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* Invisibility refactor (#78908) This adds a tracker for sources of invisibility and a priority system. I needed this for another thing so I'm doing this first since it touches a lot of code. As for the bugs fixed in the changelog, it's only what I noticed while going through everything and there's likely a few more things fixed with this. This should be testmerged for a while, I'll bring this out of draft when it feels safe. 🆑 admin: Invisimin can now be used on mobs that are already invisible, whether through temporary or permanent effects. fix: Monkeyize/Humanize mob transformations no longer permanently reveal invisible mobs if they had effects making them invisible otherwise. fix: Objects with the undertile element that have been made invisible through other means are no longer revealed by being uncovered. /🆑 * Invisibility refactor --------- Co-authored-by: Emmett Gaines <ninjanomnom@gmail.com>
116 lines
3.4 KiB
Plaintext
116 lines
3.4 KiB
Plaintext
#define POINT_TIME (2.5 SECONDS)
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/**
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* Point at an atom
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*
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* Intended to enable and standardise the pointing animation for all atoms
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*
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* Not intended as a replacement for the mob verb
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*/
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/atom/movable/proc/point_at(atom/pointed_atom)
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if(!isturf(loc))
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return
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if (pointed_atom in src)
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create_point_bubble(pointed_atom)
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return
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var/turf/tile = get_turf(pointed_atom)
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if (!tile)
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return
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var/turf/our_tile = get_turf(src)
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var/obj/visual = new /obj/effect/temp_visual/point(our_tile, invisibility)
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animate(visual, pixel_x = (tile.x - our_tile.x) * world.icon_size + pointed_atom.pixel_x, pixel_y = (tile.y - our_tile.y) * world.icon_size + pointed_atom.pixel_y, time = 1.7, easing = EASE_OUT)
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/atom/movable/proc/create_point_bubble(atom/pointed_atom)
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var/mutable_appearance/thought_bubble = mutable_appearance(
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'icons/effects/effects.dmi',
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"thought_bubble",
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offset_spokesman = src,
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plane = POINT_PLANE,
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appearance_flags = KEEP_APART,
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)
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var/mutable_appearance/pointed_atom_appearance = new(pointed_atom.appearance)
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pointed_atom_appearance.blend_mode = BLEND_INSET_OVERLAY
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pointed_atom_appearance.plane = FLOAT_PLANE
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pointed_atom_appearance.layer = FLOAT_LAYER
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pointed_atom_appearance.pixel_x = 0
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pointed_atom_appearance.pixel_y = 0
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thought_bubble.overlays += pointed_atom_appearance
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var/hover_outline_index = pointed_atom.get_filter_index(HOVER_OUTLINE_FILTER)
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if (!isnull(hover_outline_index))
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pointed_atom_appearance.filters.Cut(hover_outline_index, hover_outline_index + 1)
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thought_bubble.pixel_x = 16
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thought_bubble.pixel_y = 32
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thought_bubble.alpha = 200
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var/mutable_appearance/point_visual = mutable_appearance(
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'icons/hud/screen_gen.dmi',
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"arrow"
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)
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thought_bubble.overlays += point_visual
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add_overlay(thought_bubble)
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LAZYADD(update_overlays_on_z, thought_bubble)
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addtimer(CALLBACK(src, PROC_REF(clear_point_bubble), thought_bubble), POINT_TIME)
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/atom/movable/proc/clear_point_bubble(mutable_appearance/thought_bubble)
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LAZYREMOVE(update_overlays_on_z, thought_bubble)
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cut_overlay(thought_bubble)
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/obj/effect/temp_visual/point
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name = "pointer"
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icon = 'icons/hud/screen_gen.dmi'
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icon_state = "arrow"
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plane = POINT_PLANE
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duration = POINT_TIME
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/obj/effect/temp_visual/point/Initialize(mapload, set_invis = 0)
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. = ..()
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var/atom/old_loc = loc
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abstract_move(get_turf(src))
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pixel_x = old_loc.pixel_x
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pixel_y = old_loc.pixel_y
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SetInvisibility(set_invis)
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#undef POINT_TIME
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/**
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* Point at an atom
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*
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* mob verbs are faster than object verbs. See
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* [this byond forum post](https://secure.byond.com/forum/?post=1326139&page=2#comment8198716)
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* for why this isn't atom/verb/pointed()
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*
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* note: ghosts can point, this is intended
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*
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* visible_message will handle invisibility properly
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*
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* overridden here and in /mob/dead/observer for different point span classes and sanity checks
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*/
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/mob/verb/pointed(atom/A as mob|obj|turf in view())
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set name = "Point To"
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set category = "Object"
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if(istype(A, /obj/effect/temp_visual/point))
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return FALSE
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DEFAULT_QUEUE_OR_CALL_VERB(VERB_CALLBACK(src, PROC_REF(_pointed), A))
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/// possibly delayed verb that finishes the pointing process starting in [/mob/verb/pointed()].
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/// either called immediately or in the tick after pointed() was called, as per the [DEFAULT_QUEUE_OR_CALL_VERB()] macro
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/mob/proc/_pointed(atom/pointing_at)
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if(client && !(pointing_at in view(client.view, src)))
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return FALSE
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point_at(pointing_at)
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SEND_SIGNAL(src, COMSIG_MOB_POINTED, pointing_at)
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return TRUE
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