand(1,max(2,35-probWeight))
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valid_items += I
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if(ispath(I,/obj/item/weapon/rcd) || ispath(I,/obj/item/weapon/grenade) || ispath(I,/obj/item/device/aicard) || ispath(I,/obj/item/weapon/storage/backpack/holding) || ispath(I,/obj/item/slime_extract) || ispath(I,/obj/item/device/onetankbomb) || ispath(I,/obj/item/device/transfer_valve))
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var/obj/item/tempCheck = I
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if(initial(tempCheck.icon_state) != null)
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critical_items += I
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/obj/machinery/r_n_d/experimentor/New()
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..()
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component_parts = list()
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component_parts += new /obj/item/weapon/circuitboard/experimentor(src)
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component_parts += new /obj/item/weapon/stock_parts/scanning_module(src)
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component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
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component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
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component_parts += new /obj/item/weapon/stock_parts/micro_laser(src)
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component_parts += new /obj/item/weapon/stock_parts/micro_laser(src)
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trackedIan = locate(/mob/living/simple_animal/pet/dog/corgi/Ian) in mob_list
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trackedRuntime = locate(/mob/living/simple_animal/pet/cat/Runtime) in mob_list
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SetTypeReactions()
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RefreshParts()
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/obj/machinery/r_n_d/experimentor/RefreshParts()
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for(var/obj/item/weapon/stock_parts/manipulator/M in component_parts)
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if(resetTime > 0 && (resetTime - M.rating) >= 1)
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resetTime -= M.rating
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for(var/obj/item/weapon/stock_parts/scanning_module/M in component_parts)
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badThingCoeff += M.rating*2
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for(var/obj/item/weapon/stock_parts/micro_laser/M in component_parts)
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badThingCoeff += M.rating
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/obj/machinery/r_n_d/experimentor/proc/checkCircumstances(obj/item/O)
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//snowflake check to only take "made" bombs
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if(istype(O,/obj/item/device/transfer_valve))
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var/obj/item/device/transfer_valve/T = O
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if(!T.tank_one || !T.tank_two || !T.attached_device)
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return FALSE
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return TRUE
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/obj/machinery/r_n_d/experimentor/Insert_Item(obj/item/O, mob/user)
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if(user.a_intent != "harm")
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. = 1
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if(!is_insertion_ready(user))
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return
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if(!checkCircumstances(O))
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user << "<span class='warning'>The [O] is not yet valid for the [src] and must be completed!</span>"
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return
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if(!O.origin_tech)
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user << "<span class='warning'>This doesn't seem to have a tech origin!</span>"
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return
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var/list/temp_tech = ConvertReqString2List(O.origin_tech)
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if (temp_tech.len == 0)
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user << "<span class='warning'>You cannot experiment on this item!</span>"
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return
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if(O.reliability < 90 && O.crit_fail == 0)
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usr << "<span class='warning'>Item is neither reliable enough or broken enough to learn from.</span>"
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return
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if(!user.drop_item())
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return
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loaded_item = O
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O.loc = src
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user << "<span class='notice'>You add the [O.name] to the machine.</span>"
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flick("h_lathe_load", src)
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/obj/machinery/r_n_d/experimentor/default_deconstruction_crowbar(obj/item/O)
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ejectItem()
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..(O)
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/obj/machinery/r_n_d/experimentor/attack_hand(mob/user)
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user.set_machine(src)
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var/dat = "<center>"
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if(!linked_console)
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dat += "<b><a href='byond://?src=\ref[src];function=search'>Scan for R&D Console</A></b><br>"
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if(loaded_item)
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dat += "<b>Loaded Item:</b> [loaded_item]<br>"
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dat += "<b>Technology</b>:<br>"
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var/list/D = ConvertReqString2List(loaded_item.origin_tech)
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for(var/T in D)
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dat += "[T]<br>"
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dat += "<br><br>Available tests:"
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dat += "<br><b><a href='byond://?src=\ref[src];item=\ref[loaded_item];function=[SCANTYPE_POKE]'>Poke</A></b>"
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dat += "<br><b><a href='byond://?src=\ref[src];item=\ref[loaded_item];function=[SCANTYPE_IRRADIATE];'>Irradiate</A></b>"
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dat += "<br><b><a href='byond://?src=\ref[src];item=\ref[loaded_item];function=[SCANTYPE_GAS]'>Gas</A></b>"
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dat += "<br><b><a href='byond://?src=\ref[src];item=\ref[loaded_item];function=[SCANTYPE_HEAT]'>Burn</A></b>"
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dat += "<br><b><a href='byond://?src=\ref[src];item=\ref[loaded_item];function=[SCANTYPE_COLD]'>Freeze</A></b>"
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dat += "<br><b><a href='byond://?src=\ref[src];item=\ref[loaded_item];function=[SCANTYPE_OBLITERATE]'>Destroy</A></b><br>"
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if(istype(loaded_item,/obj/item/weapon/relic))
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dat += "<br><b><a href='byond://?src=\ref[src];item=\ref[loaded_item];function=[SCANTYPE_DISCOVER]'>Discover</A></b><br>"
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dat += "<br><b><a href='byond://?src=\ref[src];function=eject'>Eject</A>"
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else
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dat += "<b>Nothing loaded.</b>"
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dat += "<br><a href='byond://?src=\ref[src];function=refresh'>Refresh</A><br>"
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dat += "<br><a href='byond://?src=\ref[src];close=1'>Close</A><br></center>"
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var/datum/browser/popup = new(user, "experimentor","Experimentor", 700, 400, src)
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popup.set_content(dat)
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popup.open()
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onclose(user, "experimentor")
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/obj/machinery/r_n_d/experimentor/proc/matchReaction(matching,reaction)
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var/obj/item/D = matching
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if(D)
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if(item_reactions.Find("[D.type]"))
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var/tor = item_reactions["[D.type]"]
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if(tor == text2num(reaction))
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return tor
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else
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return FAIL
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else
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return FAIL
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else
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return FAIL
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/obj/machinery/r_n_d/experimentor/proc/ejectItem(delete=FALSE)
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if(loaded_item)
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if(cloneMode && cloneCount > 0)
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visible_message("<span class='notice'>A duplicate [loaded_item] pops out!</span>")
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new loaded_item(get_turf(pick(oview(1,src))))
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--cloneCount
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if(cloneCount == 0)
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cloneMode = FALSE
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var/turf/dropturf = get_turf(pick(view(1,src)))
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if(!dropturf) //Failsafe to prevent the object being lost in the void forever.
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dropturf = get_turf(src)
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loaded_item.loc = dropturf
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if(delete)
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qdel(loaded_item)
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loaded_item = null
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/obj/machinery/r_n_d/experimentor/proc/throwSmoke(turf/where)
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var/datum/effect_system/smoke_spread/smoke = new
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smoke.set_up(0, where)
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smoke.start()
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/obj/machinery/r_n_d/experimentor/proc/pickWeighted(list/from)
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var/result = FALSE
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var/counter = 1
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while(!result)
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var/probtocheck = from[counter]
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if(prob(probtocheck))
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result = TRUE
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return from[counter+1]
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if(counter + 2 < from.len)
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counter = counter + 2
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else
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counter = 1
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/obj/machinery/r_n_d/experimentor/proc/experiment(exp,obj/item/exp_on)
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recentlyExperimented = 1
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icon_state = "h_lathe_wloop"
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var/chosenchem
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var/criticalReaction = locate(exp_on) in critical_items ? TRUE : FALSE
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////////////////////////////////////////////////////////////////////////////////////////////////
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if(exp == SCANTYPE_POKE)
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visible_message("[src] prods at [exp_on] with mechanical arms.")
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if(prob(EFFECT_PROB_LOW) && criticalReaction)
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visible_message("[exp_on] is gripped in just the right way, enhancing its focus.")
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badThingCoeff++
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if(prob(EFFECT_PROB_VERYLOW-badThingCoeff))
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visible_message("<span class='danger'>[src] malfunctions and destroys [exp_on], lashing its arms out at nearby people!</span>")
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for(var/mob/living/m in oview(1, src))
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m.apply_damage(15,"brute",pick("head","chest","groin"))
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investigate_log("Experimentor dealt minor brute to [m].", "experimentor")
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ejectItem(TRUE)
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if(prob(EFFECT_PROB_LOW-badThingCoeff))
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visible_message("<span class='warning'>[src] malfunctions!</span>")
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exp = SCANTYPE_OBLITERATE
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if(prob(EFFECT_PROB_MEDIUM-badThingCoeff))
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visible_message("<span class='danger'>[src] malfunctions, throwing the [exp_on]!</span>")
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var/mob/living/target = locate(/mob/living) in oview(7,src)
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if(target)
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var/obj/item/throwing = loaded_item
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investigate_log("Experimentor has thrown [loaded_item] at [target]", "experimentor")
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ejectItem()
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if(throwing)
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throwing.throw_at(target, 10, 1)
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////////////////////////////////////////////////////////////////////////////////////////////////
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if(exp == SCANTYPE_IRRADIATE)
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visible_message("<span class='danger'>[src] reflects radioactive rays at [exp_on]!</span>")
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if(prob(EFFECT_PROB_LOW) && criticalReaction)
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visible_message("[exp_on] has activated an unknown subroutine!")
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cloneMode = TRUE
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cloneCount = badThingCoeff
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investigate_log("Experimentor has made a clone of [exp_on]", "experimentor")
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ejectItem()
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if(prob(EFFECT_PROB_VERYLOW-badThingCoeff))
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visible_message("<span class='danger'>[src] malfunctions, melting [exp_on] and leaking radiation!</span>")
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radiation_pulse(get_turf(src), 1, 1, 25, 1)
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ejectItem(TRUE)
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if(prob(EFFECT_PROB_LOW-badThingCoeff))
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visible_message("<span class='warning'>[src] malfunctions, spewing toxic waste!</span>")
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for(var/turf/T in oview(1, src))
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if(!T.density)
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if(prob(EFFECT_PROB_VERYHIGH))
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var/obj/effect/decal/cleanable/reagentdecal = new/obj/effect/decal/cleanable/greenglow(T)
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reagentdecal.reagents.add_reagent("radium", 7)
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if(prob(EFFECT_PROB_MEDIUM-badThingCoeff))
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var/savedName = "[exp_on]"
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ejectItem(TRUE)
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var/newPath = pickWeighted(valid_items)
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loaded_item = new newPath(src)
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visible_message("<span class='warning'>[src] malfunctions, transforming [savedName] into [loaded_item]!</span>")
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investigate_log("Experimentor has transformed [savedName] into [loaded_item]", "experimentor")
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if(istype(loaded_item,/obj/item/weapon/grenade/chem_grenade))
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var/obj/item/weapon/grenade/chem_grenade/CG = loaded_item
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CG.prime()
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ejectItem()
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////////////////////////////////////////////////////////////////////////////////////////////////
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if(exp == SCANTYPE_GAS)
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visible_message("<span class='warning'>[src] fills its chamber with gas, [exp_on] included.</span>")
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if(prob(EFFECT_PROB_LOW) && criticalReaction)
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visible_message("[exp_on] achieves the perfect mix!")
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new /obj/item/stack/sheet/mineral/plasma(get_turf(pick(oview(1,src))))
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if(prob(EFFECT_PROB_VERYLOW-badThingCoeff))
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visible_message("<span class='danger'>[src] destroys [exp_on], leaking dangerous gas!</span>")
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chosenchem = pick("carbon","radium","toxin","condensedcapsaicin","mushroomhallucinogen","space_drugs","ethanol","beepskysmash")
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var/datum/reagents/R = new/datum/reagents(50)
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R.my_atom = src
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R.add_reagent(chosenchem , 50)
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investigate_log("Experimentor has released [chosenchem] smoke.", "experimentor")
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var/datum/effect_system/smoke_spread/chem/smoke = new
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smoke.set_up(R, 0, src, silent = 1)
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playsound(src.loc, 'sound/effects/smoke.ogg', 50, 1, -3)
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smoke.start()
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qdel(R)
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ejectItem(TRUE)
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if(prob(EFFECT_PROB_VERYLOW-badThingCoeff))
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visible_message("<span class='danger'>[src]'s chemical chamber has sprung a leak!</span>")
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chosenchem = pick("mutationtoxin","nanomachines","sacid")
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var/datum/reagents/R = new/datum/reagents(50)
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R.my_atom = src
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R.add_reagent(chosenchem , 50)
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var/datum/effect_system/smoke_spread/chem/smoke = new
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smoke.set_up(R, 0, src, silent = 1)
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playsound(src.loc, 'sound/effects/smoke.ogg', 50, 1, -3)
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smoke.start()
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qdel(R)
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ejectItem(TRUE)
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warn_admins(usr, "[chosenchem] smoke")
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investigate_log("Experimentor has released <font color='red'>[chosenchem]</font> smoke!", "experimentor")
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if(prob(EFFECT_PROB_LOW-badThingCoeff))
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visible_message("[src] malfunctions, spewing harmless gas.")
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throwSmoke(src.loc)
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if(prob(EFFECT_PROB_MEDIUM-badThingCoeff))
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visible_message("<span class='warning'>[src] melts [exp_on], ionizing the air around it!</span>")
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empulse(src.loc, 4, 6)
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investigate_log("Experimentor has generated an Electromagnetic Pulse.", "experimentor")
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ejectItem(TRUE)
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////////////////////////////////////////////////////////////////////////////////////////////////
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if(exp == SCANTYPE_HEAT)
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visible_message("[src] raises [exp_on]'s temperature.")
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if(prob(EFFECT_PROB_LOW) && criticalReaction)
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visible_message("<span class='warning'>[src]'s emergency coolant system gives off a small ding!</span>")
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playsound(src.loc, 'sound/machines/ding.ogg', 50, 1)
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var/obj/item/weapon/reagent_containers/food/drinks/coffee/C = new /obj/item/weapon/reagent_containers/food/drinks/coffee(get_turf(pick(oview(1,src))))
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chosenchem = pick("plasma","capsaicin","ethanol")
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C.reagents.remove_any(25)
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C.reagents.add_reagent(chosenchem , 50)
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C.name = "Cup of Suspicious Liquid"
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C.desc = "It has a large hazard symbol printed on the side in fading ink."
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investigate_log("Experimentor has made a cup of [chosenchem] coffee.", "experimentor")
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if(prob(EFFECT_PROB_VERYLOW-badThingCoeff))
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var/turf/start = get_turf(src)
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var/mob/M = locate(/mob/living) in view(src, 3)
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var/turf/MT = get_turf(M)
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if(MT)
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visible_message("<span class='danger'>[src] dangerously overheats, launching a flaming fuel orb!</span>")
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investigate_log("Experimentor has launched a <font color='red'>fireball</font> at [M]!", "experimentor")
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var/obj/item/projectile/magic/fireball/FB = new /obj/item/projectile/magic/fireball(start)
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FB.original = MT
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FB.current = start
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FB.yo = MT.y - start.y
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FB.xo = MT.x - start.x
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FB.fire()
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if(prob(EFFECT_PROB_LOW-badThingCoeff))
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visible_message("<span class='danger'>[src] malfunctions, melting [exp_on] and releasing a burst of flame!</span>")
|
|
explosion(src.loc, -1, 0, 0, 0, 0, flame_range = 2)
|
|
investigate_log("Experimentor started a fire.", "experimentor")
|
|
ejectItem(TRUE)
|
|
if(prob(EFFECT_PROB_MEDIUM-badThingCoeff))
|
|
visible_message("<span class='warning'>[src] malfunctions, melting [exp_on] and leaking hot air!</span>")
|
|
var/datum/gas_mixture/env = src.loc.return_air()
|
|
var/transfer_moles = 0.25 * env.total_moles()
|
|
var/datum/gas_mixture/removed = env.remove(transfer_moles)
|
|
if(removed)
|
|
var/heat_capacity = removed.heat_capacity()
|
|
if(heat_capacity == 0 || heat_capacity == null)
|
|
heat_capacity = 1
|
|
removed.temperature = min((removed.temperature*heat_capacity + 100000)/heat_capacity, 1000)
|
|
env.merge(removed)
|
|
air_update_turf()
|
|
investigate_log("Experimentor has released hot air.", "experimentor")
|
|
ejectItem(TRUE)
|
|
if(prob(EFFECT_PROB_MEDIUM-badThingCoeff))
|
|
visible_message("<span class='warning'>[src] malfunctions, activating its emergency coolant systems!</span>")
|
|
throwSmoke(src.loc)
|
|
for(var/mob/living/m in oview(1, src))
|
|
m.apply_damage(5,"burn",pick("head","chest","groin"))
|
|
investigate_log("Experimentor has dealt minor burn damage to [m]", "experimentor")
|
|
ejectItem()
|
|
////////////////////////////////////////////////////////////////////////////////////////////////
|
|
if(exp == SCANTYPE_COLD)
|
|
visible_message("[src] lowers [exp_on]'s temperature.")
|
|
if(prob(EFFECT_PROB_LOW) && criticalReaction)
|
|
visible_message("<span class='warning'>[src]'s emergency coolant system gives off a small ding!</span>")
|
|
var/obj/machinery/vending/coffee/C = new /obj/machinery/vending/coffee(get_turf(pick(oview(1,src))))
|
|
playsound(src.loc, 'sound/machines/ding.ogg', 50, 1) //Ding! Your death coffee is ready!
|
|
chosenchem = pick("uranium","frostoil","ephedrine")
|
|
C.reagents.remove_any(25)
|
|
C.reagents.add_reagent(chosenchem , 50)
|
|
C.name = "Cup of Suspicious Liquid"
|
|
C.desc = "It has a large hazard symbol printed on the side in fading ink."
|
|
investigate_log("Experimentor has made a cup of [chosenchem] coffee.", "experimentor")
|
|
if(prob(EFFECT_PROB_VERYLOW-badThingCoeff))
|
|
visible_message("<span class='danger'>[src] malfunctions, shattering [exp_on] and releasing a dangerous cloud of coolant!</span>")
|
|
var/datum/reagents/R = new/datum/reagents(50)
|
|
R.my_atom = src
|
|
R.add_reagent("frostoil" , 50)
|
|
investigate_log("Experimentor has released frostoil gas.", "experimentor")
|
|
var/datum/effect_system/smoke_spread/chem/smoke = new
|
|
smoke.set_up(R, 0, src, silent = 1)
|
|
playsound(src.loc, 'sound/effects/smoke.ogg', 50, 1, -3)
|
|
smoke.start()
|
|
qdel(R)
|
|
ejectItem(TRUE)
|
|
if(prob(EFFECT_PROB_LOW-badThingCoeff))
|
|
visible_message("<span class='warning'>[src] malfunctions, shattering [exp_on] and leaking cold air!</span>")
|
|
var/datum/gas_mixture/env = src.loc.return_air()
|
|
var/transfer_moles = 0.25 * env.total_moles()
|
|
var/datum/gas_mixture/removed = env.remove(transfer_moles)
|
|
if(removed)
|
|
var/heat_capacity = removed.heat_capacity()
|
|
if(heat_capacity == 0 || heat_capacity == null)
|
|
heat_capacity = 1
|
|
removed.temperature = (removed.temperature*heat_capacity - 75000)/heat_capacity
|
|
env.merge(removed)
|
|
air_update_turf()
|
|
investigate_log("Experimentor has released cold air.", "experimentor")
|
|
ejectItem(TRUE)
|
|
if(prob(EFFECT_PROB_MEDIUM-badThingCoeff))
|
|
visible_message("<span class='warning'>[src] malfunctions, releasing a flurry of chilly air as [exp_on] pops out!</span>")
|
|
var/datum/effect_system/smoke_spread/smoke = new
|
|
smoke.set_up(0, src.loc)
|
|
smoke.start()
|
|
ejectItem()
|
|
////////////////////////////////////////////////////////////////////////////////////////////////
|
|
if(exp == SCANTYPE_OBLITERATE)
|
|
visible_message("<span class='warning'>[exp_on] activates the crushing mechanism, [exp_on] is destroyed!</span>")
|
|
if(prob(EFFECT_PROB_LOW) && criticalReaction)
|
|
visible_message("<span class='warning'>[src]'s crushing mechanism slowly and smoothly descends, flattening the [exp_on]!</span>")
|
|
new /obj/item/stack/sheet/plasteel(get_turf(pick(oview(1,src))))
|
|
if(linked_console.linked_lathe)
|
|
for(var/material in exp_on.materials)
|
|
linked_console.linked_lathe.materials.insert_amount( min((linked_console.linked_lathe.materials.max_amount - linked_console.linked_lathe.materials.total_amount), (exp_on.materials[material])), material)
|
|
if(prob(EFFECT_PROB_VERYLOW-badThingCoeff))
|
|
visible_message("<span class='danger'>[src]'s crusher goes way too many levels too high, crushing right through space-time!</span>")
|
|
playsound(src.loc, 'sound/effects/supermatter.ogg', 50, 1, -3)
|
|
investigate_log("Experimentor has triggered the 'throw things' reaction.", "experimentor")
|
|
for(var/atom/movable/AM in oview(7,src))
|
|
if(!AM.anchored)
|
|
AM.throw_at_fast(src,10,1)
|
|
|
|
if(prob(EFFECT_PROB_LOW-badThingCoeff))
|
|
visible_message("<span class='danger'>[src]'s crusher goes one level too high, crushing right into space-time!</span>")
|
|
playsound(src.loc, 'sound/effects/supermatter.ogg', 50, 1, -3)
|
|
investigate_log("Experimentor has triggered the 'minor throw things' reaction.", "experimentor")
|
|
var/list/throwAt = list()
|
|
for(var/atom/movable/AM in oview(7,src))
|
|
if(!AM.anchored)
|
|
throwAt.Add(AM)
|
|
for(var/counter = 1, counter < throwAt.len, ++counter)
|
|
var/atom/movable/cast = throwAt[counter]
|
|
cast.throw_at_fast(pick(throwAt),10,1)
|
|
ejectItem(TRUE)
|
|
////////////////////////////////////////////////////////////////////////////////////////////////
|
|
if(exp == FAIL)
|
|
var/a = pick("rumbles","shakes","vibrates","shudders")
|
|
var/b = pick("crushes","spins","viscerates","smashes","insults")
|
|
visible_message("<span class='warning'>[exp_on] [a], and [b], the experiment was a failure.</span>")
|
|
|
|
if(exp == SCANTYPE_DISCOVER)
|
|
visible_message("[src] scans the [exp_on], revealing its true nature!")
|
|
playsound(src.loc, 'sound/effects/supermatter.ogg', 50, 3, -1)
|
|
var/obj/item/weapon/relic/R = loaded_item
|
|
R.reveal()
|
|
investigate_log("Experimentor has revealed a relic with <span class='danger'>[R.realProc]</span> effect.", "experimentor")
|
|
ejectItem()
|
|
|
|
//Global reactions
|
|
if(prob(EFFECT_PROB_VERYLOW-badThingCoeff))
|
|
var/globalMalf = rand(1,100)
|
|
if(globalMalf < 15)
|
|
visible_message("<span class='warning'>[src]'s onboard detection system has malfunctioned!</span>")
|
|
item_reactions["[exp_on.type]"] = pick(SCANTYPE_POKE,SCANTYPE_IRRADIATE,SCANTYPE_GAS,SCANTYPE_HEAT,SCANTYPE_COLD,SCANTYPE_OBLITERATE)
|
|
ejectItem()
|
|
if(globalMalf > 16 && globalMalf < 35)
|
|
visible_message("<span class='warning'>[src] melts [exp_on], ian-izing the air around it!</span>")
|
|
throwSmoke(src.loc)
|
|
if(trackedIan)
|
|
throwSmoke(trackedIan.loc)
|
|
trackedIan.loc = src.loc
|
|
investigate_log("Experimentor has stolen Ian!", "experimentor") //...if anyone ever fixes it...
|
|
else
|
|
new /mob/living/simple_animal/pet/dog/corgi(src.loc)
|
|
investigate_log("Experimentor has spawned a new corgi.", "experimentor")
|
|
ejectItem(TRUE)
|
|
if(globalMalf > 36 && globalMalf < 50)
|
|
visible_message("<span class='warning'>[src] improves [exp_on], drawing the life essence of those nearby!</span>")
|
|
for(var/mob/living/m in view(4,src))
|
|
m << "<span class='danger'>You feel your flesh being torn from you, mists of blood drifting to [src]!</span>"
|
|
m.apply_damage(50,"brute","chest")
|
|
investigate_log("Experimentor has taken 50 brute a blood sacrifice from [m]", "experimentor")
|
|
var/list/reqs = ConvertReqString2List(exp_on.origin_tech)
|
|
for(var/T in reqs)
|
|
reqs[T] = reqs[T] + 1
|
|
exp_on.origin_tech = list2params(reqs)
|
|
investigate_log("Experimentor has set the origin tech of [exp_on] to [exp_on.origin_tech]", "experimentor")
|
|
if(globalMalf > 51 && globalMalf < 75)
|
|
visible_message("<span class='warning'>[src] encounters a run-time error!</span>")
|
|
throwSmoke(src.loc)
|
|
if(trackedRuntime)
|
|
throwSmoke(trackedRuntime.loc)
|
|
trackedRuntime.loc = src.loc
|
|
investigate_log("Experimentor has stolen Runtime!", "experimentor")
|
|
else
|
|
new /mob/living/simple_animal/pet/cat(src.loc)
|
|
investigate_log("Experimentor failed to steal runtime, and instead spawned a new cat.", "experimentor")
|
|
ejectItem(TRUE)
|
|
if(globalMalf > 76)
|
|
visible_message("<span class='warning'>[src] begins to smoke and hiss, shaking violently!</span>")
|
|
use_power(500000)
|
|
investigate_log("Experimentor has drained power from its APC", "experimentor")
|
|
|
|
spawn(resetTime)
|
|
icon_state = "h_lathe"
|
|
recentlyExperimented = 0
|
|
|
|
/obj/machinery/r_n_d/experimentor/Topic(href, href_list)
|
|
if(..())
|
|
return
|
|
usr.set_machine(src)
|
|
|
|
var/scantype = href_list["function"]
|
|
var/obj/item/process = locate(href_list["item"]) in src
|
|
|
|
if(href_list["close"])
|
|
usr << browse(null, "window=experimentor")
|
|
return
|
|
else if(scantype == "search")
|
|
var/obj/machinery/computer/rdconsole/D = locate(/obj/machinery/computer/rdconsole) in oview(3,src)
|
|
if(D)
|
|
linked_console = D
|
|
else if(scantype == "eject")
|
|
ejectItem()
|
|
else if(scantype == "refresh")
|
|
src.updateUsrDialog()
|
|
else
|
|
if(recentlyExperimented)
|
|
usr << "<span class='warning'>[src] has been used too recently!</span>"
|
|
return
|
|
else if(!loaded_item)
|
|
updateUsrDialog() //Set the interface to unloaded mode
|
|
usr << "<span class='warning'>[src] is not currently loaded!</span>"
|
|
return
|
|
else if(!process || process != loaded_item) //Interface exploit protection (such as hrefs or swapping items with interface set to old item)
|
|
updateUsrDialog() //Refresh interface to update interface hrefs
|
|
usr << "<span class='danger'>Interface failure detected in [src]. Please try again.</span>"
|
|
return
|
|
var/dotype
|
|
if(text2num(scantype) == SCANTYPE_DISCOVER)
|
|
dotype = SCANTYPE_DISCOVER
|
|
else
|
|
dotype = matchReaction(process,scantype)
|
|
experiment(dotype,process)
|
|
use_power(750)
|
|
if(dotype != FAIL)
|
|
if(process && process.origin_tech)
|
|
var/list/temp_tech = ConvertReqString2List(process.origin_tech)
|
|
for(var/T in temp_tech)
|
|
linked_console.files.UpdateTech(T, temp_tech[T])
|
|
linked_console.files.UpdateDesigns(process,temp_tech)
|
|
src.updateUsrDialog()
|
|
return
|
|
|
|
//~~~~~~~~Admin logging proc, aka the Powergamer Alarm~~~~~~~~
|
|
/obj/machinery/r_n_d/experimentor/proc/warn_admins(mob/user, ReactionName)
|
|
var/turf/T = get_turf(src)
|
|
message_admins("Experimentor reaction: [ReactionName] generated by [key_name_admin(user)](<A HREF='?_src_=holder;adminmoreinfo=\ref[user]'>?</A>) (<A HREF='?_src_=holder;adminplayerobservefollow=\ref[user]'>FLW</A>) at ([T.x],[T.y],[T.z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[T.x];Y=[T.y];Z=[T.z]'>JMP</a>)",0,1)
|
|
log_game("Experimentor reaction: [ReactionName] generated by [key_name(user)] in ([T.x],[T.y],[T.z])")
|
|
|
|
#undef SCANTYPE_POKE
|
|
#undef SCANTYPE_IRRADIATE
|
|
#undef SCANTYPE_GAS
|
|
#undef SCANTYPE_HEAT
|
|
#undef SCANTYPE_COLD
|
|
#undef SCANTYPE_OBLITERATE
|
|
#undef SCANTYPE_DISCOVER
|
|
|
|
#undef EFFECT_PROB_VERYLOW
|
|
#undef EFFECT_PROB_LOW
|
|
#undef EFFECT_PROB_MEDIUM
|
|
#undef EFFECT_PROB_HIGH
|
|
#undef EFFECT_PROB_VERYHIGH
|
|
|
|
#undef FAIL
|
|
|
|
|
|
//////////////////////////////////SPECIAL ITEMS////////////////////////////////////////
|
|
|
|
/obj/item/weapon/relic
|
|
name = "strange object"
|
|
desc = "What mysteries could this hold?"
|
|
icon = 'icons/obj/assemblies.dmi'
|
|
origin_tech = "combat=1;plasmatech=1;powerstorage=1;materials=1"
|
|
var/realName = "defined object"
|
|
var/revealed = FALSE
|
|
var/realProc
|
|
var/cooldownMax = 60
|
|
var/cooldown
|
|
|
|
/obj/item/weapon/relic/New()
|
|
icon_state = pick("shock_kit","armor-igniter-analyzer","infra-igniter0","infra-igniter1","radio-multitool","prox-radio1","radio-radio","timer-multitool0","radio-igniter-tank")
|
|
realName = "[pick("broken","twisted","spun","improved","silly","regular","badly made")] [pick("device","object","toy","illegal tech","weapon")]"
|
|
|
|
|
|
/obj/item/weapon/relic/proc/reveal()
|
|
if(revealed) //Re-rolling your relics seems a bit overpowered, yes?
|
|
return
|
|
revealed = TRUE
|
|
name = realName
|
|
cooldownMax = rand(60,300)
|
|
realProc = pick("teleport","explode","rapidDupe","petSpray","flash","clean","corgicannon")
|
|
|
|
/obj/item/weapon/relic/attack_self(mob/user)
|
|
if(revealed)
|
|
if(cooldown)
|
|
user << "<span class='warning'>[src] does not react!</span>"
|
|
return
|
|
else if(src.loc == user)
|
|
cooldown = TRUE
|
|
call(src,realProc)(user)
|
|
spawn(cooldownMax)
|
|
cooldown = FALSE
|
|
else
|
|
user << "<span class='notice'>You aren't quite sure what to do with this, yet.</span>"
|
|
|
|
//////////////// RELIC PROCS /////////////////////////////
|
|
|
|
/obj/item/weapon/relic/proc/throwSmoke(turf/where)
|
|
var/datum/effect_system/smoke_spread/smoke = new
|
|
smoke.set_up(0, where)
|
|
smoke.start()
|
|
|
|
/obj/item/weapon/relic/proc/corgicannon(mob/user)
|
|
playsound(src.loc, "sparks", rand(25,50), 1)
|
|
var/mob/living/simple_animal/pet/dog/corgi/C = new/mob/living/simple_animal/pet/dog/corgi(get_turf(user))
|
|
C.throw_at(pick(oview(10,user)),10,rand(3,8))
|
|
throwSmoke(get_turf(C))
|
|
warn_admins(user, "Corgi Cannon", 0)
|
|
|
|
/obj/item/weapon/relic/proc/clean(mob/user)
|
|
playsound(src.loc, "sparks", rand(25,50), 1)
|
|
var/obj/item/weapon/grenade/chem_grenade/cleaner/CL = new/obj/item/weapon/grenade/chem_grenade/cleaner(get_turf(user))
|
|
CL.prime()
|
|
warn_admins(user, "Smoke", 0)
|
|
|
|
/obj/item/weapon/relic/proc/flash(mob/user)
|
|
playsound(src.loc, "sparks", rand(25,50), 1)
|
|
var/obj/item/weapon/grenade/flashbang/CB = new/obj/item/weapon/grenade/flashbang(get_turf(user))
|
|
CB.prime()
|
|
warn_admins(user, "Flash")
|
|
|
|
/obj/item/weapon/relic/proc/petSpray(mob/user)
|
|
var/message = "<span class='danger'>[src] begans to shake, and in the distance the sound of rampaging animals arises!</span>"
|
|
visible_message(message)
|
|
user << message
|
|
var/animals = rand(1,25)
|
|
var/counter
|
|
var/list/valid_animals = list(/mob/living/simple_animal/parrot,/mob/living/simple_animal/butterfly,/mob/living/simple_animal/pet/cat,/mob/living/simple_animal/pet/dog/corgi,/mob/living/simple_animal/crab,/mob/living/simple_animal/pet/fox,/mob/living/simple_animal/hostile/lizard,/mob/living/simple_animal/mouse,/mob/living/simple_animal/pet/dog/pug,/mob/living/simple_animal/hostile/bear,/mob/living/simple_animal/hostile/poison/bees,/mob/living/simple_animal/hostile/carp)
|
|
for(counter = 1; counter < animals; counter++)
|
|
var/mobType = pick(valid_animals)
|
|
new mobType(get_turf(src))
|
|
warn_admins(user, "Mass Mob Spawn")
|
|
if(prob(60))
|
|
user << "<span class='warning'>[src] falls apart!</span>"
|
|
qdel(src)
|
|
|
|
/obj/item/weapon/relic/proc/rapidDupe(mob/user)
|
|
audible_message("[src] emits a loud pop!")
|
|
var/list/dupes = list()
|
|
var/counter
|
|
var/max = rand(5,10)
|
|
for(counter = 1; counter < max; counter++)
|
|
var/obj/item/weapon/relic/R = new src.type(get_turf(src))
|
|
R.name = name
|
|
R.desc = desc
|
|
R.realName = realName
|
|
R.realProc = realProc
|
|
R.revealed = TRUE
|
|
dupes |= R
|
|
R.throw_at_fast(pick(oview(7,get_turf(src))),10,1)
|
|
counter = 0
|
|
spawn(rand(10,100))
|
|
for(counter = 1; counter <= dupes.len; counter++)
|
|
var/obj/item/weapon/relic/R = dupes[counter]
|
|
qdel(R)
|
|
warn_admins(user, "Rapid duplicator", 0)
|
|
|
|
/obj/item/weapon/relic/proc/explode(mob/user)
|
|
user << "<span class='danger'>[src] begins to heat up!</span>"
|
|
spawn(rand(35,100))
|
|
if(src.loc == user)
|
|
visible_message("<span class='notice'>The [src]'s top opens, releasing a powerful blast!</span>")
|
|
explosion(user.loc, -1, rand(1,5), rand(1,5), rand(1,5), rand(1,5), flame_range = 2)
|
|
warn_admins(user, "Explosion")
|
|
qdel(src) //Comment this line to produce a light grenade (the bomb that keeps on exploding when used)!!
|
|
|
|
/obj/item/weapon/relic/proc/teleport(mob/user)
|
|
user << "<span class='notice'>The [src] begins to vibrate!</span>"
|
|
spawn(rand(10,30))
|
|
var/turf/userturf = get_turf(user)
|
|
if(src.loc == user && userturf.z != ZLEVEL_CENTCOM) //Because Nuke Ops bringing this back on their shuttle, then looting the ERT area is 2fun4you!
|
|
visible_message("<span class='notice'>The [src] twists and bends, relocating itself!</span>")
|
|
throwSmoke(userturf)
|
|
do_teleport(user, userturf, 8, asoundin = 'sound/effects/phasein.ogg')
|
|
throwSmoke(get_turf(user))
|
|
warn_admins(user, "Teleport", 0)
|
|
|
|
//Admin Warning proc for relics
|
|
/obj/item/weapon/relic/proc/warn_admins(mob/user, RelicType, priority = 1)
|
|
var/turf/T = get_turf(src)
|
|
var/log_msg = "[RelicType] relic used by [key_name(user)] in ([T.x],[T.y],[T.z])"
|
|
if(priority) //For truly dangerous relics that may need an admin's attention. BWOINK!
|
|
message_admins("[RelicType] relic activated by [key_name_admin(user)](<A HREF='?_src_=holder;adminmoreinfo=\ref[user]'>?</A>) (<A HREF='?_src_=holder;adminplayerobservefollow=\ref[user]'>FLW</A>) in ([T.x],[T.y],[T.z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[T.x];Y=[T.y];Z=[T.z]'>JMP</a>)",0,1)
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log_game(log_msg)
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investigate_log(log_msg, "experimentor")
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